Lethal Company
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Date Uploaded
3 years ago
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5.4K
Size
65KB
Dependency string
Anxiety-LethalRx-1.0.53

Lethal Rx 1.0.53

If you experience any issues: I recommend creating a new profile for this modpack to make sure other mods you may already have aren't causing problems.

Note:
Update Everything after installing modpack when prompted unless otherwise noted

Changelog

1.0.53
  • Added even more cosmetics
  • added some new lore-friendly suits
  • Configurable addition of "ghost" inputs to terminal that trigger doors/mines/turrets around the map correspondingly. Also can tie into ghost girl mechanics.
  • You can now change terminal color by typing any of these commands at a terminal: tred tgreen tblue tyellow tcyan tmagenta twhite
  • More scrap items! One of the rarest is even interactive!
  • Device codes now appear when scanning mines/turrets.
Added Mods
Gameplay Tweaks
        GhostCodes

Configurable mod that allows ghost codes to be sent to doors and other devices in the facility. Also has interactions with ghost girl.

        Scannable Codes

Device codes show above turrets, mines, and other devices when scanning them.

        TermSpeak

Walkie is always active if held and on while using the terminal.

        All The Scrap

Adds various scrap items to be found in the factory.

        PintoBoy

Rare scrap gameboy!

        HideModList

Hides the mod list popup

Cosmetics
        CudisRealisticSuits

Organize your team with realistic suits that fit into the world of Lethal Company. Requires More Suits

        BandaidsMegaCosmetics

A large cosmetic pack by Bandaid Roo for the MoreCompany Lethal Company Mod by notnotnotswipez

        BandaidsMegaCosmetics

A large cosmetic pack by Bandaid Roo for the MoreCompany Lethal Company Mod by notnotnotswipez

        TerminalColors

Change terminal text and glow colors

        Inacraft Cosmetics Megapack

37 cosmetics by Inacraft

1.0.52
  • Removed Orion mod due to a conflict that was occuring with Lategame Upgrades
  • Added some items from new updates to Lategame Upgrades
Added Mods
Dependencies
        BepInUtils

Required for Spawnable Store Items

        NuclearLib

Required for Symbiosis mod

Gameplay Tweaks
        Spawnable Store Items

Configurable mod to allow items of your choosing to have a chance of appearing in the factory.

        Symbiosis

Make items, monsters and players interact together. Gives enemies holding items a chance to accidentally use them if applicable. Also fixes bug where enemies wouldn't drop held items on death

        CoilHeadStare

Flavor mod for coilheads. Will now slowly turn head towards a players location.

        GamblingMachineAtCompany

Adds gambling machines that use the value of held scrap as the wager. (Example: you gamble while holding a bolt worth 23 and get a triple. Your bolt is now worth 69. Can also lose to the point that an item becomes worthless.

Removed Mods
Additional Content
        Orion

Additional moons. Caused issues with Lategame Upgrades that caused the menu not to appear when typing "lgu" or "lategame store" into the terminal on the ship.

1.0.51
  • Radar Boosters can now be teleported with both teleporters, and players can be teleported to an active radar beacon.
  • Added some items from new updates to Lategame Upgrades
1.0.50
  • There is now a chance for basic tools to spawn in dungeons
  • Coils heads are now a bit more sociable
  • The company now condones gambling!
  • New selltracker at the company
  • Lootbugs are learning...
  • proper version notes soon!
1.0.44
1.0.45
  • Removed TooManyEmotes due overlap.
  • If "F" does an emote, you will need to go into the in-game keybind menu and change the random emote key.
Removed
Cosmetics  
        Too Many Emotes
1.0.44
  • More Emotes! Finally tracked down an emote mod I'd been looking for. turns out it's called BadAssCompany.
  • Also added LethalConfig so you no longer have to edit config files via modmanager/directly. Just use the LethalConfig option on the main menu and you can change keybinds and all that jazz. This was actually a dependency for BadAssCompany, but it's cool enough I thought it was worth a mention here.
Added Mods
Dependencies  
        BetterItemScan Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
        LethalCompany_InputUtils Utilities for creating InputActions and having them be accessible in game
        Lethal Emotes API API for adding emotes to Lethal Company
    Cosmetics
        BadAssCompany Hit "C" in game and click "customize" in the top-right corner to click-and-drag emotes onto your emote wheel for this mod. All other options are also present in this menu.

Emotes synced to animated health indicator. Volume control for said emotes (they play music). DMCA options as well.

1.0.43

Notes

Just a hotfix. Removed some mods that were having overlaps and causing issues with scanning.

Removed Mods
        BetterItemScan Overlapped with some functions of GeneralImprovements and some other mods.
        IntroTweaks Seems to be the cause of a lot of crashing on the host side.
1.0.42 Reupload because Thunderstore fucked up the version order agian somehow. Also fixed an issue with the readme.
1.0.4

Version Notes


This update mainly adds more suits, cosmetics and support for them where it was lacking prior.

