Luigis Mansion Gems
A Treasure Trove of Spooky Spoilsv2.3.2
- Typo :)
v2.3.1
- Updated LethalLevelLoader dependency to v1.6.6.
- I JUST updated this last night! >:(
v2.3.0
- Recompiled for v73
- Renamed the LM3 gems. HOPEFULLY this will let them play somewhat nicer with DawnLib.
- Fixed a rarity setting with the Floor 12 Gem.
- Updated LethalLevelLoader dependency to v1.6.5.
- An actual changelog? Amazing.
v2.2.4
- Undid a specific detail from v2.2.2
v2.2.3
- Fixed default textures on a few gems.
v2.2.2
-
Touch Ups.
-
Not related to this mod, but I do be planning things.
v2.2.1
- Rebalanced some rarities and values.
v2.2.0
- Drastically reduced the value of the Stones and most of the Diamonds for balancing purposes.
v2.1.8
- Adjusted holding and resting positions for all Luigi's Mansion 3 gems.
- 13F Gem has been given the 1F Gem treatment.
v2.1.7
- Minor color adjustments.
- 3F Gem has been given the 1F Gem treatment.
v2.1.6
- Luigi's Mansion 3 gems are now shiner and more solid WITHOUT sacrificing all of their transparency.
- 2F Gem has been given the 1F Gem treatment.
- Stones, Diamonds, and Crown are shinier.
v2.1.5
- Gave the 6F Gem the same treatment as the 1F Gem in v2.1.4
v2.1.4
- Rerolling to diamond white upon reloading a save is boring, so I gave 1 of 6 colors to each of the 17 Luigi's Mansion 3 gems as a default.
- Made the gem textures a little more prominent.
- I STILL can't get the ruby red to stop blending in. DX
- Gave the 1F Gem its own set of textures to better match it's smoothness in Luigi's Mansion 3.
v2.1.3
- Unity, PLEASE stop untagging my items. Thanks.
v2.1.2
- Apparently Unity doesn't know how to copy network settings when applying to items. Sorry about any grabbing issues.
v2.1.1
- Made the Stone, Diamond, and Crown emissions triplanar. What does that mean? IDK, but they look nicer. :)
v2.1.0
- Condensed all Luigi's Mansion 3 gems of similar shapes into each other, turning 102 items into 17. Take that, item pool bloat!
- As a result, all gems have been renamed. A necessary sacrifice to make them rarer.
- Also as a result, decreased their rarities from 2 to 3 (made them more common).
- ALSO also, increased their credit values to compensate.
- Minor texture edits for the Stones, Diamonds, and Crown.
v2.0.7
- Made the Stones, Diamonds, and Crown reflect betterer. (I swear, I'm good at this (I'm not DX))
v2.0.6
- Made everything more reflective. :)
v2.0.5
- Improved the textures and emissions of the Stones, Diamonds, and Crown.
v2.0.4
- Since my efforts to make the gems spawn less often have resulted in failure, I have compromised to lower their values. This has only been done to the Luigi's Mansion 3 gems since there are 102 of them when compared to the 7 items from the first Luigi's Mansion.
- The new value for each should now fall somewhere between 50 - 76 credits.
- Updated README
v2.0.3
- Changed the drop SFX for the remaining stones and diamonds. Thought it'd be nice if they were different from the Luigi's Mansion 3 gems.
v2.0.2
- Changed the drop SFX for the Gold Diamond to properly emphasize its weight when compared to the other items.
v2.0.1
- Properly named the Red Diamond. All this time, I thought it was called "Blood Diamond".
v2.0.0
- Added the Stones, Diamonds, and King Boo's Crown from Luigi's Mansion on the Nintendo Gamecube!
- Each item is 2 handed but fetch a pretty penny (unless you find the Crown or Blood Diamond, but that's just keeping things accurate to the original game).
v1.0.3
- They were still too common. Made them all the same rarity as the (current) rarest.
v1.0.2
- Increased gem rarity again. Hopefully this is a good spawnrate. XD
- Updated README
v1.0.1
- Increased opacity slightly in all gems.
- Increased the ruby texture brightness some.
- Increased rarity in all gems.
v1.0.0
- Initial release. Have fun! :)
