Decompiled source of BathnCompanySuits v1.0.1

BepInEx/plugins/HlScientistModelReplacement.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HlScientistModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2667de5180c050d44e7f4f000531a74131008ad0")]
[assembly: AssemblyProduct("HlScientistModelReplacement")]
[assembly: AssemblyTitle("HlScientistModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HlScientistModelReplacement
{
	public class EinsteinReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "EinsteinHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NerdReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NerdHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LutherReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LutherHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SlickReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SlickHazmat";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BarneyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Barney";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class GordonReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "GordonHev";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("hl.ScientistsReplacements", "HL Science Team", "0.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Einstein", typeof(EinsteinReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luther", typeof(LutherReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Slick", typeof(SlickReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nerd", typeof(NerdReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Gordon", typeof(GordonReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Barney", typeof(BarneyReplacement));
			Harmony val = new Harmony("hl.ScientistsReplacements");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hl.ScientistsReplacements is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "hlscienceteam";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

BepInEx/plugins/LethalFashion.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalFashion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Unlocks all base game suits for free to use immediately.")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5")]
[assembly: AssemblyProduct("LethalFashion")]
[assembly: AssemblyTitle("LethalFashion")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalFashion
{
	[BepInPlugin("LethalFashion", "LethalFashion", "1.0.5")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		private static Harmony harmonyInstance;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalFashion is loaded!");
			InitializeHarmony();
		}

		private void InitializeHarmony()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			if (harmonyInstance == null)
			{
				harmonyInstance = new Harmony("LethalFashion");
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Harmony instance created");
				try
				{
					harmonyInstance.PatchAll(typeof(SuitFashion));
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Patch applied successfully. You are now FASHIONABLE.");
				}
				catch (Exception ex)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)("Error applying patch: " + ex.Message));
				}
			}
		}
	}
	public class SuitFashion
	{
		private static readonly MethodInfo unlockItem;

		private static bool isHost;

		static SuitFashion()
		{
			unlockItem = typeof(StartOfRound).GetMethod("SpawnUnlockable", BindingFlags.Instance | BindingFlags.NonPublic);
			if (unlockItem == null)
			{
				Plugin.Log.LogError((object)"SpawnUnlockable method not found in StartOfRound. Please check game/plugin version.");
			}
			else
			{
				Plugin.Log.LogInfo((object)"SpawnUnlockable method found successfully.");
			}
		}

		public static void SpawnUnlockableDelegate(StartOfRound instance, int ID)
		{
			if (unlockItem == null || instance.SpawnedShipUnlockables.ContainsKey(ID))
			{
				return;
			}
			try
			{
				unlockItem.Invoke(instance, new object[1] { ID });
			}
			catch (Exception ex)
			{
				Plugin.Log.LogError((object)$"Error invoking SpawnUnlockable for ID {ID}: {ex.Message}");
			}
		}

		public static void PositionSuitsOnRack(StartOfRound startOfRoundInstance)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			UnlockableSuit[] array = Object.FindObjectsOfType<UnlockableSuit>();
			for (int i = 0; i < array.Length; i++)
			{
				UnlockableSuit val = array[i];
				AutoParentToShip component = ((Component)val).gameObject.GetComponent<AutoParentToShip>();
				if ((Object)(object)component != (Object)null)
				{
					component.overrideOffset = true;
					component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + startOfRoundInstance.rightmostSuitPosition.forward * 0.18f * (float)i;
					component.rotationOffset = new Vector3(0f, 90f, 0f);
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "Start")]
		[HarmonyPostfix]
		public static void StartOfRoundSuitPatch(StartOfRound __instance)
		{
			isHost = GameNetworkManager.Instance.isHostingGame;
			if (!isHost)
			{
				return;
			}
			int[] array = new int[4] { 1, 2, 3, 24 };
			int[] array2 = array;
			foreach (int num in array2)
			{
				if (num >= 0 && num < __instance.unlockablesList.unlockables.Count)
				{
					UnlockableItem val = __instance.unlockablesList.unlockables[num];
					if (val != null)
					{
						val.alreadyUnlocked = true;
						val.hasBeenUnlockedByPlayer = true;
						val.inStorage = false;
						SpawnUnlockableDelegate(__instance, num);
					}
				}
			}
			PositionSuitsOnRack(__instance);
		}

		[HarmonyPatch(typeof(StartOfRound), "ResetShip")]
		[HarmonyPostfix]
		public static void ResetShipSuitPatch(StartOfRound __instance)
		{
			if (isHost)
			{
				StartOfRoundSuitPatch(__instance);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalFashion";

		public const string PLUGIN_NAME = "LethalFashion";

		public const string PLUGIN_VERSION = "1.0.5";
	}
}