using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShipInventoryMoved")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Moves the ship inventory")]
[assembly: AssemblyTitle("ShipInventoryMoved")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShipInventoryMoved
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.atomic.shipinventoryfix", "Ship Inventory Position Fix", "1.0.3")]
public class Main : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private bool shouldAdd;
private void Awake()
{
SceneManager.sceneLoaded += OnSceneLoaded;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"The ship inventory moved has loaded! Load into a game and see your new position");
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "SampleSceneRelay")
{
if (!shouldAdd)
{
return;
}
GameObject val = GameObject.Find("Environment");
val.AddComponent<Attached>();
shouldAdd = false;
}
if (((Scene)(ref scene)).name == "MainMenu")
{
shouldAdd = true;
}
}
}
public class Attached : MonoBehaviour
{
private bool isfound = false;
private bool is2StoryModInstalled = false;
private bool isFancyShipModInstalled = false;
private bool isWiderShipModInstalled = false;
private bool WiderShipLeft = false;
private bool checkedMod = false;
private void CheckForMods()
{
checkedMod = true;
foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
{
BepInPlugin metadata = pluginInfo.Value.Metadata;
if (metadata.GUID.Equals("MelanieMelicious.2StoryShip"))
{
is2StoryModInstalled = true;
}
if (metadata.GUID.Equals("MelanieMelicious.fancyShip"))
{
isFancyShipModInstalled = true;
}
if (metadata.GUID.Equals("mborsh.WiderShipMod"))
{
isWiderShipModInstalled = true;
WiderShipCheckLeft();
}
}
}
private void WiderShipCheckLeft()
{
if (isWiderShipModInstalled)
{
GameObject val = GameObject.Find("ShipInsideLeft");
if ((Object)(object)val != (Object)null)
{
WiderShipLeft = true;
}
}
}
private void Update()
{
if (!checkedMod)
{
CheckForMods();
}
if (!isfound)
{
MoveInventory();
}
else
{
Object.Destroy((Object)(object)this);
}
}
private void MoveInventory()
{
GameObject val = GameObject.Find("VentChute(Clone)");
if (!((Object)(object)val != (Object)null))
{
return;
}
if (isWiderShipModInstalled)
{
if (is2StoryModInstalled)
{
Mel2StoryMovement(val);
}
else if (WiderShipLeft)
{
WiderShipMovementLeftSide(val);
}
else
{
WiderShipMovementRightSide(val);
}
}
if (isFancyShipModInstalled)
{
FancyShipMovement(val);
}
if (is2StoryModInstalled)
{
Mel2StoryMovement(val);
}
if (!isWiderShipModInstalled && !isFancyShipModInstalled && !is2StoryModInstalled)
{
Object.Destroy((Object)(object)this);
}
}
public void WiderShipMovementRightSide(GameObject VentChute)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
VentChute.transform.localPosition = new Vector3(3.1782f, 1.0457f, -1.3573f);
VentChute.transform.localRotation = Quaternion.Euler(35.0012f, 61.3801f, 0f);
isfound = true;
}
public void WiderShipMovementLeftSide(GameObject VentChute)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
VentChute.transform.localPosition = new Vector3(3.1782f, 1.0457f, -11.9573f);
VentChute.transform.localRotation = Quaternion.Euler(35.0013f, 119.8801f, 0f);
isfound = true;
}
public void FancyShipMovement(GameObject VentChute)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
VentChute.transform.localPosition = new Vector3(4.39f, 0.9509f, -2.09f);
VentChute.transform.localRotation = Quaternion.Euler(31.4869f, 307.1009f, 359.7217f);
isfound = true;
}
public void Mel2StoryMovement(GameObject VentChute)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
VentChute.transform.localPosition = new Vector3(4.39f, 0.9509f, -2.09f);
VentChute.transform.localRotation = Quaternion.Euler(31.4869f, 307.1009f, 359.7217f);
isfound = true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ShipInventoryMoved";
public const string PLUGIN_NAME = "Moves the ship inventory";
public const string PLUGIN_VERSION = "1.0.0";
}
}