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Alice-ScarletDevilMansion-1.0.0 icon

ScarletDevilMansion

Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to Rend and Dine.

By Alice
Date uploaded a year ago
Version 1.0.0
Download link Alice-ScarletDevilMansion-1.0.0.zip
Downloads 798
Dependency string Alice-ScarletDevilMansion-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Lordfirespeed-OdinSerializer-2022.11.9 icon
Lordfirespeed-OdinSerializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Preferred version: 2022.11.9
Evaisa-LethalLib-0.11.0 icon
Evaisa-LethalLib

My modding tools for Lethal Company

Preferred version: 0.11.0
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1
fumiko-CullFactory-0.9.2 icon
fumiko-CullFactory

Stops rendering faraway factory rooms - Helps with performance.

Preferred version: 0.9.2
IAmBatby-LethalLevelLoader-1.4.5 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)

Preferred version: 1.4.5
Alice-DungeonGenerationPlus-1.4.0 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.4.0

README

Required by all clients

The Scarlet Devil Mansion(紅魔館)

Adds the Scarlet Devil Mansion from Touhou as a possible dungeon for the Rend and Dine moons. The chances are 50/50% to get either dungeon. You can edit the weight value in the config, synced by the host. If you'd like a cheap way to get there, we do happen to have a mod for just that.

This is a pre-alpha release. We are currently testing the stability, feel and balance of the dungeon before we polish up the rooms and add unique dungeon mechanics and enemies. We cannot guarantee stablity with other mods as this current time.

このページはまだ日本語に翻訳されていない。すまない

Dungeon Features

The map is a grayscale representation of what the Scarlet Devil Mansion could look like, with a mayor starting room, hallway corriders, and typical mansion rooms (bedrooms, libraries, kitchens, etc.). The fire exit always leads to a garden.

This dungeon uses modified dungeon generation code to create three long paths (as opposed to the base game's single path), then creates branching paths like normal. Furthermore, the dungeon will always be confined to a relatively small box. Please understand that this will increase dungeon generation times (and may cause bugs).

Enemies will not spawn from vents but from demonic looking symbols on the ground. This is only a visual change.

Roadmap

Make a prototype

Adjust the feel and balance < - - - - (we are here)

Create more room variants and polish/pretty it up with props, lighting, etc.

Add Touhou-themed enemies, dungeon mechanics/features (for example the Apparatus), etc.

Possible add a custom moon

Credits

Touhou owned by Team Shanghai Alice (ZUN)

LadyEbony.itch.io - Code, Dungeon Design
MarkLi.itch.io - 3D Models
Vinyis.itch.io - 3D Models
Nitori.itch.io - For their sick advice
@Schmagons (Instagram) - 2D Art
peacock-roy.itch.io - SFX

If interested, the map assets were originally used in these two fan games. Utusuru and Gensokyo Komarunner.

Contact

Any complaints or questions can asked in this discord thread. You can also dm personally at this discord, LadyRaphtalia.

日本語がちょっとできるよ。コメントや質問やモンクがあったら、このdiscordのスレッドに書いてください。さらに、このdiscordでLadyRaphtaliaに直接メッセージを送ってください。

CHANGELOG

2.3.0

Redid dungeon generation. All dungeons generate hallway tiles more often, have longer main paths, and shorter branching paths.
Retextured and redid the hallway rooms
Added new stair rooms
Redid all void rooms

Added some new visual effects to the portraits and void
Added some sound effects for using the jukebox

Adjusted hitbox of the maid's dropped knife to match her full body initially
Fixed blood from the maid and her knife to not be weirdly shiny white

2.2.2

Fixed me serializing stuff that I really shouldn't be. May stop certain crashes

2.2.1

Fixed crashing lol bad dev forgot to include some .pngs

2.2.0

Updated for LLL 1.4.0
Added new dungeon variant
Added new scrap item
Separated configs into the main mod and each of the individual dungeon's generation

Void rooms with missing paths are slightly easier
Enlarged 2F library rooms
Added a bit more space to the 1F library rooms
Added collision to the christmas trees
Fire exits will no longer spawn close to each other
Hallway rooms: removed some tiles, reduced some of the blood spam, added decorations

