using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using ItemKeepTP.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ItemKeepTP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ItemKeepTP")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ee9fe4cb-e24b-4a8c-a9c5-7e314c5800f5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ItemKeepTP
{
[BepInPlugin("Condog.KeepItem", "LC KeepItemTP", "1.0.0.0")]
public class KeepItem : BaseUnityPlugin
{
private const string modGUID = "Condog.KeepItem";
private const string modName = "LC KeepItemTP";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Condog.KeepItem");
private static KeepItem Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Condog.KeepItem");
mls.LogInfo((object)"The test mod has started");
harmony.PatchAll(typeof(KeepItem));
harmony.PatchAll(typeof(KeepItemPatch));
}
}
}
namespace ItemKeepTP.Patches
{
[HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItems")]
internal class KeepItemPatch
{
[HarmonyPrefix]
private static bool Prefix()
{
return false;
}
}
}