Decompiled source of ForceQuit v1.0.0

BepInEx/plugins/Bertogim-ForceQuit/ForceQuit.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ForceQuit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForceQuit")]
[assembly: AssemblyTitle("ForceQuit")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.Bertogim.ForceQuit", "Force Quit", "1.0.0")]
[BepInProcess("Lethal Company.exe")]
public class ForceQuitMod : BaseUnityPlugin
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static UnityAction <>9__2_0;

		internal void <PatchQuitButton>b__2_0()
		{
			Debug.Log((object)" [ForceQuit] Force quit triggered from main menu.");
			Process.GetCurrentProcess().Kill();
		}
	}

	private readonly Harmony _harmony = new Harmony("com.user.lethalcompany.forcequit");

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Force Quit Mod loaded!");
		_harmony.PatchAll(typeof(ForceQuitMod));
	}

	[HarmonyPatch(typeof(MenuManager), "Awake")]
	[HarmonyPostfix]
	public static void PatchQuitButton(ref MenuManager __instance)
	{
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Expected O, but got Unknown
		if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.versionNumberText == (Object)null)
		{
			return;
		}
		Canvas componentInParent = ((Component)__instance.versionNumberText).GetComponentInParent<Canvas>();
		if ((Object)(object)componentInParent == (Object)null)
		{
			return;
		}
		Button val = null;
		TextMeshProUGUI[] componentsInChildren = ((Component)componentInParent).GetComponentsInChildren<TextMeshProUGUI>();
		TextMeshProUGUI[] array = componentsInChildren;
		foreach (TextMeshProUGUI val2 in array)
		{
			if (((TMP_Text)val2).text.Contains("Quit") && !((TMP_Text)val2).text.Contains("Quit to Desktop"))
			{
				val = ((Component)val2).GetComponentInParent<Button>();
				if ((Object)(object)val != (Object)null)
				{
					break;
				}
			}
		}
		if ((Object)(object)val != (Object)null)
		{
			Debug.Log((object)" [ForceQuit] Quit button found.");
			((UnityEventBase)val.onClick).RemoveAllListeners();
			ButtonClickedEvent onClick = val.onClick;
			object obj = <>c.<>9__2_0;
			if (obj == null)
			{
				UnityAction val3 = delegate
				{
					Debug.Log((object)" [ForceQuit] Force quit triggered from main menu.");
					Process.GetCurrentProcess().Kill();
				};
				<>c.<>9__2_0 = val3;
				obj = (object)val3;
			}
			((UnityEvent)onClick).AddListener((UnityAction)obj);
		}
		else
		{
			Debug.LogWarning((object)" [ForceQuit] Force quit triggered from main menu.");
		}
	}
}