AudioKnight-StarlancerEnemyEscape icon

StarlancerEnemyEscape

Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.

Last updated 4 days ago
Total downloads 4073
Total rating 13 
Categories Mods BepInEx
Dependency string AudioKnight-StarlancerEnemyEscape-2.2.2
Dependants 10 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0

README

Starlancer Enemy Escape

This mod allows enemies to travel both into and out of the facility while seamlessly switching AI modes. Part of my Starlancer Series!

Get the full modpack!

Presets

ReasonableDefaults: Blob:0, Bunker Spider:10, Butler:5, Butler Bees:5, Centipede:0, Crawler:10, Flowerman:10, Hoarding bug:10, Jester:1, Nutcracker:5, Puffer:10, Spring:5, Baboon hawk:15, Earth Leviathan:0, ForestGiant:0, MouthDog:0, RadMech:0, Red Locust Bees:5
Disabled: All 0s
Minimal: All 1s
Chaos: All 100s (Use at your own risk :3 )

Important Notes

StarlancerAIFix is a hard dependency for StarlancerEnemyEscape, as it prevents issues with certain enemies that are not in their native environment.

Blob Issues

The blob's body physics can sometimes get messy during teleport, so it might appear glitched out for a bit until it settles itself. The blob's NavMeshAgent does not allow it to traverse Jump or Climb areas, so if it tries to go outside on Experimentation, it will briefly appear stuck on the door (barring any player interaction) and then return inside and resume normal blob activities. By default, the blob is not able to move from inside to outside or vice versa.

Bracken Issues

The bracken does not enjoy being told to go to the opposite half of the level if it is waiting for a player to be in its area. My system accounts for this by not allowing it to randomly path, but it may still follow a player out of (or into) the facility if it maintains a target on that player.

Baboon Hawk & Hoarding Bug Issues

My system has allowed the hawks and lootbugs the opportunity to carry scrap out of (or into) the facility. At times, there is the possibility of slightly glitchy behavior while carrying scrap, though I've tried to account for this as best I can. If you're close enough notice this issue, their AI will probably fix itself anyway.

Credits

HUGE thanks to Zaggy1024, IAmBatby, mrov, and qwbarch for their support and help with the code!