Fixed revenant slowly down even when you aren't looking at it
Fixed vent effects and sounds to work
Knights and Revenants now play a summoning effect when they spawn on props
Knights no longer trigger vent effects
Revenants now spawn at a vent instead of on the maid if no props exists
Fixed loot interaction with CodeRebirth's Gal enemies

2.1.0

Updated for v69
Added more config fields for scrap items and enemies
Added christmas trees to mayor
Each main path will generate a minimum of one fire exit and painting if possible
Slightly shrinked the size of the vanilla dungeon
All critical damage mechanics renamed to "marked for death." Being marked for death by any mechanic twice will kill the player regardless of the source.
Revenant properly slows down when being stared down
The code to inject items/enemies when SDM dungeon loads has been changed. May cause bugs please let me know if they occur
Added new portrait art

2.0.0

Updated for v65/66
Two new outside rooms with an open sunroof
Added visual effects to the dungeon if the moon has certain weather effects
Dungeon "sunlight" will decrease over time
The v62 enemies should destroy Scarlet doors now
Undefined enemies (future or modded) should open Scarlet doors by default now
Updated the red anger effect to be less red
Made the mayor pillars float higher in the air

1.3.0 - 1.3.27

Updates

Added many variant rooms
Added void rooms
Added new treasure rooms
Added clock prop to main entrance
Added destroyable doors
Added spike traps to dungeon
Added jukebox with Touhou beats to Servant's Quarter rooms
Redone dungeon brightness, item and map hazard spawn locations
Added ink/blood stains throughout the mansion floor
Expanded mayor entrance tile, removed basement
Shrunk all 1F libary rooms
Lights now have a chance of flickering and dying

Updated dungeon generation to prefer branch tiles that make multiple connections to encourage looping paths

Added new enemy variant for Butler and new weapon from said enemy
Added new scrap item, shattered decorative crystal (can combine with flashlights)
Added new scrap item, doll snowglobe
Added new scarlet key (it's just red) to help with visibility
Updated knight to match the coilhead's new v60 behaviour
Knight enters a brief cooldown after hitting a player

Added config to add unique enemy spawns during the bedroom dungeon event
Added configs for dungeon enemies and items spawn weights
Added config for demonic painting
Added config to use either SDM or vanilla fire exits
Moved some of the configs to LLL

Dungeon lights turn red during certain dungeon events
Added special colouring to enemies that spawn from the painting event
Portraits stare at you when you aren't looking

Added Mimics compatibility
Added FacilityMeltdown compatibility Added ReservedFlashlightSlot compatibility
Added ReservedKeySlot compatibility
Added Coroner compatibility
CullFactory mod is now manatory
LethalConfig's entries will have a different shade of red if my preset settings auto-change its values

Updated mod for my new API
Added Sanguine (moon) to the interior's spawn list
Added Scarlet Devil Mansion (moon) to the interior's spawn list

1.2.0 - 1.2.12

Updates

Added new dungeon event
Added basement to mayor starting room
Added bedroom and servant quarter variant rooms
Many many internal code and design changes to reduce the load times by abouy 90% on average
Removed garden tile (temporarily). Added unpolished fire exits throughout the dungeon
Added rotateable frames to the hallways
Added new functionality to decorative crystal item
Added config presets. Automatically set to default. Contains two distinct presets for 4+ lobbies are 1-3 smaller lobbies
These config presets make the map much smaller
Fixed scrap spawn prefering to spawn on the upper floors
Added many new networked configs
Switch from BinaryFormatter to OdinSerializer
Fixed issues with unofficial Korean patch

1.1.0 - 1.1.12

Updates

Added support for LLL
Detailed the hallway rooms and added new ones
Added lethal company's lighting onto the dungeon (somehow?)
Added new enemy variant
Added new scrap item
Fixed enemy pathing issues
Spray cans now work, thanks SkullCrusher my beloved
Added wall lights to hallway rooms as a possible spawn
Added chandelier lights to most rooms as a possible spawn
Added networked config to modify the spawn chance of light sources
Added networked config to modify much of the dungeon generation values and scrap count

1.0.1 - 1.0.4

Updates

Detailed the mayor starting room
Added three detailed kitchen variants
Made more drastic changes to make the map much less spread out, AKA map is smaller