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Decompiled source of Sante au Colonel v1.0.0
BepInEx/plugins/Santé_au_Colonel/SanteAuColonelMod.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SanteAuColonelMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Parce que ramener de la feraille c'est pas de tout repos, poses-toi, prends une bouteille, et santé !")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SanteAuColonelMod")] [assembly: AssemblyTitle("SanteAuColonelMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SanteAuColonelMod { [BepInPlugin("SanteAuColonelMod", "SanteAuColonelMod", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("SanteAuColonelMod"); internal static Plugin Instance; internal static ManualLogSource logger; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("SanteAuColonelMod"); harmony.PatchAll(); logger.LogInfo((object)"Plugin v1.0.0 is loaded!"); SoundFX = new List<AudioClip>(); Bundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("SanteAuColonelMod.dll".ToCharArray()) + "sante_colonel"); if ((Object)(object)Bundle != (Object)null) { logger.LogInfo((object)"Successfully loaded AssetBundle!"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { logger.LogError((object)"Failed to load AssetBundle!"); } } } public static class PluginInfo { public const string PLUGIN_GUID = "SanteAuColonelMod"; public const string PLUGIN_NAME = "SanteAuColonelMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SanteAuColonelMod.Patches { [HarmonyPatch(typeof(GrabbableObject))] internal class ColonelDropBottlesPatch { internal static ManualLogSource logger; [HarmonyPatch("Start")] [HarmonyPostfix] private static void ReplaceBottlesDropSFX(GrabbableObject __instance) { logger = Logger.CreateLogSource("SanteAuColonelMod"); Item itemProperties = __instance.itemProperties; if (itemProperties.itemName == "Bottles") { itemProperties.dropSFX = Plugin.SoundFX[0]; } } } }