ExtraDaysToDeadline
Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that It tries to add functionality that will give you the option to extend the deadline but with some price on it.
CHANGELOG
2.2.2
- Fixed issue when the host mark/unmark configuration for correlated price it did not update for all players
- Added text describing how many days remaining before and after buying an extra day
2.2.1
- Fixed an issue when day goes down when landing the ship (view only)
2.2.0
- Fixed compatibility issues with Lethal Expansion
- Added option to configure price for an extra day (from 250 to 1700 credits) - host only
- Now all players can purchase a day
2.1.3
- Added support for Brutal Company and Brutal Company Plus
- Added option for reducing buying rate if buying an extra day (option in Lethal Config menu)
- Added support for more than 3 save files (Working with better saves)
- Minor refactoring issues
2.1.2
- LethalAPI_Terminal fixed an issue from their end
2.1.1
- LethalConfig fixed an issue from their end
2.1.0
- Added support for LethalConfig
- Added support for LethalAPI.Terminal
- Added support for ProgressiveDeadline
- Added config menu to give the host the option for each save file to choose if he prefers correlated price or constant value price (350 credits) for each extra day
2.0.6
- Fixed version in DLL file, required new version bump
2.0.5
- Fixing enemies not spawning (also in DynamicDeadline) when you have higher deadline (edge case missed)
2.0.4
- Fixing enemies not spawning (also in DynamicDeadline) when you have higher deadline (more than 10 days) (#20)