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Anubis-ExtraDaysToDeadline-1.0.2 icon

ExtraDaysToDeadline

Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that It tries to add functionality that will give you the option to extend the deadline but with some price on it.

Date uploaded 7 months ago
Version 1.0.2
Download link Anubis-ExtraDaysToDeadline-1.0.2.zip
Downloads 1659
Dependency string Anubis-ExtraDaysToDeadline-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
LethalAPI-LethalAPI_Terminal-1.0.1 icon
LethalAPI-LethalAPI_Terminal

A fully fledged modding API for everything to do with the on-ship Terminal. Including custom commands, interactions, terminal overhauls, conditional command overrides, and more.

Preferred version: 1.0.1
AinaVT-LethalConfig-1.3.4 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.3.4
Ozone-Runtime_Netcode_Patcher-0.2.5 icon
Ozone-Runtime_Netcode_Patcher

Patches Netcode RPC methods during runtime utilizing Harmony

Preferred version: 0.2.5

README

Extra Days

Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that it tries to be more realistic with the game, as it is not trying to modify the main logic of the deadline. It tries to add functionality that will give you extends for the deadline but with some price on it.

How To Use?

  1. Enter terminal
  2. Go to 'Other' menu item
  3. Go to 'Buydays' menu item
  4. CONFIRM / DENY purchase of an extra day

Bugs & Issues

Please let me know of any bugs or issues happening to you regarding using my mod, by sending me an email: [email protected] or open an issue in the GitHub repo

Release Notes

1.0.2

  • Fixing issue #2 when you could buy an extra day but you got the wrong terminal response message
  • Fixing issue #3 when you could still see your extra day after finishing cycle (going to company) or after death

1.0.1

  • More information about the mod
  • Adjusting price logic to be more reachable (not too expensive or way too low)

1.0.0

  • Basic logic and terminal improvements

Notes

This is my first mod. I had some free time during the holidays and decided to give it a try.

CHANGELOG

2.2.2

  • Fixed issue when the host mark/unmark configuration for correlated price it did not update for all players
  • Added text describing how many days remaining before and after buying an extra day

2.2.1

  • Fixed an issue when day goes down when landing the ship (view only)

2.2.0

  • Fixed compatibility issues with Lethal Expansion
  • Added option to configure price for an extra day (from 250 to 1700 credits) - host only
  • Now all players can purchase a day

2.1.3

  • Added support for Brutal Company and Brutal Company Plus
  • Added option for reducing buying rate if buying an extra day (option in Lethal Config menu)
  • Added support for more than 3 save files (Working with better saves)
  • Minor refactoring issues

2.1.2

  • LethalAPI_Terminal fixed an issue from their end

2.1.1

  • LethalConfig fixed an issue from their end

2.1.0

  • Added support for LethalConfig
  • Added support for LethalAPI.Terminal
  • Added support for ProgressiveDeadline
  • Added config menu to give the host the option for each save file to choose if he prefers correlated price or constant value price (350 credits) for each extra day

2.0.6

  • Fixed version in DLL file, required new version bump

2.0.5

  • Fixing enemies not spawning (also in DynamicDeadline) when you have higher deadline (edge case missed)

2.0.4

  • Fixing enemies not spawning (also in DynamicDeadline) when you have higher deadline (more than 10 days) (#20)

All changelogs can be found here