Lethal Company
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Latest version
0.3.3
Last Updated
First Uploaded
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322
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18KB
Dependants

AzureWarp

Portable Chaos Gates for Lethal Company. Bind a key and warp yourself back to the ship through the ship's teleporter — without losing your loot.

A clean-room, multiplayer-first replacement for older "teleport key" mods.

Features

  • Rebindable key + controller support (via LethalCompanyInputUtils). Defaults to F4.
  • Keep your held items when you warp (on by default) — your items move with you; nothing is duplicated or dropped.
  • Keep your items through the inverse teleporter too (new in 0.2.0) — the ship's inverse teleporter no longer drops your gear on the floor; carry it into the facility with you.
  • Multiplayer-safe by design — every warp is host-authoritative, so it won't cause the item-ownership desyncs that plague client-side teleport hacks.
  • Respects the teleporter — no teleporter bought, no warp. Shares the teleporter's cooldown (configurable).
  • In-game config via LethalConfig.

Config

  • KeepHeldItems (default true) — keep items when warping to the ship.
  • PlayBuildupAnimation (default true) — ~3s teleporter beam-up charge before the warp, or instant flash if off.
  • UseVanillaCooldown / CustomCooldownSeconds — warp cooldown.
  • KeepItemsOnInverseWarp (default true) — keep items when using the ship's inverse teleporter. Host-authoritative: the host's value applies to everyone.
  • OverrideInverseCooldown (default false) + InverseCooldownSeconds (default 10) — shorten the inverse teleporter's long 210s vanilla cooldown. Turn the override on and set the seconds (10 matches the regular teleporter). Host-authoritative.

Notes

Warping to the ship (the main feature) uses the regular teleporter. The inverse-teleporter option (0.2.0) only changes whether it drops your items — it doesn't add a new inverse-warp keybind. All gameplay-affecting settings are host-authoritative, so in multiplayer the host's values apply to the whole lobby.


By AzureCore. Built the right way: our own code, no reuploads.

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