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Boom Variants
[V81] Adds in 50+ variants of vanilla enemies into the game
CHANGELOG
# 1.4.0 - Cold Patch
- Fixed Sandman's eyes.
- Added new variants : Dart Puma, Scratch Tiger, Nickel Ray, Inker Bayfish, Carcass, Graveling, Permafrost Falcon.
- Added a dependency to Dawnlib 0.9.3.
# 1.3.1 - fzefze
- Fixed Super Mech's missing stuff (audio and grenade shooting)
- Fixed non-existant audio for travelling Super Mech missiles
- Fixed missing textures on Copper Snakes
- Corrected a bit the changelog.
# 1.3.0 - F
- Added : Corbeau, Sandman, Seedhead Shark.
# 1.2.6 - Dropship inside of the ground on Deluge incident
- Added bestiary entries
- Changed mod icon
- Changed Mouette sounds
# 1.2.5 - Garnice Patch
- Added the Garnice (Bunker Spider Variant)
- Tweaked enemy vent sounds to all use different sounds from the vanilla ones.
# 1.2.4 -
- Removed the annoying links
# 1.2.3 - Image Patch
- Fixed thumbnail images not displaying properly
# 1.2.2 -
# 1.2.1 - Test
# 1.2.0 - Dinosaur Update
- Added multiple monster variants : Retro Masked, Masquerrino, Gardine, Marauder, Distortipede, Shadow Bug, Cloud Dragon, Air Croc, Kite Lizard, Breeze Dino, Glider Geko, Flying Komodo, Wind Wyvern, Winged Skink, Rattle Rat, Mouette, Silver Soldier, Dark Soldier, Birch Brother, Mud Serpent, Phantom, Sturgeon Hunter.
- Added images to every monster in description
- Reinstated Frost Pecker from old Boom_Moons versions (not given any weights/unused due to networking issues not solvable by me unless someone either comes up with a custom Sapsucker AI script that works as this one is broken when introduced through LLL/Dawnlib :/)
- Fixed some enemies' shader-based materials to be broken due to being bundle incorrectly.
- Improved perfect masked visuals.
- Slight changes on some monsters.
- Fixed the Super Mech's fire rate.
- Upgraded the Super Mech by adding a mortar on its back that fires grenades periodically.
- Upgraded the Iron-Maiden by being full of spikes hurting players who touch her whether moving or not (weirdo).
- Added a dependency to Itolib and JLL in order to upgrade less enthusiastic enemy designs.
- Fixed the Rot Wasps' particle effect.
# 1.1.0 - Freaks Update
- Added multiple monster variants : Stoplight Sharkhead, Velvet, Masked Driver and Hunter, Perfect Masked, Steel Soldier (Unused), Nextbot (Unused), Super Mech, Sire Vansburg, Rot Flies, Ténébreux, Bouffon, Iron Maiden, Croquette, Bottom Feeder
- Tweaked the Guardian to add a laser on its shoulder and a custom music track playing while patrolling.
- Removed Boom_Scraps as dependency in order to not require any extra mods as utilitarian when they add much more content than they should for that purpose only.
# 1.0.1 -
- Added a dependency to Boom_Scraps
# 1.0.0 -
- Release