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LethalExpansion
Lethal Expansion without Waterridge Moon (Intended for me and friends only)
Last updated | a year ago |
Total downloads | 2295 |
Total rating | 0 |
Categories | Libraries |
Dependency string | Ba-LethalExpansion-1.3.14 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LethalExpansion
This mod is an expansion project to add several settings and features, it come with an SDK to add new Scraps and Moons yourself.
Github repository
Features :
- A mod menu with 28 settings to customize your game.
- A support to load modules made with my SDK to add new Scraps and Moons. (More soon)
- A new Moon Catalogue ready for modded moons.
- A Landmine extension to finally allow players to drop heavy items on them to avoid explosion, based on the weight of the items. (Disabled by default)
- An optional automatic deadline system that increase the lenght of the expedition as much as the quota increase. (Disabled by default)
- Added a space light to see the orbited planet though the ship camera.
- A network system to synchronize your settings with the host.
- Compatible with vanilla players. (Follow the "Vanilla Compatibility" section)
- Settings to display the clock in 24H format and carried weight in KG.
If you have any issue, please read the "Report a bug" section
Settings list :
- GlobalTimeSpeedMultiplier: Change the global time speed.
- LengthOfHours: Change amount of seconds in one hour.
- NumberOfHours: Max lenght of an Expedition in hours. (Begin at 6 AM | 18 = Midnight)
- DeadlineDaysAmount: Change amount of days for the Quota.
- StartingCredits: Change amount of starting Credit.
- MoonsRoutePricesMultiplier: Change the Cost of the Moon Routes.
- StartingQuota: Change the starting Quota.
- ScrapAmountMultiplier: Change the amount of Scraps in dungeons.
- ScrapValueMultiplier: Change the value of Scraps.
- MapSizeMultiplier: Change the size of the Dungeons. (Can crash when under 1.0)
- PreventMineToExplodeWithItems: Prevent Landmines to explode by dropping items on them.
- MineActivationWeight: Set the minimal weight to prevent Landmine's explosion (0.15 = 16 lb, Player = 2.0)
- WeightUnit: Change the carried Weight unit : 0 = Pounds (lb), 1 = Kilograms (kg) and 2 = Both
- ConvertPoundsToKilograms: Convert Pounds into Kilograms (16 lb = 7 kg) (Only effective if WeightUnit = 1)
- PreventScrapWipeWhenAllPlayersDie: Prevent the Scraps Wipe when all players die.
- 24HoursClock: Display a 24h clock instead of 12h.
- ClockAlwaysVisible: Display clock while inside of the Ship.
- AutomaticDeadline: Automatically increase the Deadline depending of the required quota.
- AutomaticDeadlineStage: Increase the quota deadline of one day each time the quota exceeds this value.
- LoadModules: Load SDK Modules that add new content to the game. Disable it to play with Vanilla players. (RESTART REQUIRED)
- MaxItemsInShip: Change the Items cap can be kept in the ship.
- ShowMoonWeatherInCatalogue: Display the current weather of Moons in the Terminal's Moon Catalogue.
- ShowMoonRankInCatalogue: Display the rank of Moons in the Terminal's Moon Catalogue.
- ShowMoonPriceInCatalogue: Display the route price of Moons in the Terminal's Moon Catalogue.
- QuotaIncreaseSteepness: Change the Quota Increase Steepness. (Highter = less steep exponential increase)
- QuotaBaseIncrease: Change the Quota Base Increase.
- KickPlayerWithoutMod: Kick the players without Lethal Expansion installer. (Will be kicked anyway if LoadModules is True)
- BrutalCompanyPlusCompatibility: Leave Brutal Company Plus control the Quota settings.
Vanilla Compatibility :
To make the mod compatible with vanilla players, keep default every setting that have "Mod required by client: Yes" in their description. (Keep mouse on a setting to see it's description)
Recommended Mods :
LandmineFix by TheBeeTeam is recommended in order to use the PreventMineToExplodeWithItems setting.
Report a bug :
I will maybe open a Discord for support if the mod gets a lot of users, meanwhile you can use the github's issue tab. Please enable the fellowing settings in the "BepInEx.cfg" setting file from the "Lethal Company\BepInEx\config" folder:
[Logging]
UnityLogListening = true
[Logging.Console]
Enabled = true
[Logging.Disk]
WriteUnityLog = true
Then send the "LogOutput.log" file from the "Lethal Company\BepInEx" folder in the bug report.
Known issues :
- Hoarding big killed when grabbed an item from a mine don't drop the item that make it irrecoverable.
- When deadline remaining days is over 3 days, outside monsters spawn more.
- Landmines stills bip if a player walk on them when theres already an item placed on it.
- Landmine instand explode when a player walk on them (Vanilla bug).
- Kicking a client after timeout is not working.
Changes :
- 1.3.14
- Changed Boombox Controller compatibility not from critical to good.
- Added an experimental recursive scrap patch to add custom scraps on custom moons of other modules without dependency.
- 1.3.13
- Fixed tiny issue with compatibility patches.
- 1.3.12
- Added a compatibility patch for MoreMoneyStart.
- Removed Christmas village and moved it to an independent mod.
- Added a setting to roll back to Synchronous custom moon loading.
- 1.3.11
- Fixed multiple firexists wasn't working since the moon loading became asynchronous.
- 1.3.10
- Added incompatibility note about Boombox Controller Mod.
- Reduced spawn luck of Christmas Star in Christmas Village.
- 1.3.9
- Attempt to fix a crash that happen on certain setups when loading a custom moon.
- Increased AutomaticDeadlineStage cap to 3000 (from 1000).
- Slighty improved Compatibility logging.
- 1.3.8
- Fixed a critical bug with SDK's character validator.
