Decompiled source of Haunted Harpist v1.3.18

Haunted Harpist/LethalCompanyHarpGhost.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyHarpGhost.BagpipesGhost;
using LethalCompanyHarpGhost.EnforcerGhost;
using LethalCompanyHarpGhost.HarpGhost;
using LethalCompanyHarpGhost.Items;
using LethalCompanyHarpGhost.NetcodePatcher;
using LethalLib;
using LethalLib.Modules;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("LethalLib")]
[assembly: AssemblyCompany("Louis")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Lethal Company Haunted Harpist Mod")]
[assembly: AssemblyFileVersion("1.3.18.0")]
[assembly: AssemblyInformationalVersion("1.3.18+3d3c1843ea6a53ae3726a324c1b6f53f8b1e9bbb")]
[assembly: AssemblyProduct("LethalCompanyHarpGhost")]
[assembly: AssemblyTitle("LethalCompanyHarpGhost")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.18.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyHarpGhost
{
	internal class CachedValue<T>
	{
		private readonly NullableObject<T> _cachedValue = new NullableObject<T>();

		private readonly Func<T> _computeValueFunction;

		internal T Value
		{
			get
			{
				if (!_cachedValue.IsNotNull)
				{
					_cachedValue.Value = _computeValueFunction();
				}
				return _cachedValue.Value;
			}
		}

		internal CachedValue(Func<T> computeValueFunction, bool eager = false)
		{
			_computeValueFunction = computeValueFunction ?? throw new ArgumentNullException("computeValueFunction");
			if (eager)
			{
				_cachedValue.Value = _computeValueFunction();
			}
		}

		internal void Reset()
		{
			_cachedValue.Value = default(T);
		}
	}
	internal static class GhostUtils
	{
		internal enum PathStatus
		{
			Invalid,
			ValidButInLos,
			Valid,
			Unknown
		}

		internal static void AssignCorrectAINodesType(EnemyAI enemyAI)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)enemyAI).transform.position;
			Vector3 val = Vector3.positiveInfinity;
			Vector3 val2 = Vector3.positiveInfinity;
			GameObject[] array = GameObject.FindGameObjectsWithTag("AINode");
			GameObject[] array2 = GameObject.FindGameObjectsWithTag("OutsideAINode");
			IEnumerable<Vector3> enumerable = FindInsideAINodePositions(array);
			Vector3 val3;
			foreach (Vector3 item in FindOutsideAINodePositions(array2))
			{
				val3 = item - position;
				float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude;
				val3 = val - position;
				if (sqrMagnitude < ((Vector3)(ref val3)).sqrMagnitude)
				{
					val = item;
				}
			}
			foreach (Vector3 item2 in enumerable)
			{
				val3 = item2 - position;
				float sqrMagnitude2 = ((Vector3)(ref val3)).sqrMagnitude;
				val3 = val2 - position;
				if (sqrMagnitude2 < ((Vector3)(ref val3)).sqrMagnitude)
				{
					val2 = item2;
				}
			}
			val3 = val - position;
			float sqrMagnitude3 = ((Vector3)(ref val3)).sqrMagnitude;
			val3 = val2 - position;
			enemyAI.allAINodes = ((sqrMagnitude3 < ((Vector3)(ref val3)).sqrMagnitude) ? array2 : array);
		}

		internal static IEnumerable<Vector3> FindOutsideAINodePositions(GameObject[] outsideAINodes = null)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			if (outsideAINodes == null)
			{
				outsideAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
			}
			Vector3[] array = (Vector3[])(object)new Vector3[outsideAINodes.Length];
			for (int i = 0; i < outsideAINodes.Length; i++)
			{
				array[i] = outsideAINodes[i].transform.position;
			}
			return array;
		}

		internal static IEnumerable<Vector3> FindInsideAINodePositions(GameObject[] insideAINodes = null)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			if (insideAINodes == null)
			{
				insideAINodes = GameObject.FindGameObjectsWithTag("AINode");
			}
			Vector3[] array = (Vector3[])(object)new Vector3[insideAINodes.Length];
			for (int i = 0; i < insideAINodes.Length; i++)
			{
				array[i] = insideAINodes[i].transform.position;
			}
			return array;
		}

