StarlancerEnemyEscape
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Last updated | 3 months ago |
Total downloads | 253102 |
Total rating | 21 |
Categories | Mods BepInEx Monsters |
Dependency string | AudioKnight-StarlancerEnemyEscape-2.5.7 |
Dependants | 143 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.3README
Starlancer Enemy Escape
This mod allows enemies to travel both into and out of the facility while seamlessly switching AI modes. Part of my Starlancer Series!
Presets
ReasonableDefaults: Blob:2, Bunker Spider:10, Butler:5, Butler Bees:5, Centipede:0, Crawler:10, Flowerman:10, Hoarding bug:10, Jester:1, Nutcracker:5, Puffer:10, Spring:5, Baboon hawk:15, Earth Leviathan:1, ForestGiant:0, MouthDog:0, RadMech:0, Tulip Snake:5, Clay Surgeon:5, Maneater:1
Disabled: All 0s
Minimal: All 1s
Chaos: All 100s (Use at your own risk :3 )
Important Notes
StarlancerAIFix is a hard dependency for StarlancerEnemyEscape, as it prevents issues with certain enemies that are not in their native environment.
Bracken Issues
The bracken does not enjoy being told to go to the opposite half of the level if it is waiting for a player to be in its area. My system accounts for this by not allowing it to randomly path, but it may still follow a player out of (or into) the facility if it maintains a target on that player.
Baboon Hawk & Hoarding Bug Issues
My system has allowed the hawks and lootbugs the opportunity to carry scrap out of (or into) the facility. At times, there is the possibility of slightly glitchy behavior while carrying scrap, though I've tried to account for this as best I can. If you're close enough notice this issue, their AI will probably fix itself anyway.
Credits
HUGE thanks to Zaggy1024, IAmBatby, mrov, qwbarch, and Xu Xiaolan for their support and help with the code!