Mods that depend on BepInExPack
Adds a simple way to play intermittent sounds on a custom level or interior.
Last updated: a year ago
Sub to unwantedSoul on yt https://www.youtube.com/channel/UCRX5nUYXmO0vUxNQVcfgt1A
Mods
Libraries
Audio
BepInEx
Client-side
Server-side
Equipment
Items
Monsters
Asset Replacements
Boombox Music
Last updated: 2 years ago
An API for logging and log formatting
Last updated: 2 years ago
A preload patcher that injects *blank* Unity Event methods, or really any method name, onto mod-requested objects for use with typical MonoMod patching.
Last updated: 2 years ago
Small library to add mod developers to the game's credits
Last updated: 2 years ago
C# API plugin for Lethal Company
Last updated: 2 years ago
A library some of my mods depend on.
Last updated: 2 years ago
A small library for audible distance determination.
Last updated: 2 years ago
Common library with shared code for my mods
Last updated: 3 months ago
This is a mod that ports Brigadier.NET to Lethal Company.
Last updated: 3 months ago
Please refer to README
Last updated: 3 months ago
BepInEx Transpiler Tools
Last updated: 3 months ago
A compilation of utils specific to Lethal Company
Last updated: 5 months ago
Pour mes modpacks, dépend de Emblem par Darkbrewery
Last updated: 12 months ago
Adds Zibra's Smoke, fire and Liquid to the game! THIS IS AN API
Last updated: a year ago
Adds Twitch power couple and voriety streamers RadiumDesu + Sethadocious to Lethal company as the Bracken and Dog. Includes their genuine voices! https://twitch.tv/sethadocious and https://twitch.tv/radiumdesu
Last updated: a year ago
Basic wrapper around HotKeyIt's AHKDLL (aka AutoHotkey_H) for .Net Projects.
Last updated: 2 years ago
An adjustment for me and my friends, do not download
Last updated: 2 years ago
Another library for Lethal Company for my own personal selfish use.
Last updated: 2 years ago
A preload patcher that injects virtual NetworkBehaviour methods on all sub-classes.
Last updated: 2 years ago
API that allows sending messages inside Unity games that use Netcode for GameObjects without having to create Prefabs with NetworkObjects.
Last updated: 2 years ago