		internal static void ChangeNetworkVar<T>(NetworkVariable<T> networkVariable, T newValue) where T : IEquatable<T>
		{
			if (!EqualityComparer<T>.Default.Equals(networkVariable.Value, newValue))
			{
				networkVariable.Value = newValue;
			}
		}

		internal static bool IsPlayerTargetable(PlayerControllerB player)
		{
			if ((Object)(object)player == (Object)null)
			{
				return false;
			}
			if (!player.isPlayerDead && player.isPlayerControlled && !player.isInHangarShipRoom)
			{
				return !((double)player.sinkingValue >= 0.7300000190734863);
			}
			return false;
		}
	}
	internal class NullableObject<T>
	{
		private T _value;

		internal bool IsNotNull { get; private set; }

		internal T Value
		{
			get
			{
				return _value;
			}
			set
			{
				_value = value;
				IsNotNull = !EqualityComparer<T>.Default.Equals(_value, default(T));
			}
		}

		internal NullableObject(T value = default(T))
		{
			Value = value;
		}
	}
	[BepInPlugin("LethalCompanyHarpGhost", "LethalCompanyHarpGhost", "1.3.18")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class HarpGhostPlugin : BaseUnityPlugin
	{
		public const string ModGuid = "LCM_HauntedHarpist|1.3.18";

		private const string ModName = "Lethal Company Haunted Harpist Mod";

		private const string ModVersion = "1.3.18";

		private readonly Harmony _harmony = new Harmony("LCM_HauntedHarpist|1.3.18");

		private static readonly ManualLogSource Mls = Logger.CreateLogSource("LCM_HauntedHarpist|1.3.18");

		private static HarpGhostPlugin _instance;

		private static readonly Dictionary<string, List<AudioClip>> InstrumentAudioClips = new Dictionary<string, List<AudioClip>>();

		private static EnemyType _harpGhostEnemyType;

		private static EnemyType _bagpipesGhostEnemyType;

		internal static EnemyType EnforcerGhostEnemyType;

		public static Item HarpItem;

		public static Item BagpipesItem;

		private static Item TubaItem;

		private static Item _plushieItem;

		public static GameObject ShotgunPrefab;

		public static RuntimeAnimatorController CustomShotgunAnimator;

		public static HarpGhostConfig HarpGhostConfig { get; internal set; }

		public static BagpipeGhostConfig BagpipeGhostConfig { get; internal set; }

		public static EnforcerGhostConfig EnforcerGhostConfig { get; internal set; }

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
			}
			if (LobbyCompatibilityChecker.Enabled)
			{
				LobbyCompatibilityChecker.Init();
			}
			InitializeNetworkStuff();
			Assets.PopulateAssetsFromFile();
			if ((Object)(object)Assets.MainAssetBundle == (Object)null)
			{
				Mls.LogError((object)"MainAssetBundle is null");
				return;
			}
			_harmony.PatchAll();
			HarpGhostConfig = new HarpGhostConfig(((BaseUnityPlugin)this).Config);
			BagpipeGhostConfig = new BagpipeGhostConfig(((BaseUnityPlugin)this).Config);
			EnforcerGhostConfig = new EnforcerGhostConfig(((BaseUnityPlugin)this).Config);
			SetupHarpGhost();
			SetupBagpipesGhost();
			SetupEnforcerGhost();
			SetupHarp();
			SetupBagpipes();
			SetupPlushie();
			_harmony.PatchAll();
			_harmony.PatchAll(typeof(HarpGhostPlugin));
			Mls.LogInfo((object)"Plugin Lethal Company Haunted Harpist Mod is loaded!");
		}