- 1.3.7
- Added Coomfy Dungeon Compatibility.
- 1.3.6
- Added Lethal Adjustments Compatibility.
- 1.3.5
- Fixed missing saplin star in Christmas Village. (This is extremely important right ? :P Thanks to MegaPiggy to noticed it was missing)
- 1.3.4
- Tiny improvements and additions to Christmas Village.
- 1.3.3
- Fixed Item Drop Ship dummy don't dispawn.
- Fixed mistake that concider the dungeons as outside.
- 1.3.2
- Fixed new moon's Item Drop Ship doesn't unloads and keep it's position on the next moons.
- 1.3.1
- Added Entrance ScanNode to Christmas village.
- 1.3.0
- Fixed Item Drop Ship networking of new moons.
- Added Christmas Village Moon.
- Fixed clock doesn't showing when leaving dungeon.
- Fixed water sound don't stopping when entering dungeon.
- Fixed terrain crash with a lot of GPU Instanced details.
- Fixed terrain holes support.
- Improved water surface support.
- Fixed issue with host/client validation when no module are loaded.
- Fixed material issue with Eclipsed weather of new moons.
- Fixed error when looking at an opened Item Dropship.
- Fixed description error in QuotaSteepness setting.
- Added experimental Ladder support for new moons.
- 1.2.16
- Compatibility patch for MoonOfTheDay mod.
- 1.2.15
- Removed a debuging test i forgot that made the seed always same. (thanks to @MaxWasUnavailable to noticed it)
- 1.2.14
- Attempt to fix generation desync once and for all! (Thanks to Olskor to helped me with this issue)
- 1.2.13
- Attempt to fix issue preventing to join someone already orbitting a modded moon.
- Temporarily disabled the Version checker popup that was appearing sometimes outside of the Main Menu.
- 1.2.12
- Attempt to fix Weather desync.
- 1.2.11
- Fixed inside monsters spawning outside in custom moons.
- 1.2.10
- Fixed broken quota settings from 1.2.7.
- 1.2.9
- Reworked the assetbundles loading (again).
- Fixed audio file registered with another name don't register properly.
- 1.2.8
- Ajusted default spawn weight for new scraps.
- Ajusted version checker.
- 1.2.7
- Overall micro optimizations of assets made with SDK.
- Wateridge optimization first pass.
- Added Brutal Company Plus Compatibility.
- Several improvement in scrap and moon loaders.
- Security against template module overwrite.
- Added a timeout before kick clients who don't answer to network sync packets (Not working).
- Improved Configurable Popups focus.
- Fixed external scan nodes.
- Fixed custom audio files importation issues.
- 1.2.6
- More retrocompatibility with outdated modules.
- Fixing some exceptions when missing ScanNode on new scraps.
- 1.2.5
- Better sound loader for new scraps and SDK asset banks.
- 1.2.4
- Added two settings to configure the quota increment.
- Finished the Workaround for moons made with old versions of the SDK.
- 1.2.3
- Added a Workaround to keep minimal compatibility with moons made with old versions of the SDK and avoid crashing.
- 1.2.2
- Forgot to change the version number, occuring to always tell the mod is outdated.
- Added a second fire exit to Wateridge to test the Fire Exit Amount implementation of the SDK
- 1.2.1
- Removed a debug message.
- Nerfed Wateridge (less scraps, enemies spawn sooner).
- 1.2.0
- Network sync Rework (should fix the map generation desync).
- Added a workaround when playing with HDLethalCompany and using new moons with a missing Volume Profile.
- Added support for more Fire Exits in maps done with SDK.
- Added Item Drop Ship support for moons done with SDK.
- Fixed an issue that could break the new moons loading when missing modules.
- Increased the mods setting menu size to be able to read the last settings' description.
- Added settings to show or hide the Moons Current Weather, Dangeer Rank and Route Price.
- Removed the Labyrinth added the Company Building, it was a test.
- Added mod version to the Main Menu (compatible with MoreCompany).
- Added a Configurable Popup hud for Contextual Notifications.
- Added a Version Checker.
- Fixed Moon Route prices getting wrong after returned to Main Menu then joined a new Lobby.
- 1.1.9 :
- Fixed terrain shader making the game crash when loading a moon with a terrain.
- 1.1.8 :
- Fixed urgent bug with the new Modules loader.
- 1.1.7 :
- Reworked the Modules loader to make it compatible with LC_API and R2Modman.
- New file extension for Modules.
- 1.1.6 :
- Renamed the Old Sea Port moon into Wateridge
- Added Orbit prefab and description for Wateridge
- Edited Wateridge scraps and monsters.
- Fixed network desync with global time speed.
- Added auto scroll in ship main monitor to see read text.
- Fixed an issue that prevent the new moons to load after returned from lobby to main menu.
- 1.1.5 :
- Support for 1.1.5 version of SDK.
- Minor fixes.
- 1.1.4 :
- Game Version 45 Ready.
- Added some error catches for SDK.
- 1.1.3 :
- Fixed bundle loading issue.
- 1.1.2 :
- Fixed new landmine system wasn't working.
- Fixed orbited moons stopping to show after leaving the Company Building.
- 1.1.1 :
- Fixed critical issue that prevent the mod to load.
- 1.1.0 :
- Support for 1.1.0 version of SDK (Full custom moons support)
- Removed useless assets and compressed the main skybox
- 1.0.1 : Removed useless patches
Planned features :
- New landmine system network rework
- Mod version compatibility checker
Credits :
- Template Scraps :
- https://assetstore.unity.com/packages/3d/props/tools/survival-game-tools-139872
- Wateridge Moon :
- https://assetstore.unity.com/packages/3d/environments/old-sea-port-environment-36897
More screenshots :