FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
| Last updated | a month ago |
| Total downloads | 1538 |
| Total rating | 2 |
| Categories | BepInEx Tools Libraries Misc |
| Dependency string | Evaisa-FixPluginTypesSerialization-1.1.1 |
| Dependants | 4 other packages depend on this package |
README
FixPluginTypesSerialization
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Installation
-
Copy the
BepInEx/patchers/FixPluginTypesSerializationfolder into yourBepInEx/patchersfolder. -
Copy the
BepInEx/config/FixPluginTypesSerialization.cfgfolder into yourBepInEx/configfolder.
Special Thanks
-
KingEnderBrine
-
Twiner
-
NebNeb for the icon