Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoFriendlyFire v1.0.0
NoFriendlyFire.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("NoFriendlyFire")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Disables the ability for teammates to damage each-other.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3dd114ce725e4bf8b6c1674e7a23d5326e84fcd7")] [assembly: AssemblyProduct("NoFriendlyFire")] [assembly: AssemblyTitle("NoFriendlyFire")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFriendlyFire { [BepInPlugin("NoFriendlyFire", "NoFriendlyFire", "1.0.0")] public class NoFriendlyFire : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("NoFriendlyFire"); public static ManualLogSource LoggerInstance { get; private set; } private void Awake() { LoggerInstance = ((BaseUnityPlugin)this).Logger; LoggerInstance.LogInfo((object)"Plugin NoFriendlyFire loaded successfully."); _harmony.PatchAll(); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoFriendlyFire"; public const string PLUGIN_NAME = "NoFriendlyFire"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NoFriendlyFire.Patches { [HarmonyPatch] internal class NoFriendlyFireDamagePatch { [HarmonyPatch(typeof(PlayerControllerB), "DamagePlayerFromOtherClientServerRpc")] [HarmonyPrefix] public static void DamagePlayerFromOtherClientServerRpc(ref int damageAmount, Vector3 hitDirection, int playerWhoHit) { NoFriendlyFire.LoggerInstance.LogDebug((object)$"Player{playerWhoHit} attempted to friendly fire, setting damage amount to 0."); damageAmount = 0; } } }