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Decompiled source of LethalBubenMod v0.1.7
LethalBubenMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalBubenMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalBubenMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f391a280-c270-4542-b77e-a629d9e00020")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalBubenMod; [BepInPlugin("asujiro.lethalbubenmod", "LethalBubenMod", "0.1.7")] public class Plugin : BaseUnityPlugin { private const string GUID = "asujiro.lethalbubenmod"; private const string NAME = "LethalBubenMod"; private const string VERSION = "0.1.7"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalbubenmod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalBubenMod/Scraps/Warsteiner/Warsteiner.asset"); Items.RegisterScrap(val2, 13, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Item val3 = val.LoadAsset<Item>("Assets/LethalBubenMod/Scraps/EaNasier/EaNasier.asset"); Items.RegisterScrap(val3, 15, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Item val4 = val.LoadAsset<Item>("Assets/LethalBubenMod/Scraps/Bier/Bier.asset"); Items.RegisterScrap(val4, 15, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Item val5 = val.LoadAsset<Item>("Assets/LethalBubenMod/Scraps/FortniteCard/FortniteCard.asset"); Items.RegisterScrap(val5, 14, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Item val6 = val.LoadAsset<Item>("Assets/LethalBubenMod/Scraps/Manthey/manthey.asset"); val6.twoHanded = true; val6.twoHandedAnimation = true; Items.RegisterScrap(val6, 20, (LevelTypes)(-1)); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded LethalBubenMod"); } }