
CHANGELOG
-1.0.3 - fixes and QOL
-changed the forking path tile to not have a diagonal doorway. this would normally cause severe issues, but somehow, it only impacted culling with cull factory.
I have zero clue how the interior didn't explode. its just built different ig.
-added primitive mapping to every tile for the ships screen. now you will be able to track your friends! It should suffice.
-fixed a bug where enemies couldn't navigate the parallel mine tile
-fixed scrap spawning inside the waterfall hopefully
-fixed some objects not having tags. thank you stinkboy.
-1.0.2 - minor change
-replaced rickety bridge with wooden bridge in the main branch tile as it may fix an error
-1.0.1 - fixes
-fixed changelog errors
-1.0.0 - Initial release
-Released interio YAHOUEEYU