ParadesmanAI now works with the leadership system and different IDs for different variants to exist and be controlled by seperate master at the same time.
GuardianAI now has a stun animation system.
SuperMechAI fixed the uncontrollable shooting from the Regular firing mode and added a legspeed variable for the animator (float called "speed" in the animator).
SuperMechAI added a delaybeforeshoot so that the full animation of the Mech raising his gun plays instead of instantly firing as soon as the animation starts. (With a variable wait time.)
Heavy rockets should now turn towards the ground and not towards below themselves, making them turn endlessly.
1.2.0
Added scripts.
Tweaked some AI behaviours.
1.1.0 - a
Added multiple scripts for both enemies and items.
1.0.0 - Release
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