IM BRID
Welcome to the Interstellar Mine BR.ID, a mountainous moon full of rivers and bridges.
By Awenn
CHANGELOG
|[Future tweaks]|
- Early november : Add snow and winter decorations
- Fix the unity error spams in BepInEx, dunno how to fix that though :(
v1.3.9
- Made the mineshaft bigger
- Increased scrap spawns by a lot
- Increased daytime power count and inside power count
- Moon difficulty is now back to A+
v1.3.8
- (Ending early november) : Added pumpkins and jack-o-lanterns a bit everywhere
- Made the fog orange
- Locked the door in front of the fire exit near main entrance
- Added a key next to the fire exit mentioned above
- Made all trees orange
v1.3.7
- Slightly adjusted the fog
- Slightly modified the normal for the grass texture
- Hopefully fixed the screenshots being small in the README
- Added some vines similar to the ones on the main cave entrance a bit everywhere in the caves
- Made the scan node in front of the main cave require line of sight
- Added a scan node in front of the secondary cave
- Removed the slower time, as it made the quota go twice as fast
- Decreased interior size due to the statement above
- Added new added a new type of plant outside
- Added a fish sitting on a chair with a knife somewhere (for some reason..?)
v1.3.6
- Fixed screenshots in the README
v1.3.5
- Removed a lot of AI nodes & moved some
- Added a CHANGELOG (didn't know that it existed before, oops :p)
- Added screenshots to the README
- Added colliders to the bridge in front of the second cave
v1.3.4
- Removed some AI nodes to hopefully increase performance
- Made the Bracken spawn inside instead of outside
- Nerfed Eyeless Dog spawns & decreased outside power count again
- Made days slightly slower (hopefully that works well)
- Probably fixed items going through bridges
- Slightly nerfed scrap spawns and modified the difficulty to A instead of A+
- Route cost is now 225 instead of 250
v1.3.3
- Completely removed Old Birds, as they were quite annoying
- Added Brackens outside.. be careful!
- Decreased the outside power count
- Decreased the mineshaft's size
v1.3.2
- Added a quite silly mineshaft part to the second cave
- Fixed some minor issues
- Added a ladder trigger to the ladder in the main cave, doesn't do much though
- Slightly increased scrap spawns and mineshaft size
- Fixed the abnormal old bird spawn rate near the end of the day
- Modified the power level for both outside and inside enemies
v1.3.1
- Fixed the player having a heart attack when going into the mineshaft
v1.3.0
- Moved the jetpack only fire exit to the main cave
- Added the Rainy and Stormy weather conditions
- Moved the dungeon generation lower and further to not have the terrain clip through it (lmk if there's any issues with that) (looks like there were issues with that lol)
- Added some lights around the spawn / dropship area
v1.2.2
- Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense
- Outside enemy power count 8 -> 9
v1.2.1
- Fixed outside AI points
v1.2.0
- Fixed hitboxes for some trees
- Fixed outside monster spawns and increased daytime enemy power count
- Made some bridges one instead of multiple so that monsters can navigate normally
- Modified some bridges' size to fit certain monsters
- Added more bridges for more options when bringing back scrap
- Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
- Added some decoration outside
- Added box colliders on bridges so that items can't fall through them anymore
- Hid a zed dog (not scrap) somewhere
v1.1.1
- Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions
v1.1.0
- Slightly adjusted the underwater passage to a fire exit
- Changed the ladders to the ones you see in caves
- Slightly lowered a bridge near the landing area
- Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
- Made the stop signs in the main entrance cave slightly bigger