LaserControl
Binding the laser pointer to the turret. What bad things could happen?
Date uploaded | 10 months ago |
Version | 0.1.0 |
Download link | Anubis-LaserControl-0.1.0.zip |
Downloads | 2866 |
Dependency string | Anubis-LaserControl-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4README
Laser Control
Binding the laser pointer to the turret. What bad things could happen?
How To Use?
- Find or buy pointer laser
- Point it to the turret body or to someone
- If you point it to the body - turret will be offline for 5 seconds
- If you point to somewhere else around the facility - turret will shoot to this direction
THIS MOD IS ON BETA PHASE
So this mod is on beta phase, which means it might not be stable enough with other mods or might have some issues. Feel free to contribute by forking the repo, give feedback and report issues.
Configuration
You can set in the mod configuration if you want to be able to buy laser pointer via the store or use all mod features (as some not yet stable)
Bugs, Issues & Requests
Please let me know about any bugs, issues or requests regarding my mod by opening an issue, by leaving a comment in this Discord channel or by sending me an email at [email protected]
Please consider support by this link. It will help me to continue and focus on mods and open-source.
Known Issues
- Turret rotation not always working smoothly or correctly
- Turret timing issues
Roadmap
- Making sure everything related to the turret is stable
- Make sure its working with other mods
- Making the laser pointer do more cool stuff
Additional Credits
- Theme_Light for the idea to create this mod and for the mod avatar
- KingNejjie for helping me testing the mod
- Thanks to Unique Albino (DamonB), Miss Scarlett and Azim for helping me troubleshoot
CHANGELOG
0.1.7
- HOTFIX: Fixed issue to new laser pointer price logic, might required further investigation
0.1.6
- Changed LethalConfig to be soft dependency
- Added option to determine laser pointer price
0.1.5
- Fixed an issue with right-click to shoot
- All logs by default will be hidden and can be configure otherwise via config menu
0.1.4
- Increasing turret turn speed when bonded with the laser pointer
- Change laser pointer logic to Mouse Right click to shoot
- After a few seconds of usage, the turret and laser pointer will stop working
- Fixed compatibility with ReservedSlot
- Fixed compatibility with AdvancedCompany
- Added configuration for battery drain
- Update LethalLib version from v0.13.2 to v0.14.2
0.1.3
- Readme changes
0.1.2
- Most of sync issues solved between players
- Laser pointer now can detonate landmines
- Added host configuration for current game session
- Fix issues with LethalLevelLoader (Egypt mod, etc)
0.1.1
- Minor turret bugs issues fix
- Networking and sync adjustments between players
0.1.0
- Added LethalConfig
- Turret control by pointer laser is now under "experimental" configuration (you need to configure it)
- Laser pointer is now buyable (not scrap) for 50 credits
0.0.2
- Readme and mod info
0.0.1
- Initial release
- Pointer laser bind to the closest turret
- Pointer laser can deactivate turret for few seconds