Awenn-IM_BRID icon

IM BRID

Welcome to the Interstellar Mine BR.ID, a mountainous moon full of rivers and bridges.

By Awenn

CHANGELOG

|[Future tweaks]|

  • Early november : Add snow and winter decorations
  • Fix the unity error spams in BepInEx, dunno how to fix that though :(

v1.3.9

  • Made the mineshaft bigger
  • Increased scrap spawns by a lot
  • Increased daytime power count and inside power count
  • Moon difficulty is now back to A+

v1.3.8

  • (Ending early november) : Added pumpkins and jack-o-lanterns a bit everywhere
  • Made the fog orange
  • Locked the door in front of the fire exit near main entrance
  • Added a key next to the fire exit mentioned above
  • Made all trees orange

v1.3.7

  • Slightly adjusted the fog
  • Slightly modified the normal for the grass texture
  • Hopefully fixed the screenshots being small in the README
  • Added some vines similar to the ones on the main cave entrance a bit everywhere in the caves
  • Made the scan node in front of the main cave require line of sight
  • Added a scan node in front of the secondary cave
  • Removed the slower time, as it made the quota go twice as fast
  • Decreased interior size due to the statement above
  • Added new added a new type of plant outside
  • Added a fish sitting on a chair with a knife somewhere (for some reason..?)

v1.3.6

  • Fixed screenshots in the README

v1.3.5

  • Removed a lot of AI nodes & moved some
  • Added a CHANGELOG (didn't know that it existed before, oops :p)
  • Added screenshots to the README
  • Added colliders to the bridge in front of the second cave

v1.3.4

  • Removed some AI nodes to hopefully increase performance
  • Made the Bracken spawn inside instead of outside
  • Nerfed Eyeless Dog spawns & decreased outside power count again
  • Made days slightly slower (hopefully that works well)
  • Probably fixed items going through bridges
  • Slightly nerfed scrap spawns and modified the difficulty to A instead of A+
  • Route cost is now 225 instead of 250

v1.3.3

  • Completely removed Old Birds, as they were quite annoying
  • Added Brackens outside.. be careful!
  • Decreased the outside power count
  • Decreased the mineshaft's size

v1.3.2

  • Added a quite silly mineshaft part to the second cave
  • Fixed some minor issues
  • Added a ladder trigger to the ladder in the main cave, doesn't do much though
  • Slightly increased scrap spawns and mineshaft size
  • Fixed the abnormal old bird spawn rate near the end of the day
  • Modified the power level for both outside and inside enemies

v1.3.1

  • Fixed the player having a heart attack when going into the mineshaft

v1.3.0

  • Moved the jetpack only fire exit to the main cave
  • Added the Rainy and Stormy weather conditions
  • Moved the dungeon generation lower and further to not have the terrain clip through it (lmk if there's any issues with that) (looks like there were issues with that lol)
  • Added some lights around the spawn / dropship area

v1.2.2

  • Heavily modified the main entrance as just having a random elevator in the middle of nowhere didn't really make sense
  • Outside enemy power count 8 -> 9

v1.2.1

  • Fixed outside AI points

v1.2.0

  • Fixed hitboxes for some trees
  • Fixed outside monster spawns and increased daytime enemy power count
  • Made some bridges one instead of multiple so that monsters can navigate normally
  • Modified some bridges' size to fit certain monsters
  • Added more bridges for more options when bringing back scrap
  • Reversed a ladder "parkour" bridge to make bringing back two-handed scraps easier
  • Added some decoration outside
  • Added box colliders on bridges so that items can't fall through them anymore
  • Hid a zed dog (not scrap) somewhere

v1.1.1

  • Replaced mesh colliders with capsule colliders for trees, making leaves not have any collisions

v1.1.0

  • Slightly adjusted the underwater passage to a fire exit
  • Changed the ladders to the ones you see in caves
  • Slightly lowered a bridge near the landing area
  • Moved a tree that was somewhat in the ship's way due to the leave's hitboxes
  • Made the stop signs in the main entrance cave slightly bigger