using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HighPitchCompany.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HighPitchCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HighPitchCompany")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("80a9675f-666e-437c-b84a-5e2f456148be")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HighPitchCompany
{
[BepInPlugin("Ashay.HighPitchCompany", "High Pitch Company", "1.0.1")]
public class HighPitchCompany : BaseUnityPlugin
{
private const string modGUID = "Ashay.HighPitchCompany";
private const string modName = "High Pitch Company";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Ashay.HighPitchCompany");
private static HighPitchCompany Instance;
internal ManualLogSource manualLogSource;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
manualLogSource = Logger.CreateLogSource("Ashay.HighPitchCompany");
manualLogSource.LogInfo((object)"High Pitch Company Loaded");
harmony.PatchAll(typeof(HighPitchCompany));
harmony.PatchAll(typeof(SoundManagerPatch));
}
}
}
namespace HighPitchCompany.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void playerControllerBPatch(PlayerControllerB playerControllerB)
{
SoundManager.Instance.playerVoicePitchTargets[playerControllerB.playerClientId] = 3f;
}
}
[HarmonyPatch(typeof(SoundManager))]
internal class SoundManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void highPitchPatch(ref float[] ___playerVoicePitchTargets, ref float[] ___playerVoicePitches)
{
___playerVoicePitches = new float[4] { 3f, 3f, 3f, 3f };
___playerVoicePitchTargets = new float[4] { 3f, 3f, 3f, 3f };
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("UpdatePlayerVoiceEffects")]
[HarmonyPostfix]
private static void updatePlayerVoiceEffectsPatch(PlayerControllerB playerControllerB)
{
SoundManager.Instance.playerVoicePitchTargets[playerControllerB.playerClientId] = 3f;
SoundManager.Instance.SetPlayerPitch(3f, (int)playerControllerB.playerClientId);
}
}
}