Might try to make a custom weather with the winter environment mentioned above, but that might take a while.
Fix the unity error spams in BepInEx, dunno how to do that though.. :(
v1.4.0
Updated the mod's icon, lots of thanks to BBAPepsiMan on discord for making it!
Removed an AI node on a small island, I may have forgot about quicksand when adding it.....
The sun is now twice as big to not be visible through the mountains
Halloween decorations are now gone
Finally added colliders to the trash can
Added colliders to the Chilling Zed
Started working on a new moon :)
Modified the texture of the bridge in front of the second cave
Added giant flowers in the background
Fixed colliders for some bridges
v1.3.9
Made the mineshaft bigger
Increased scrap spawns by a lot
Increased daytime power count and inside power count
Moon difficulty is now back to A+
v1.3.8
(Ending early november) : Added pumpkins and jack-o-lanterns a bit everywhere
Made the fog orange
Locked the door in front of the fire exit near main entrance
Added a key next to the fire exit mentioned above
Made all trees orange
v1.3.7
Slightly adjusted the fog
Slightly modified the normal for the grass texture
Hopefully fixed the screenshots being small in the README
Added some vines similar to the ones on the main cave entrance a bit everywhere in the caves
Made the scan node in front of the main cave require line of sight
Added a scan node in front of the secondary cave
Removed the slower time, as it made the quota go twice as fast
Decreased interior size due to the statement above
Added new added a new type of plant outside
Added a fish sitting on a chair with a knife somewhere (for some reason..?)
v1.3.6
Fixed screenshots in the README
v1.3.5
Removed a lot of AI nodes & moved some
Added a CHANGELOG (didn't know that it existed before, oops :p)
Added screenshots to the README
Added colliders to the bridge in front of the second cave
v1.3.4
Removed some AI nodes to hopefully increase performance
Made the Bracken spawn inside instead of outside
Nerfed Eyeless Dog spawns & decreased outside power count again
Made days slightly slower (hopefully that works well)
Probably fixed items going through bridges
Slightly nerfed scrap spawns and modified the difficulty to A instead of A+
Route cost is now 225 instead of 250
v1.3.3
Completely removed Old Birds, as they were quite annoying
Added Brackens outside.. be careful!
Decreased the outside power count
Decreased the mineshaft's size
v1.3.2
Added a quite silly mineshaft part to the second cave
Fixed some minor issues
Added a ladder trigger to the ladder in the main cave, doesn't do much though
Slightly increased scrap spawns and mineshaft size
Fixed the abnormal old bird spawn rate near the end of the day
Modified the power level for both outside and inside enemies
v1.3.1
Fixed the player having a heart attack when going into the mineshaft
v1.3.0
Moved the jetpack only fire exit to the main cave
Added the Rainy and Stormy weather conditions
Moved the dungeon generation lower and further to not have the terrain clip through it (lmk if there's any issues with that) (looks like there were issues with that lol)
Added some lights around the spawn / dropship area
v1.2.2
Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense
Outside enemy power count 8 -> 9
v1.2.1
Fixed outside AI points
v1.2.0
Fixed hitboxes for some trees
Fixed outside monster spawns and increased daytime enemy power count
Made some bridges one instead of multiple so that monsters can navigate normally
Modified some bridges' size to fit certain monsters
Added more bridges for more options when bringing back scrap
Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
Added some decoration outside
Added box colliders on bridges so that items can't fall through them anymore
Hid a zed dog (not scrap) somewhere
v1.1.1
Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions
v1.1.0
Slightly adjusted the underwater passage to a fire exit
Changed the ladders to the ones you see in caves
Slightly lowered a bridge near the landing area
Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
Made the stop signs in the main entrance cave slightly bigger