Lethal Company
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Latest version
1.0.0
Last Updated
First Uploaded
Downloads
88
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0
Size
9KB
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Deprecated

Required mods (44)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Allows you to spectate enemies when dead.
Version:2.7.0
A mod to allow players to join after the game starts.
Version:1.0.18
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Compatibility mod for custom enemy skins.
Version:1.4.6
Makes the jesters cranking a Free Bird intro and its scream the Free Bird guitar solo. Check README for more information and versions.
Version:2.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
Unlocks all of the base game suits immediately for free.
Version:1.0.7
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Version:5.4.2117
Audio and MIDI library for .NET
Version:2.2.2
API to simplify model replacement
Version:2.4.12
Increase the scrap value for planets with weather!
Version:1.0.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.2
Adds over 250 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.2.14
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Version:1.1.2
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
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