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Decompiled source of PeterSpringerSFX v1.0.5
BepInEx/plugins/PeterCoil/Peter.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LC_API.BundleAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Peter")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c25405c516fddcff690faa70c67b9176ec8d70ca")] [assembly: AssemblyProduct("Peter")] [assembly: AssemblyTitle("Peter")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Peter { [BepInPlugin("Peter", "Peter", "1.0.0")] public class Plugin : BaseUnityPlugin { public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("Peter"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"peter loaded."); } } public static class PluginInfo { public const string PLUGIN_GUID = "Peter"; public const string PLUGIN_NAME = "Peter"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Peter.Patches { [HarmonyPatch] internal class EnemyTypes { [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void SummonPeter(RoundManager __instance) { //IL_01df: Unknown result type (might be due to invalid IL or missing references) foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if ((Object)(object)enemy.enemyType != (Object)null && enemy.enemyType.enemyName == "Spring") { SpringManAI component = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>(); if (!((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel") != (Object)null) || !((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body") != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null)) { break; } component.springNoises = (AudioClip[])(object)new AudioClip[1] { BundleLoader.GetLoadedAsset<AudioClip>("assets/peter/peter-hehehe.mp3") }; Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>()); GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/peter/default.prefab")); Debug.Log((object)"SPAWNED PETER AEAEAEE"); val.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); val.transform.localPosition = new Vector3(0f, 2.2f, 0f); } } } } }