using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShipInventoryFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Fixes the position with wider ship mod")]
[assembly: AssemblyTitle("ShipInventoryFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShipInventoryFix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.atomic.shipinventoryfix", "Ship Inventory Fix", "1.0.0")]
public class Main : BaseUnityPlugin
{
private void Awake()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "SampleSceneRelay")
{
GameObject val = GameObject.Find("Environment");
val.AddComponent<Attached>();
}
}
}
public class Attached : MonoBehaviour
{
private bool isfound = false;
private bool is2StoryModInstalled = false;
private bool checkedMod = false;
private void CheckIfWiderShipModInstalled()
{
checkedMod = true;
foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
{
BepInPlugin metadata = pluginInfo.Value.Metadata;
if (metadata.GUID.Equals("MelanieMelicious.2StoryShip"))
{
is2StoryModInstalled = true;
}
}
}
private void Update()
{
if (!checkedMod)
{
CheckIfWiderShipModInstalled();
}
if (!isfound)
{
MoveInventory();
return;
}
GameObject val = GameObject.Find("Environment");
Object.Destroy((Object)(object)val.GetComponent<Main>());
}
private void MoveInventory()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("VentChute(Clone)");
Debug.LogError((object)"Trying to find");
if ((Object)(object)val != (Object)null)
{
Debug.LogError((object)"Found");
if (is2StoryModInstalled)
{
val.transform.localPosition = new Vector3(4.39f, 0.9509f, -2.09f);
val.transform.localRotation = Quaternion.Euler(31.4869f, 307.1009f, 359.7217f);
isfound = true;
}
else
{
val.transform.localPosition = new Vector3(3.6782f, 0.7673f, -2.2573f);
val.transform.localRotation = Quaternion.Euler(35.0012f, 61.3801f, 0f);
isfound = true;
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ShipInventoryFix";
public const string PLUGIN_NAME = "Fixes the position with wider ship mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}