Decompiled source of CustomFOVAdjust v1.0.1

BepInEx/plugins/CustomFOV.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CustomFOV")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomFOV")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("37a376b5-b8a6-4d05-a8d0-5b4ce82b6e6a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomFOV;

[BepInPlugin("kruumy.CustomFOV", "Custom FOV", "1.0.0")]
public class Main : BaseUnityPlugin
{
	public static ConfigEntry<float> FieldOfView;

	public static ConfigEntry<float> HelmetZPositionOffset;

	private void Awake()
	{
		FieldOfView = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Field Of View", 90f, (ConfigDescription)null);
		HelmetZPositionOffset = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Helmet Z Position Offset", -0.119f, "The amount to move the helmet model on your head. Higher FOVs would look weird without moving the model back a bit.");
		Harmony.CreateAndPatchAll(typeof(Main), (string)null);
		SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
	}

	private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1)
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		Object[] array = Object.FindObjectsOfTypeAll(typeof(Camera));
		foreach (Object obj in array)
		{
			Camera val = (Camera)(object)((obj is Camera) ? obj : null);
			if (val != null && ((Object)val).name == "MainCamera")
			{
				Transform child = ((Component)val).gameObject.transform.GetChild(0);
				child.localPosition = new Vector3(child.localPosition.x, child.localPosition.y, HelmetZPositionOffset.Value);
			}
		}
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	[HarmonyPrefix]
	private static void FOVPrefix(Camera __instance, ref float value)
	{
		if (((Object)__instance).name == "MainCamera")
		{
			value = ((FieldOfView == null) ? 90f : FieldOfView.Value);
		}
	}
}