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Decompiled source of AtlasAvatars v1.0.9
bulding.dll
Decompiled a week agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("bulding")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("bulding")] [assembly: AssemblyTitle("bulding")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRTEXTUND : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "textund"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGERSON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gerson"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMONSTERKID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "mk"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRQUEENAT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Queenz"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTENNANORM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tennars"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTENNASUIT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tenna2"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKINGDELT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kingg"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRALPHYS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "alphys"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRHACKER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "hacker"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSWEET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sweety"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCAPN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Capn"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCAKES : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "cakes"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.atlasync.undyneplayer", "AtlasAvatars", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Undyne-At", typeof(MRTEXTUND)); ModelReplacementAPI.RegisterSuitModelReplacement("Gerson-At", typeof(MRGERSON)); ModelReplacementAPI.RegisterSuitModelReplacement("Monster Kid-At", typeof(MRMONSTERKID)); ModelReplacementAPI.RegisterSuitModelReplacement("King-At", typeof(MRKINGDELT)); ModelReplacementAPI.RegisterSuitModelReplacement("Queen-At", typeof(MRQUEENAT)); ModelReplacementAPI.RegisterSuitModelReplacement("Tenna-At", typeof(MRTENNANORM)); ModelReplacementAPI.RegisterSuitModelReplacement("Fancy Tenna-At", typeof(MRTENNASUIT)); ModelReplacementAPI.RegisterSuitModelReplacement("Hacker-At", typeof(MRHACKER)); ModelReplacementAPI.RegisterSuitModelReplacement("Alphys-At", typeof(MRALPHYS)); ModelReplacementAPI.RegisterSuitModelReplacement("Sweet-At", typeof(MRSWEET)); ModelReplacementAPI.RegisterSuitModelReplacement("Capn-At", typeof(MRCAPN)); ModelReplacementAPI.RegisterSuitModelReplacement("KK-At", typeof(MRCAKES)); Harmony val = new Harmony("com.atlasync.undyneplayer"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.atlasync.undyneplayer is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "UndynePlayerAtlas"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }