CHANGELOG
1.0.7
- Updated for v50
- Added bee suit
- Added bunny suit
- Suit spawning method rewrote to iterate through the list of unlockables and no longer be hard coded for IDs.
- Lethal Fashion now creates a LethalFashion.cfg file in your BepInEx\config folder. This allows you to select which suits to unlock in both the base game and in suit mods if you know the suit name. -- This also means you can use this mod in future game updates and it should let you spawn new suits without updating the mod, if you know the suit name.
1.0.6
- Added purple suit (ID 24)
1.0.5
- Updated to work on v47 by changing the way the plugin checks who is the host
- Minor bug: Clients may see the suits synced in a different order than the host. Investigating.
1.0.4
- Works with newest update out of the box as far as I can tell, nothing should break. If it breaks, please check the LC Modding Discord and leave a message in the Lethal Fashion thread and I'll look into it.
- Removed debug code so it spams the console logs less
- Added Manual installation notes to this README on where the DLL goes
- Apparently there's issues with my mod when you install with R2Modman but I think it's a folder location issue. Please see manual installation notes.
1.0.3
- Fixed mod page formatting
- Fixed an issue where if you quit a game and then went back into it, it would spawn duplicates of the suits and could push other suits off the rack
- Added more error handling and debugging code to make my life easier
1.0.2
- Fixed the suit disappearing issue.
- Added logic to prevent the suits from spawning multiple times.
- Added logic to handle when the game resets the ship (on loss; when you don't meet the quota and get fired)
- Added logic to unlock existing suits that were spawned and reposition them on the rack
1.0.1
- Fixed the folder structure, should now work with mod installer. Sorry for the mistake!
1.0.0
- Initial version, code reworked from my old bad implementation using a much better method from Mama Llama.