Also added a few QoL improvements like the ability to see the clock while inside the ship. This one's a bit of a test build, so good luck!

Changes in 1.0.4

Tested on Lethal Company Version: v49

  • Clock now visible while inside the ship.
  • Dev splash screens are now skipped by default by IntroTweaker.
  • several new suits, as well as expanded support thereof (more materials).
  • began introduction of formatting overhaul to readme and changelog.
  • Many more fixes and QoL changes listed in their respective mod descriptions below!!

To Do:

  • Plan on testing out LateCompany again now that it's been updated, so that may return in the next version, depending on how it does.
  • update and reformat master modlist (Sorry it's still out of date. I work full time. Use the change logs for now!)

1.0.4 Total Mod Count: 54

Added Mods
Dependencies                 
        More Materials              expanded material types for some of suit mods.
                
    Quality of Life                 
        Suit Saver              Saves last used suit.
                
        IntroTweaks              Removed Dev splash screens and aligned some menu elements that were previously misaligned. Options can be changed in the config file.
                          
        ShipClock              Clock now visible while inside ship. Felt like a strange and arbitrary limitation to me. Mostly to make the person on radar duty's life a bit easier.
        
    Cosmetics                 
        Custom Fun Suits              Adds a selection of fun suits
                
        SaiCosmetics Adds a few cosmetics to MoreCompany. Will be updated regularly
        WackyCosmetics A cosmetics addon for MoreCompany
        MoreHead More cosmetics for MoreCompany
Removed Mods                 
        Boombox Sync Fix              Didn't really seem to work properly.
                
Changes in 1.0.31

Tested with Lethal Company v45

Hotfix. Last version didn't seem to upload proplerly. Also fixed some inconsistencies in the readme.

Changes in 1.0.3

Tested with Lethal Company v45

  • Removed unnecessary config files and most keybinds should no longer be overwritten if updating over an existing profile. (all of them should be fixed now, but some of the emote ones may need to be re-bound after updating if you had changed from default.)

  • There was an overlap between Coroner and Better EXP so Coroner has been removed for compatibility. Also added the slime taming fix as well as Diversity which adds some AI behaviors to some enemies though that should all be flavor and not affect balance on enemy difficulty.

  • Actually updated the readme properly this time. Mod table/descriptions below should all be up to date. If you have any issues with any mods, it's likely I've addressed it in the notes for the mod on the table below.

  • Trying to cut down modpack size so this and several custom sound mods that weren't properly functioning have been removed. Feel free to keep them if you want though by installing the update over the previous versions' profile Going to try and work on getting these back and working once I've nailed down a more stable configuration overall.

Removed mods

  • LandmineFartReverb
  • LC Sound Tool
  • Custom Boombox Music Fixed

Added Mods (See table below for more information on each)

  • BetterItemScan
  • TooManyEmotes
  • EmployeeAssignments
  • LetMeLookDown
  • JumpDelayPatch
  • FixCentipedeLag
  • Diversity
  • Hold_Scan_Button
  • Lethal_Company_Enhancer
  • LethalRadiation
  • BetterEXP
  • SlimeTamingFix
  • FairAI
Changes in 1.0.21

Tested with Lethal Company v45

Hotfix. uploaded properly updated manifest (forgot to remove some in previous upload)

Changes in 1.0.2

Tested with Lethal Company v45

Trying to strip this down to have less unneeded or unused mods and configs so that the updates don't mess up everyone's settings.

Also adding a few mods to see how they affect the overall balance as well as some QoL stuff that doesn't mitigate difficulty too much and some fixes. Also tweaked balance on some of the LethalExpansion settings.

Tested on Lethal Company v45

Added the following mods:

  • LethalRadiation
  • FixCentipedeLag
  • LetMeLookDown
  • Jump Delay Patch
  • Hold_Scan_button
  • Lethal Company Enhancer
  • Employee Assignments
  • Too Many Emotes
  • BetterItemScan
  • Coroner
  • BetterEXP
  • Clementinise-CustomSounds-2.2.0
Changes in 1.0.1

Tested with Lethal Company v45

  • nothing much, just removed all the mods I have deactivated since I did not realize it wouldn't sync the actived/deactivated state from my own settings. Also got rid of vegeta because it was far too much filesize bloat for how little it really added.

Removed the following mods:

- CustomBoomboxMusicFixed
- GameMaster
- Lethal_Admin
- MoreMonsters
- TerminalApi
- Vegeta (extra planet)
- Angry British Bug
  • this is just a quick update to fix my initial mistake. Going to try and tackle errors sometime in the next couple weeks as time permits.

  • initial release. super unorganized currently, just an easier method than repeatedly sharing profile codes via discord.

  • Tested on v45

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