Awenn-IM_BRID icon

IM BRID

Welcome to the Interstellar Mine BR.ID, a mountainous moon full of rivers and bridges.

By Awenn
Last updated 7 hours ago
Total downloads 602
Total rating 0 
Categories Moons
Dependency string Awenn-IM_BRID-1.2.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

/ 248 - IM-BR.ID \

- Info

"This moon used to be an extremely popular mining site due to its many rare minerals, but extremely dangerous due to its many rivers. It is currently unknown why it was abandoned..."

  • Cost of route: 250 credits
  • Difficulty: A+

/ Future tweaks \

Fixing water that can apparently not drown you sometimes

|[ Updates ]|

v1.1.0

  • Slightly adjusted the underwater passage to a fire exit
  • Changed the ladders to the ones you see in caves
  • Slightly lowered a bridge near the landing area
  • Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
  • Made the stop signs in the main entrance cave slightly bigger

v1.1.1

  • Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions

v1.2.0

  • Fixed hitboxes for some trees
  • Fixed outside monster spawns and increased daytime enemy power count
  • Made some bridges one instead of multiple so that monsters can navigate normally
  • Modified some bridges' size to fit certain monsters
  • Added more bridges for more options when bringing back scrap
  • Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
  • Added some decoration outside
  • Added box colliders on bridges so that items can't fall through them anymore
  • Hid a zed dog (not scrap) somewhere

v1.2.1

  • Fixed outside AI points

v1.2.2

  • Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense