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Decompiled source of BathnCompanySuits v1.0.1
BepInEx/plugins/HlScientistModelReplacement.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("HlScientistModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+2667de5180c050d44e7f4f000531a74131008ad0")] [assembly: AssemblyProduct("HlScientistModelReplacement")] [assembly: AssemblyTitle("HlScientistModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HlScientistModelReplacement { public class EinsteinReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "EinsteinHazmat"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class NerdReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NerdHazmat"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class LutherReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LutherHazmat"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SlickReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SlickHazmat"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class BarneyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Barney"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class GordonReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "GordonHev"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("hl.ScientistsReplacements", "HL Science Team", "0.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Einstein", typeof(EinsteinReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Luther", typeof(LutherReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Slick", typeof(SlickReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Nerd", typeof(NerdReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Gordon", typeof(GordonReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Barney", typeof(BarneyReplacement)); Harmony val = new Harmony("hl.ScientistsReplacements"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin hl.ScientistsReplacements is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "hlscienceteam"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/LethalFashion.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalFashion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Unlocks all base game suits for free to use immediately.")] [assembly: AssemblyFileVersion("1.0.5.0")] [assembly: AssemblyInformationalVersion("1.0.5")] [assembly: AssemblyProduct("LethalFashion")] [assembly: AssemblyTitle("LethalFashion")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalFashion { [BepInPlugin("LethalFashion", "LethalFashion", "1.0.5")] public class Plugin : BaseUnityPlugin { public static ManualLogSource Log; private static Harmony harmonyInstance; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalFashion is loaded!"); InitializeHarmony(); } private void InitializeHarmony() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown if (harmonyInstance == null) { harmonyInstance = new Harmony("LethalFashion"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Harmony instance created"); try { harmonyInstance.PatchAll(typeof(SuitFashion)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Patch applied successfully. You are now FASHIONABLE."); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Error applying patch: " + ex.Message)); } } } } public class SuitFashion { private static readonly MethodInfo unlockItem; private static bool isHost; static SuitFashion() { unlockItem = typeof(StartOfRound).GetMethod("SpawnUnlockable", BindingFlags.Instance | BindingFlags.NonPublic); if (unlockItem == null) { Plugin.Log.LogError((object)"SpawnUnlockable method not found in StartOfRound. Please check game/plugin version."); } else { Plugin.Log.LogInfo((object)"SpawnUnlockable method found successfully."); } } public static void SpawnUnlockableDelegate(StartOfRound instance, int ID) { if (unlockItem == null || instance.SpawnedShipUnlockables.ContainsKey(ID)) { return; } try { unlockItem.Invoke(instance, new object[1] { ID }); } catch (Exception ex) { Plugin.Log.LogError((object)$"Error invoking SpawnUnlockable for ID {ID}: {ex.Message}"); } } public static void PositionSuitsOnRack(StartOfRound startOfRoundInstance) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) UnlockableSuit[] array = Object.FindObjectsOfType<UnlockableSuit>(); for (int i = 0; i < array.Length; i++) { UnlockableSuit val = array[i]; AutoParentToShip component = ((Component)val).gameObject.GetComponent<AutoParentToShip>(); if ((Object)(object)component != (Object)null) { component.overrideOffset = true; component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + startOfRoundInstance.rightmostSuitPosition.forward * 0.18f * (float)i; component.rotationOffset = new Vector3(0f, 90f, 0f); } } } [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyPostfix] public static void StartOfRoundSuitPatch(StartOfRound __instance) { isHost = GameNetworkManager.Instance.isHostingGame; if (!isHost) { return; } int[] array = new int[4] { 1, 2, 3, 24 }; int[] array2 = array; foreach (int num in array2) { if (num >= 0 && num < __instance.unlockablesList.unlockables.Count) { UnlockableItem val = __instance.unlockablesList.unlockables[num]; if (val != null) { val.alreadyUnlocked = true; val.hasBeenUnlockedByPlayer = true; val.inStorage = false; SpawnUnlockableDelegate(__instance, num); } } } PositionSuitsOnRack(__instance); } [HarmonyPatch(typeof(StartOfRound), "ResetShip")] [HarmonyPostfix] public static void ResetShipSuitPatch(StartOfRound __instance) { if (isHost) { StartOfRoundSuitPatch(__instance); } } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalFashion"; public const string PLUGIN_NAME = "LethalFashion"; public const string PLUGIN_VERSION = "1.0.5"; } }