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Lead Interiors
[V81] Adds in 4 new interior for you to play in. (Contains the Crimson Keep)
CHANGELOG
# 0.0.3 - IHaveNoGoodNameForThisUpdate
- Updated to V81.
- Added 2 more rooms to Lead Factory.
- Added a bit more variety to Lead Factory's existing rooms.
- Tweaked lights in Lead Factory spawning as global props in more specific ways.
- Tweaked Antipersonal mines a bit (although still weird a bit).
- Tweaked Hazard and Scrap Nodes.
- Reduced Goldstay Hotel's size a pinch.
- Added reverb triggers to every interiors (except GH).
- Fixed some stuff.
- Tweaked some stuff.
- Idk i undocumment my stuff so it ends up not rly being stuff i care about.
# 0.0.2 - T
Goldstay Hotel :
- Fixed Elevator missing texture.
- Tweaked Elevator related stuff.
Lead Factory :
- Added dependency to W.A.R. in order to restore the Cave Water shader.
Lantern Manor :
- Added more default weights.
Belleville Appartements:
- Fixed missing textures in the sinks.
- Corrected textures and blockers on every room (should work as intended now).
Crimson Keep:
- Texture correction
- Sentry spawn upped
- Main Entrance now spawns like a Fire Exit (random room)
- Wooden Gates are now closed when "turned off" (breaker box being turned off turns them off for exemple.)
# 0.0.1 - First Public Beta Release.