Decompiled source of LookerMod v1.0.0

Looker/ItemLookerMod.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
[assembly: AssemblyCompany("ItemLookerMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ItemLookerMod")]
[assembly: AssemblyTitle("ItemLookerMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace ItemLookerMod;

[BepInPlugin("bakouze.lookerMod", "Looker Mod", "0.0.1")]
public class LookerPlugin : BaseUnityPlugin
{
	private const string GUID = "bakouze.lookerMod";

	private const string NAME = "Looker Mod";

	private const string VERSION = "0.0.1";

	public static LookerPlugin instance;

	private void Awake()
	{
		instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/LookerItem/Looker.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
		val3.clearPreviousText = true;
		val3.displayText = "I can look at something you don't want to\n\n";
		Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 10);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Looker Mod");
	}
}