using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SanteAuColonelMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Parce que ramener de la feraille c'est pas de tout repos, poses-toi, prends une bouteille, et santé !")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SanteAuColonelMod")]
[assembly: AssemblyTitle("SanteAuColonelMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SanteAuColonelMod
{
[BepInPlugin("SanteAuColonelMod", "SanteAuColonelMod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("SanteAuColonelMod");
internal static Plugin Instance;
internal static ManualLogSource logger;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("SanteAuColonelMod");
harmony.PatchAll();
logger.LogInfo((object)"Plugin v1.0.0 is loaded!");
SoundFX = new List<AudioClip>();
Bundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("SanteAuColonelMod.dll".ToCharArray()) + "sante_colonel");
if ((Object)(object)Bundle != (Object)null)
{
logger.LogInfo((object)"Successfully loaded AssetBundle!");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
logger.LogError((object)"Failed to load AssetBundle!");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SanteAuColonelMod";
public const string PLUGIN_NAME = "SanteAuColonelMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SanteAuColonelMod.Patches
{
[HarmonyPatch(typeof(GrabbableObject))]
internal class ColonelDropBottlesPatch
{
internal static ManualLogSource logger;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ReplaceBottlesDropSFX(GrabbableObject __instance)
{
logger = Logger.CreateLogSource("SanteAuColonelMod");
Item itemProperties = __instance.itemProperties;
if (itemProperties.itemName == "Bottles")
{
itemProperties.dropSFX = Plugin.SoundFX[0];
}
}
}
}