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Decompiled source of ForceQuit v1.0.0
BepInEx/plugins/Bertogim-ForceQuit/ForceQuit.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("ForceQuit")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ForceQuit")] [assembly: AssemblyTitle("ForceQuit")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.Bertogim.ForceQuit", "Force Quit", "1.0.0")] [BepInProcess("Lethal Company.exe")] public class ForceQuitMod : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__2_0; internal void <PatchQuitButton>b__2_0() { Debug.Log((object)" [ForceQuit] Force quit triggered from main menu."); Process.GetCurrentProcess().Kill(); } } private readonly Harmony _harmony = new Harmony("com.user.lethalcompany.forcequit"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Force Quit Mod loaded!"); _harmony.PatchAll(typeof(ForceQuitMod)); } [HarmonyPatch(typeof(MenuManager), "Awake")] [HarmonyPostfix] public static void PatchQuitButton(ref MenuManager __instance) { //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.versionNumberText == (Object)null) { return; } Canvas componentInParent = ((Component)__instance.versionNumberText).GetComponentInParent<Canvas>(); if ((Object)(object)componentInParent == (Object)null) { return; } Button val = null; TextMeshProUGUI[] componentsInChildren = ((Component)componentInParent).GetComponentsInChildren<TextMeshProUGUI>(); TextMeshProUGUI[] array = componentsInChildren; foreach (TextMeshProUGUI val2 in array) { if (((TMP_Text)val2).text.Contains("Quit") && !((TMP_Text)val2).text.Contains("Quit to Desktop")) { val = ((Component)val2).GetComponentInParent<Button>(); if ((Object)(object)val != (Object)null) { break; } } } if ((Object)(object)val != (Object)null) { Debug.Log((object)" [ForceQuit] Quit button found."); ((UnityEventBase)val.onClick).RemoveAllListeners(); ButtonClickedEvent onClick = val.onClick; object obj = <>c.<>9__2_0; if (obj == null) { UnityAction val3 = delegate { Debug.Log((object)" [ForceQuit] Force quit triggered from main menu."); Process.GetCurrentProcess().Kill(); }; <>c.<>9__2_0 = val3; obj = (object)val3; } ((UnityEvent)onClick).AddListener((UnityAction)obj); } else { Debug.LogWarning((object)" [ForceQuit] Force quit triggered from main menu."); } } }