Decompiled source of NeruFumoMod v1.0.2

NeruMod.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NeruMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NeruMod")]
[assembly: AssemblyTitle("NeruMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NeruFumoMod
{
	[BepInPlugin("astrien.nerumod", "NeruFumoMod", "1.0.2")]
	public class NeruFumoMod : BaseUnityPlugin
	{
		private const string GUID = "astrien.nerumod";

		private const string NAME = "NeruFumoMod";

		private const string VERSION = "1.0.2";

		public static ConfigFile config;

		public static ConfigEntry<int> neruSpawnRarity { get; private set; }

		private static void InitializeConfig()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			//IL_0042: Expected O, but got Unknown
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			neruSpawnRarity = config.Bind<int>("NeruFumo Spawn Rarity Settings", "NeruFumo Spawn Rarity", 20, "Sets NeruFumo spawn rarity in maps.");
			ConfigEntry<int> obj = neruSpawnRarity;
			IntSliderOptions val = new IntSliderOptions();
			((BaseRangeOptions<int>)val).Min = 0;
			((BaseRangeOptions<int>)val).Max = 100;
			IntSliderConfigItem val2 = new IntSliderConfigItem(obj, val);
			LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
		}

		private void Awake()
		{
			config = ((BaseUnityPlugin)this).Config;
			InitializeConfig();
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "nerufumo");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/NeruFumo/NeruFumoItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, neruSpawnRarity.Value, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin astrien.nerumod is loaded!\n\n");
		}
	}
}