Lethal Company
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Latest version
1.1.5
Last Updated
First Uploaded
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1.3K
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0
Size
8.1MB
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Changelog

All notable changes to this project will be documented in this file.

[1.1.5] - 2026-09-27

  • Disabled NetworkObject.AutoObjectParentSync on the onion prefab before network registration and on runtime instances.
  • Prevent automatic Netcode parenting from rejecting/overriding the game's local ship, item-holder and counter hierarchy.
  • Updated the Unity source prefab to the same policy; the plugin also fixes the existing bundled prefab at load time.
  • Kept spawn/ownership synchronization and native local falling targets intact. Existing saved onions receive the policy when reloaded.
  • Restored the cursed sale: placing an onion on the Company counter keeps the normal delivery, plays its cursed voice and makes the Company attack, killing the delivering player and anyone nearby. Toggle with Effects.CurseOnDelivery.

[1.1.4] - 2026-09-27

  • Restored direct holder detection from the onion component, avoiding stale inventory selection and held-object flags on the player.
  • Replaced the PlayerControllerB.Update patch with one effect component attached to the actual local holder, applying dizziness in LateUpdate.
  • Recovery persists after dropping/selling/destroying the item and does not multiply with onion count.
  • Added prefab validation and holder diagnostics; effect detection runs before audio/network event handling.
  • Corrected the release package identity to VAI_TER_CEBOLA.
  • Added 14 integration regression checks for the production player-effect component.

[1.1.3] - 2026-09-27

  • Apply dizziness directly from a local PlayerControllerB.Update postfix instead of the plugin MonoBehaviour Update.
  • Detect the active onion from the player's inventory slot with replicated held-object fallback and item identity checks.
  • Log effect activation, configuration and intensity every 15 seconds while held, for in-game verification.
  • Restored server-announced drop voices, independent of the first-pickup rule and 60-second pickup cooldown.
  • Drop voices replace the current onion voice and use a separate 5-second cooldown; local mute and volume still apply.
  • Explicitly disable the voice source's optional spatializer plugin; retain normal 3D attenuation.

[1.1.2] - 2026-09-27

  • Preserved the original 60-second dizziness buildup and 120-second recovery; pickup now resumes from existing player drunkness, with audio mute remaining independent.

  • Restored three additional onions per interior generation by adding them to the native scrap spawn plan; random onions can still appear too.

  • Added the host configuration Spawn.GuaranteedOnions (default 3, range 0–20).

  • Preserved native placement, network spawning and scrap value synchronization instead of instantiating at raw spawn transforms.

  • Logs an explicit compatibility error if the native spawn-plan patch cannot be applied.

[1.1.1] - 2026-09-27

  • Restored gradual onion dizziness as enabled by default.
  • Added a one-time migration to re-enable the effect in configurations created by 1.1.0. Later manual opt-outs remain respected.
  • Audio muting remains independent of the effect. Recovery still runs once per local player and continues after dropping/selling the onion.

[1.1.0] - 2026-09-27

Audio

  • First-pickup-only voices, shared 60-second cooldown, lower volume and 12-metre range.
  • Removed drop voice spam and overlapping clips.
  • Local, persistent Q mute for all onions; server-announced pickups without replay for late joiners.

Physics and interaction

  • Removed forced extra spawns and dynamic rigidbody overrides; use native scrap generation and movement.
  • Corrected floor offset using the scaled collider.
  • Restored normal counter placement and selling; removed the placement-blocking curse and forced death.

Other fixes

  • Optional dizziness, disabled by default, with recovery independent of onion count.
  • Scanner totals use the actual scrap base value.
  • Existing asset bundle remains compatible.

[1.0.0] - 2025-09-21

Added

  • Initial release of the VaiTerCebola mod.
  • Introduced the Onion as a new scrap item.
  • Added random events upon picking up and selling the cebola.

[1.0.1] - 2025-10-18

Fix

  • The amount of spawns per round has been reduced

[1.0.3] - 2025-11-16

Audio Control

  • Added a new option to mute/unmute audio
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