using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoFriendlyFire")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Disables the ability for teammates to damage each-other.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3dd114ce725e4bf8b6c1674e7a23d5326e84fcd7")]
[assembly: AssemblyProduct("NoFriendlyFire")]
[assembly: AssemblyTitle("NoFriendlyFire")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoFriendlyFire
{
[BepInPlugin("NoFriendlyFire", "NoFriendlyFire", "1.0.0")]
public class NoFriendlyFire : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("NoFriendlyFire");
public static ManualLogSource LoggerInstance { get; private set; }
private void Awake()
{
LoggerInstance = ((BaseUnityPlugin)this).Logger;
LoggerInstance.LogInfo((object)"Plugin NoFriendlyFire loaded successfully.");
_harmony.PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoFriendlyFire";
public const string PLUGIN_NAME = "NoFriendlyFire";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoFriendlyFire.Patches
{
[HarmonyPatch]
internal class NoFriendlyFireDamagePatch
{
[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientServerRpc")]
[HarmonyPrefix]
public static void DamagePlayerFromOtherClientServerRpc(ref int damageAmount, Vector3 hitDirection, int playerWhoHit)
{
NoFriendlyFire.LoggerInstance.LogDebug((object)$"Player{playerWhoHit} attempted to friendly fire, setting damage amount to 0.");
damageAmount = 0;
}
}
}