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Starlancer

A WIP expansion, currently featuring a new late-game moon, with new mechanics planned for the future!

Date uploaded 5 months ago
Version 0.1.3
Download link AudioKnight-Starlancer-0.1.3.zip
Downloads 4189
Dependency string AudioKnight-Starlancer-0.1.3

This mod requires the following mods to function

AudioKnight-StarlancerMoons-2.2.0 icon
AudioKnight-StarlancerMoons

(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!

Preferred version: 2.2.0
AudioKnight-StarlancerMusic-1.3.1 icon
AudioKnight-StarlancerMusic

Original music for Lethal Company. Part of my Starlancer Series!

Preferred version: 1.3.1
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
AudioKnight-StarlancerWarehouse-1.6.4 icon
AudioKnight-StarlancerWarehouse

A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!

Preferred version: 1.6.4
AudioKnight-StarlancerEnemyEscape-2.4.0 icon
AudioKnight-StarlancerEnemyEscape

Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.

Preferred version: 2.4.0

README

Starlancer

A WIP expansion mod for Lethal Company, currently featuring a new late-game moon, with new mechanics planned for the future!

This is a very basic release of this mod to get some content out and generate interest. I have several ideas for the future to make this mod a truly unique addition to everyone's modlist. This is an ambitious project, so development will take some time.

If you encounter any issues, please report them on GitHub or the Lethal Company Modding Discord server and I'll address them when I can.

New Moon: Auralis

DESIGNATION: 42-Auralis

RISK LEVEL: SSS

POPULATION: ???

CONDITIONS: Perpetually overcast and soul-numbingly cold. The water here causes immediate hypothermia.

FAUNA: The trees have eyes the dogs are without.

HISTORY: A large facility nestled within the mountains once mass produced general goods. It's true function was to act as a facade for the company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.

POSSIBLE WEATHER: Mild, Stormy, Foggy, Eclipsed

A frigid new moon featuring a lengthy trek to the dungeon, high enemy power limits, valuable scrap, and a treacherous fire exit path.

Auralis is slightly more expensive than Titan, to account for the distance and power limits, and should generally be regarded as more dangerous. There's a high probability of Forest Keepers, and there's not much cover (yet) between the facility and the ship.

Planned Features For Starlancer

  • New enemies
  • New equipment
  • New scrap
  • New weapons
  • New map hazards
  • Unique moons that have specific objectives, with progress toward objectives generating currency.
  • Custom music made by yours truly.
  • Custom events (may conflict with certain mods, but I'll work to make them compatible)
  • Lore

Planned Updates For Auralis

  • Additional exterior buildings
  • Environment clutter (grass, props, etc.)
  • Ambience
  • Custom dungeon flow

Credits

  • Sickhead Games
    • Sci-Fi Construction Kit (Modular)
  • NatureManufacture
    • Dynamic Nature - Mountain Tree Pack
    • Ice World
    • Landscape Ground Pack 2
  • Hexagon
    • Sci Fi Lamp Posts

CHANGELOG

  • 2.0.0

    • Added StarlancerEnemyEscape.
    • Updated dependencies.
  • 1.0.0

    • Added StarlancerWarehouse to the Starlancer modpack.
    • Updated dependencies.
  • 0.8.0

    • Updated dependencies.
  • 0.7.0

    • Updated dependencies to reflect new versions of Starlancer mods.
  • 0.6.0

    • Updated dependencies, no longer keeping parity with StarlancerMoons version number due to instances where dependencies need to be updated without warranting a major version progression.
  • 0.5.0

    • Updated dependencies to reflect new version of StarlancerMoons.
  • 0.4.1

    • Actually updated the versions of StarlancerMoons and StarlancerMusic the modpack targets.
  • 0.4.0

    • Updated StarlancerMoons to no longer be dependent on LethalExpansion. It is now dependent on LethalLevelLoader.
    • Polished up the songs in StarlancerMusic.
  • 0.3.0

    • Added StarlancerMusic to the Starlancer modpack.
  • 0.2.0

    • Auralis is now part of "Starlancer Moons" and bundled into the "Starlancer" modpack. I'll be releasing some custom music in a couple of days as a separate mod. This way everyone has the choice of what Starlancer content they'd like to use.
    • Starlancer Moons is now dependent on "Lethal Expansion Core" instead of "Lethal Expansion", since LE's author is looking to step down from modding for the time being.
    • Completely reworked the terrain down to the intended playable area. This should improve performance, but please let me know.
    • Removed a bunch of pointless baked lighting data that was bloating the file size. Oops. (The .lem file is now 44mb instead of 196mb)
    • Added a second fire exit.
    • Lowered masked enemy spawns slightly.
    • Decreased the size of the dungeon generation to be equivalent to March. My tests showed there was way too much empty space inside, even with the higher scrap amount that should be present.
    • Decreased the rate of outside enemy spawns slightly and decreased the cap to help limit the number of dogs. Baboon Hawks can now spawn.
    • Significantly increased the falloff of daytime enemy spawn rates. Removed Circuit Bees for thematic reasons.
    • Added a small exterior building halfway between the ship and the facility. You are being watched
    • Added some environmental decorations.
    • Adjusted volumetric fog and lighting.
    • Hopefully fixed the issue where water isn't drowning employees >:|
    • Changed the tag on the ice floes to hopefully resolve some reported audio issues. If these persist, it's possible that it's a bug in the SDK. I'll keep a watch on it.
    • Decreased the routing cost to 750.
    • Lowered the chance for the mansion tileset to spawn.
    • Added collision to the walls around the doors. No idea how this didn't get discovered by anyone.
  • 0.1.4

    • Adjusted scrap spawn rates on Auralis and removed certain low-value scrap (don't worry, duckies can still spawn, just very rarely). It should be much more profitable now on average.
    • Performance optimizations.
    • Small adjustment to interior enemy spawn rates.
    • Very small adjustment to dungeon size.
  • 0.1.3

    • Performance optimizations.
    • Fixed an issue where walking into the lake wouldn't trigger water effects.
    • The path to the fire exit is now shorter.
    • Fog adjustment.
    • Added footstep sounds.
    • Changed the color of the sun.
    • Changed orbit prefab for Auralis to Moon3.
  • 0.1.2

    • Fixed item dropship not appearing. (Note for other modders: This was caused by a change to the dropship object in Lethal Expansion.)
    • Raised starting height of falling snow.
  • 0.1.1

    • Fixed navmesh issues.
    • Fixed scrap falling through landing pad.
    • Shifted a tree out of the way of the ship's landing sequence.
    • Adjusted the ice floe path. It's still treacherous, especially while encumbered, but it should be a bit easier to make the jumps.
  • 0.1.0

    • Initial Release.
    • Added custom moon "Auralis".