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AzureCore-MirageNullPrefabFix-1.0.2
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Mirage Null-Prefab Fix

A tiny companion hotfix for qwbarch's Mirage on Lethal Company v81. Install it alongside Mirage — it does not replace or modify Mirage.

The bug

On v81, Mirage's StartOfRound.Start hook walks NetworkManager.NetworkConfig.Prefabs and calls GetComponent<EnemyAI>() on each prefab. Some content mods register malformed NetworkPrefab entries (duplicate/zero GlobalObjectIdHash) that leave a null Prefab in that list. Calling GetComponent on it throws a NullReferenceException that aborts the hook — which can leave you staring at a black void in orbit (camera never enables) with soundmanager log spam.

The fix

This mod removes the null-Prefab entries from NetworkConfig.Prefabs in a StartOfRound.Start prefix. Mirage runs orig.Invoke before its own loop, so the prefix executes first and Mirage never sees a null. It only touches vanilla Netcode — it does not copy or modify any Mirage code.

Temporary

This mirrors the guard in Mirage PR #212 (https://github.com/qwbarch/mirage/pull/212). Once qwbarch merges it and releases upstream, this mod is no longer needed and will be deprecated — just uninstall it then.

All credit for Mirage goes to qwbarch. This is an independent, interoperating patch published with qwbarch's blessing.

— AzureCore

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