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Decompiled source of BBing Emotes v1.1.1
plugins/BBing_Emotes/BBingEmotes.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using CustomEmotesAPI_Template_Mod; using EmotesAPI; using Lethal_Company_CustomEmotesAPI_Template_Mod; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Lethal Company CustomEmotesAPI Template Mod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("199912ba-43b6-4276-b420-7bfaa3eedbe5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Lethal_Company_CustomEmotesAPI_Template_Mod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.dev-foxi.bbing_emotes", "bbing_emotes", "1.1.0")] public class ExampleEmoteMod : BaseUnityPlugin { public const string PluginGUID = "com.dev-foxi.bbing_emotes"; public const string PluginName = "bbing_emotes"; public const string PluginVersion = "1.1.0"; public static ExampleEmoteMod instance; public static PluginInfo PInfo { get; private set; } public void Awake() { instance = this; PInfo = ((BaseUnityPlugin)this).Info; Assets.LoadAssetBundlesFromFolder("assetbundles"); AddCustomEmote("assets/D-001.anim", "assets/M-001.mp3", "BTS - MIC Drop", check: true, emoteDMCA: true); AddCustomEmote("assets/D-002.anim", "assets/M-002.mp3", "(G)Idle - Oh My Gods", check: true, emoteDMCA: true); AddCustomEmote("assets/D-003.anim", "assets/M-003.mp3", "KDA - The Baddest", check: true, emoteDMCA: true); AddCustomEmote("assets/D-004.anim", "assets/M-004.mp3", "Blackpink - HowYouLikeThat", check: true, emoteDMCA: true); AddCustomEmote("assets/D-005.anim", "assets/M-005.wav", "Meme - TokaToka", check: false, emoteDMCA: true); AddCustomEmote("assets/D-006.anim", "assets/M-006.wav", "Meme - KnockKnock", check: false, emoteDMCA: true); AddCustomEmote("assets/D-007.anim", "assets/M-007.wav", "PUBG - Roll n Rock", check: false, emoteDMCA: true); AddCustomEmote("assets/D-008.anim", "assets/M-008.wav", "Meme - Dreams Come True", check: false, emoteDMCA: true); AddCustomEmote("assets/D-009.anim", "assets/M-009.wav", "PUBG - The Magic Bomb", check: false, emoteDMCA: true); AddCustomEmote("assets/D-010.anim", "assets/M-010.wav", "Meme - Sad Cat Dance", check: false, emoteDMCA: true); AddCustomEmote("assets/D-011.anim", "assets/M-011.wav", "LESSERAFIM - Fearless", check: false, emoteDMCA: true); AddCustomEmote("assets/D-012.anim", "assets/M-012.mp3", "BTS - DNA", check: true, emoteDMCA: true); AddCustomEmote("assets/D-013.anim", "assets/M-013.mp3", "ITZY - Wannabe", check: true, emoteDMCA: true); AddCustomEmote("assets/D-014.anim", "assets/M-014.mp3", "TWICE - LIKEY", check: true, emoteDMCA: true); AddCustomEmote("assets/D-015.anim", "assets/M-015.wav", "Blackpink - LoveSickGirls", check: false, emoteDMCA: true); AddCustomEmote("assets/D-016.anim", "assets/M-016.mp3", "KDA - POP Star", check: true, emoteDMCA: true); AddCustomEmote("assets/D-017.anim", "assets/M-017.wav", "Everglow - Ladida", check: false, emoteDMCA: true); AddCustomEmote("assets/D-018.anim", "assets/M-018.mp3", "Everglow - Adios", check: true, emoteDMCA: true); AddCustomEmote("assets/D-019.anim", "assets/M-019.mp3", "Blackpink - Playing with Fire", check: true, emoteDMCA: true); AddCustomEmote("assets/D-020.anim", "assets/M-020.wav", "Blankpink - AIIYL", check: false, emoteDMCA: true); AddCustomEmote("assets/D-021.anim", "assets/M-021.mp3", "MAMAMOO - HIP", check: true, emoteDMCA: true); AddCustomEmote("assets/D-022.anim", "assets/M-022.mp3", "SOMI - Birthday", check: true, emoteDMCA: true); AddCustomEmote("assets/D-023.anim", "assets/M-023.mp3", "Miku - Alien Alien", check: true, emoteDMCA: true); AddCustomEmote("assets/D-024.anim", "assets/M-024.mp3", "Miku - Hibana", check: true, emoteDMCA: true); AddCustomEmote("assets/D-025.anim", "assets/M-025.mp3", "Momoland - BAAM", check: true, emoteDMCA: true); AddCustomEmote("assets/D-026.anim", "assets/M-026.mp3", "T.ARA - No9", check: true, emoteDMCA: true); AddCustomEmote("assets/D-027.anim", "assets/M-027.mp3", "TWICE - FANCY", check: true, emoteDMCA: true); AddCustomEmote("assets/D-028.anim", "assets/M-028.mp3", "BTS - ON", check: true, emoteDMCA: true); AddCustomEmote("assets/D-029.anim", "assets/M-029.mp3", "BTS - Not Today", check: true, emoteDMCA: true); AddCustomEmote("assets/D-030.anim", "assets/M-030.mp3", "TWICE - More & More", check: true, emoteDMCA: true); AddCustomEmote("assets/D-031.anim", "assets/M-031.mp3", "ChungHa - Stay Tonight", check: true, emoteDMCA: true); AddCustomEmote("assets/D-032.anim", "assets/M-032.mp3", "Everglow - Dun Dun", check: true, emoteDMCA: true); AddCustomEmote("assets/D-033.anim", "assets/M-033.mp3", "BTS - BloodSweat & Tears", check: true, emoteDMCA: true); AddCustomEmote("assets/D-034.anim", "assets/M-034.mp3", "SOMI - WhatYouWaiting", check: true, emoteDMCA: true); AddCustomEmote("assets/D-035.anim", "assets/M-035.mp3", "KARA - Step", check: true, emoteDMCA: true); void AddCustomEmote(string animationPath, string audioPath, string emoteName, bool check, bool emoteDMCA) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown AnimationClipParams val = new AnimationClipParams(); val.animationClip = (AnimationClip[])(object)new AnimationClip[1] { Assets.Load<AnimationClip>(animationPath) }; val.secondaryAnimation = null; val.looping = check; val._primaryAudioClips = (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>(audioPath) }; val._secondaryAudioClips = null; val.visible = true; val.syncAnim = true; val.syncAudio = true; val.startPref = -1; val.joinPref = -1; val.joinSpots = null; val.customName = emoteName; val.lockType = (LockType)1; val.willGetClaimedByDMCA = emoteDMCA; val.audioLevel = 0f; CustomEmotesAPI.AddCustomAnimation(val); CustomEmotesAPI.animChanged += new AnimationChanged(CustomEmotesAPI_animChanged); } } private void CustomEmotesAPI_animChanged(string newAnimation, BoneMapper mapper) { if (newAnimation == "EvesDanceMotionOhMyGod") { DebugClass.Log((object)"EvesDanceMotonOhMyGod"); } } } } namespace CustomEmotesAPI_Template_Mod { public static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); public static void LoadAssetBundlesFromFolder(string folderName) { folderName = Path.Combine(Path.GetDirectoryName(ExampleEmoteMod.PInfo.Location), folderName); string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("assets/")) { text3 = text3.Remove(0, "assets/".Length); } AssetIndices[text3] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } public static T Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { string[] array = assetName.Split(':'); assetName = array[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Remove(0, "assets/".Length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } }