BLB_Thunderstore_Mods_LOL-Lead_Interiors icon

Lead Interiors

[V81] Adds in 4 new interior for you to play in. (Contains the Crimson Keep)

CHANGELOG

# 0.0.3 - IHaveNoGoodNameForThisUpdate

  • Updated to V81.
  • Added 2 more rooms to Lead Factory.
  • Added a bit more variety to Lead Factory's existing rooms.
  • Tweaked lights in Lead Factory spawning as global props in more specific ways.
  • Tweaked Antipersonal mines a bit (although still weird a bit).
  • Tweaked Hazard and Scrap Nodes.
  • Reduced Goldstay Hotel's size a pinch.
  • Added reverb triggers to every interiors (except GH).
  • Fixed some stuff.
  • Tweaked some stuff.
  • Idk i undocumment my stuff so it ends up not rly being stuff i care about.

# 0.0.2 - T

Goldstay Hotel :

  • Fixed Elevator missing texture.
  • Tweaked Elevator related stuff.

Lead Factory :

  • Added dependency to W.A.R. in order to restore the Cave Water shader.

Lantern Manor :

  • Added more default weights.

Belleville Appartements:

  • Fixed missing textures in the sinks.
  • Corrected textures and blockers on every room (should work as intended now).

Crimson Keep:

  • Texture correction
  • Sentry spawn upped
  • Main Entrance now spawns like a Fire Exit (random room)
  • Wooden Gates are now closed when "turned off" (breaker box being turned off turns them off for exemple.)

# 0.0.1 - First Public Beta Release.