Decompiled source of ricardo v0.1.0

madkarma.RicardoBracken.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("madkarma.RicardoBracken")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("RicardoBracken")]
[assembly: AssemblyTitle("madkarma.RicardoBracken")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RicardoBracken
{
	[BepInPlugin("madkarma.RicardoBracken", "RicardoBracken", "0.0.0")]
	public class RicardoBracken : BaseUnityPlugin
	{
		public static RicardoBracken Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		internal static Dictionary<string, AudioClip> Sfx { get; private set; } = new Dictionary<string, AudioClip>();


		internal static Dictionary<string, GameObject> Models { get; private set; } = new Dictionary<string, GameObject>();


		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			if (LoadBundles())
			{
				Logger.LogInfo((object)"madkarma.RicardoBracken v0.0.0 has loaded!");
			}
			else
			{
				Unpatch();
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("madkarma.RicardoBracken");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		internal static bool LoadBundles()
		{
			bool result = true;
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("madkarma.RicardoBracken.dll".ToCharArray());
			AssetBundle val = AssetBundle.LoadFromFile(location + "audios");
			AssetBundle val2 = AssetBundle.LoadFromFile(location + "models");
			if ((Object)(object)val != (Object)null)
			{
				AudioClip[] array = val.LoadAllAssets<AudioClip>();
				List<AudioClip> list = new List<AudioClip>(array.Length);
				list.AddRange(array);
				List<AudioClip> list2 = list;
				list2.ForEach(delegate(AudioClip sound)
				{
					Sfx.Add(((Object)sound).name, sound);
					Logger.LogInfo((object)("Loaded sound " + ((Object)sound).name));
				});
				Logger.LogInfo((object)"Successfully loaded the audio files");
			}
			else
			{
				result = false;
				Logger.LogError((object)"Failed to load audio files");
			}
			if ((Object)(object)val2 != (Object)null)
			{
				GameObject[] array2 = val2.LoadAllAssets<GameObject>();
				List<GameObject> list3 = new List<GameObject>(array2.Length);
				list3.AddRange(array2);
				List<GameObject> list4 = list3;
				list4.ForEach(delegate(GameObject model)
				{
					Models.Add(((Object)model).name, model);
					Logger.LogInfo((object)("Loaded model " + ((Object)model).name));
				});
				Logger.LogInfo((object)"Successfully loaded the model files");
			}
			else
			{
				result = false;
				Logger.LogError((object)"Failed to load model files");
			}
			return result;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "madkarma.RicardoBracken";

		public const string PLUGIN_NAME = "RicardoBracken";

		public const string PLUGIN_VERSION = "0.0.0";
	}
}
namespace RicardoBracken.Patches
{
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class FlowermanAIModelReplacement
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void ReplaceFlowermanModelPatch(FlowermanAI __instance)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("FlowermanModel")).GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				val.enabled = false;
			}
			RicardoBracken.Logger.LogInfo((object)"Default bracken model hidden");
			if (RicardoBracken.Models.TryGetValue("ricardo", out GameObject value))
			{
				GameObject val2 = Object.Instantiate<GameObject>(value, ((Component)__instance).gameObject.transform);
				((Object)val2).name = "Ricardo(Clone)";
				val2.transform.localPosition = Vector3.zero;
				Transform transform = val2.transform;
				transform.localScale += new Vector3(0.6f, 0.6f, 0.6f);
				val2.SetActive(true);
			}
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		private static void DeleteFlowermanModelOnKilledPatch(FlowermanAI __instance)
		{
			((Component)((Component)__instance).transform.Find("Ricardo(Clone)")).gameObject.SetActive(false);
		}
	}
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class FlowermanAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void CrackNeckSoundPatch(FlowermanAI __instance)
		{
			if (RicardoBracken.Sfx.TryGetValue("crackneck", out AudioClip value))
			{
				__instance.crackNeckSFX = value;
				__instance.crackNeckAudio.clip = value;
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void AngerSoundPatch(FlowermanAI __instance)
		{
			if (RicardoBracken.Sfx.TryGetValue("anger", out AudioClip value))
			{
				__instance.creatureAngerVoice.clip = value;
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void DeathSoundPatch(FlowermanAI __instance)
		{
			if (RicardoBracken.Sfx.TryGetValue("death", out AudioClip value))
			{
				((EnemyAI)__instance).dieSFX = value;
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void ScanTagPatch(FlowermanAI __instance)
		{
			((Component)__instance).GetComponentInChildren<ScanNodeProperties>().headerText = "Ricardo Milos";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}