using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerModels")]
[assembly: AssemblyTitle("PlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRBOOKHEADMONSTER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BookHeadMonster";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCYCLOPS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cyclops";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWARZOMBIEFPEDROSO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Warzombie F Pedroso";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWHITECLOWNNHALLIN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Whiteclown N Hallin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROGUEMATRIX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rogue Matrix";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRROGUE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rogue";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRHERAKLIOS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Heraklios";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.Bananegame.PlayerModelsBG", "PlayerModelsBG", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("BookHeadMonster", typeof(MRBOOKHEADMONSTER));
ModelReplacementAPI.RegisterSuitModelReplacement("Cyclops", typeof(MRCYCLOPS));
ModelReplacementAPI.RegisterSuitModelReplacement("Warzombie F Pedroso", typeof(MRWARZOMBIEFPEDROSO));
ModelReplacementAPI.RegisterSuitModelReplacement("Whiteclown N Hallin", typeof(MRWHITECLOWNNHALLIN));
ModelReplacementAPI.RegisterSuitModelReplacement("Rogue", typeof(MRROGUE));
ModelReplacementAPI.RegisterSuitModelReplacement("Rogue Matrix", typeof(MRROGUEMATRIX));
ModelReplacementAPI.RegisterSuitModelReplacement("Heraklios", typeof(MRHERAKLIOS));
Harmony val = new Harmony("com.Bananegame.PlayerModelsBG");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Bananegame.PlayerModelsBG is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "PlayerModels_BG";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}