using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Neruplushvorias")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Neruplushvorias")]
[assembly: AssemblyTitle("Neruplushvorias")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NeruPlushVorias
{
public class FlopSoundScrap : MonoBehaviour
{
public AudioSource audioSource;
}
[HarmonyPatch(typeof(GrabbableObject), "ItemActivate")]
public static class ItemActivatePatch
{
private static void Postfix(GrabbableObject __instance, bool buttonDown)
{
if (!buttonDown)
{
return;
}
FlopSoundScrap component = ((Component)__instance).GetComponent<FlopSoundScrap>();
if (!((Object)(object)component == (Object)null) && !((Object)(object)component.audioSource == (Object)null))
{
if (component.audioSource.isPlaying)
{
component.audioSource.Stop();
}
else
{
component.audioSource.Play();
}
}
}
}
[BepInPlugin("malco.NeruPlushVorias", "Neru Plush", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "malco.NeruPlushVorias";
private const string NAME = "Neru Plush";
private const string VERSION = "0.0.1";
public static AudioClip flopClip;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("malco.NeruPlushVorias");
val.PatchAll();
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemvorias");
AssetBundle val2 = AssetBundle.LoadFromFile(text);
Item val3 = val2.LoadAsset<Item>("Assets/NeruS/NeruSItem.asset");
flopClip = val2.LoadAsset<AudioClip>("Assets/NeruS/floperajp.mp3");
GameObject spawnPrefab = val3.spawnPrefab;
FlopSoundScrap flopSoundScrap = spawnPrefab.AddComponent<FlopSoundScrap>();
AudioSource val4 = spawnPrefab.AddComponent<AudioSource>();
val4.clip = flopClip;
val4.playOnAwake = false;
val4.spatialBlend = 1f;
val4.maxDistance = 15f;
val4.rolloffMode = (AudioRolloffMode)1;
val4.volume = 0.4f;
flopSoundScrap.audioSource = val4;
NetworkPrefabs.RegisterNetworkPrefab(spawnPrefab);
Utilities.FixMixerGroups(spawnPrefab);
Items.RegisterScrap(val3, 20, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Neru Plush loaded with sound");
}
}
}