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Decompiled source of CustomFOVAdjust v1.0.1
BepInEx/plugins/CustomFOV.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("CustomFOV")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CustomFOV")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("37a376b5-b8a6-4d05-a8d0-5b4ce82b6e6a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CustomFOV; [BepInPlugin("kruumy.CustomFOV", "Custom FOV", "1.0.0")] public class Main : BaseUnityPlugin { public static ConfigEntry<float> FieldOfView; public static ConfigEntry<float> HelmetZPositionOffset; private void Awake() { FieldOfView = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Field Of View", 90f, (ConfigDescription)null); HelmetZPositionOffset = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Helmet Z Position Offset", -0.119f, "The amount to move the helmet model on your head. Higher FOVs would look weird without moving the model back a bit."); Harmony.CreateAndPatchAll(typeof(Main), (string)null); SceneManager.activeSceneChanged += SceneManager_activeSceneChanged; } private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) Object[] array = Object.FindObjectsOfTypeAll(typeof(Camera)); foreach (Object obj in array) { Camera val = (Camera)(object)((obj is Camera) ? obj : null); if (val != null && ((Object)val).name == "MainCamera") { Transform child = ((Component)val).gameObject.transform.GetChild(0); child.localPosition = new Vector3(child.localPosition.x, child.localPosition.y, HelmetZPositionOffset.Value); } } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static void FOVPrefix(Camera __instance, ref float value) { if (((Object)__instance).name == "MainCamera") { value = ((FieldOfView == null) ? 90f : FieldOfView.Value); } } }