LaserControl
Binding the laser pointer to the turret. What bad things could happen?
Date uploaded | 9 months ago |
Version | 0.1.5 |
Download link | Anubis-LaserControl-0.1.5.zip |
Downloads | 13365 |
Dependency string | Anubis-LaserControl-0.1.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4README
Laser Control
Laser pointers are now useful and can do amazing things if you just try.
How To Use?
- Find or buy a laser pointer
- Point it to the turret, landmine or someone.
- If you point it to turret - the turret will be offline for 5 seconds
- If you point it to landmine - the landmine will explode
- If you point to somewhere else around the facility - the turret will shoot in that direction (mouse right click to shoot)
This mod can do:
- Can control turret (shoot and control direction)
- Can turn off turrets for few seconds
- Buyable item via ship's store
- Battery running low faster than usual while controlling turrets, etc
- Laser pointer configuration for host
- Can detonate landmines
Roadmap / Additional things to add
Configuration
You can set in the mod configuration if you want to be able to buy laser pointers via the store or use all mod features (as some are not yet stable)
Bugs, Issues & Requests
Please let me know about any bugs, issues or requests regarding my mod by opening an issue, by leaving a comment in this Discord channel in Lethal Company Modding or by sending me an email at [email protected]
Please consider support by this link. It will help me to continue and focus on mods and open-source.
Additional Credits
- Theme_Light for the idea to create this mod and for the mod avatar
- KingNejjie for helping me testing the mod
- Thanks to Unique Albino (DamonB), Miss Scarlett and Azim for helping me troubleshoot
CHANGELOG
0.1.7
- HOTFIX: Fixed issue to new laser pointer price logic, might required further investigation
0.1.6
- Changed LethalConfig to be soft dependency
- Added option to determine laser pointer price
0.1.5
- Fixed an issue with right-click to shoot
- All logs by default will be hidden and can be configure otherwise via config menu
0.1.4
- Increasing turret turn speed when bonded with the laser pointer
- Change laser pointer logic to Mouse Right click to shoot
- After a few seconds of usage, the turret and laser pointer will stop working
- Fixed compatibility with ReservedSlot
- Fixed compatibility with AdvancedCompany
- Added configuration for battery drain
- Update LethalLib version from v0.13.2 to v0.14.2
0.1.3
- Readme changes
0.1.2
- Most of sync issues solved between players
- Laser pointer now can detonate landmines
- Added host configuration for current game session
- Fix issues with LethalLevelLoader (Egypt mod, etc)
0.1.1
- Minor turret bugs issues fix
- Networking and sync adjustments between players
0.1.0
- Added LethalConfig
- Turret control by pointer laser is now under "experimental" configuration (you need to configure it)
- Laser pointer is now buyable (not scrap) for 50 credits
0.0.2
- Readme and mod info
0.0.1
- Initial release
- Pointer laser bind to the closest turret
- Pointer laser can deactivate turret for few seconds