Lethal Company
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Date Uploaded
last year
Downloads
2.8K
Size
632MB

Required mods (166)

This package requires the following packages to work.
Changes 60 -> 1000 (configurable) starting credits when you start a new game :)
Version:3.0.1
A mod to show moon prices and risk rating in moons menu
Version:1.1.2
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Allows you to spectate enemies when dead.
Version:2.7.0
A mod to allow players to join after the game starts.
Version:1.0.18
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:3.1.0
Five new moons, Sierra, Fray, Cambrian, Temper and Prominence.
Version:1.5.2
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Plays music from Pizza Tower when the early ship leave alert appears
Version:2.4.0
automatically fly to the company when there are no days left to meet quota
Version:1.0.1
flashlights get dimmer as the battery gets low
Version:1.0.1
Customize the look of the clock and when you can see it
Version:1.0.3
Towards a future with fewer lobby incompatibility errors.
Version:1.4.0
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Reverts Artifice to a snowy map.
Version:1.1.0
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
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