		private void SetupHarpGhost()
		{
			_harpGhostEnemyType = Assets.MainAssetBundle.LoadAsset<EnemyType>("HarpGhost");
			_harpGhostEnemyType.canDie = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostIsKillable.Value;
			_harpGhostEnemyType.PowerLevel = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostPowerLevel.Value;
			_harpGhostEnemyType.canBeStunned = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostIsStunnable.Value;
			_harpGhostEnemyType.MaxCount = SyncedInstance<HarpGhostConfig>.Instance.MaxAmountOfHarpGhosts.Value;
			_harpGhostEnemyType.stunTimeMultiplier = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostStunTimeMultiplier.Value;
			_harpGhostEnemyType.stunGameDifficultyMultiplier = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostStunGameDifficultyMultiplier.Value;
			_harpGhostEnemyType.canSeeThroughFog = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostCanSeeThroughFog.Value;
			TerminalNode terminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("HarpGhostTN");
			TerminalKeyword terminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("HarpGhostTK");
			NetworkPrefabs.RegisterNetworkPrefab(_harpGhostEnemyType.enemyPrefab);
			Utilities.FixMixerGroups(_harpGhostEnemyType.enemyPrefab);
			RegisterEnemyWithConfig(SyncedInstance<HarpGhostConfig>.Instance.HarpGhostEnabled.Value, SyncedInstance<HarpGhostConfig>.Instance.HarpGhostSpawnRarity.Value, _harpGhostEnemyType, terminalNode, terminalKeyword);
		}

		private void SetupBagpipesGhost()
		{
			_bagpipesGhostEnemyType = Assets.MainAssetBundle.LoadAsset<EnemyType>("BagpipesGhost");
			_bagpipesGhostEnemyType.canDie = SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostIsKillable.Value;
			_bagpipesGhostEnemyType.PowerLevel = SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostPowerLevel.Value;
			_bagpipesGhostEnemyType.canBeStunned = SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostIsStunnable.Value;
			_bagpipesGhostEnemyType.MaxCount = SyncedInstance<BagpipeGhostConfig>.Instance.MaxAmountOfBagpipeGhosts.Value;
			_bagpipesGhostEnemyType.stunTimeMultiplier = SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostStunTimeMultiplier.Value;
			_bagpipesGhostEnemyType.stunGameDifficultyMultiplier = SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostStunGameDifficultyMultiplier.Value;
			TerminalNode terminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("BagpipeGhostTN");
			TerminalKeyword terminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("BagpipeGhostTK");
			NetworkPrefabs.RegisterNetworkPrefab(_bagpipesGhostEnemyType.enemyPrefab);
			Utilities.FixMixerGroups(_bagpipesGhostEnemyType.enemyPrefab);
			RegisterEnemyWithConfig(SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostEnabled.Value, SyncedInstance<BagpipeGhostConfig>.Instance.BagpipeGhostSpawnRarity.Value, _bagpipesGhostEnemyType, terminalNode, terminalKeyword);
		}

		private void SetupEnforcerGhost()
		{
			EnforcerGhostEnemyType = Assets.MainAssetBundle.LoadAsset<EnemyType>("EnforcerGhost");
			EnforcerGhostEnemyType.canDie = SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostIsKillable.Value;
			EnforcerGhostEnemyType.PowerLevel = SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostPowerLevel.Value;
			EnforcerGhostEnemyType.canBeStunned = SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostIsStunnable.Value;
			EnforcerGhostEnemyType.MaxCount = SyncedInstance<EnforcerGhostConfig>.Instance.MaxAmountOfEnforcerGhosts.Value;
			EnforcerGhostEnemyType.stunTimeMultiplier = SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostStunTimeMultiplier.Value;
			EnforcerGhostEnemyType.stunGameDifficultyMultiplier = SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostStunGameDifficultyMultiplier.Value;
			TerminalNode terminalNode = Assets.MainAssetBundle.LoadAsset<TerminalNode>("EnforcerGhostTN");
			TerminalKeyword terminalKeyword = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("EnforcerGhostTK");
			NetworkPrefabs.RegisterNetworkPrefab(EnforcerGhostEnemyType.enemyPrefab);
			Utilities.FixMixerGroups(EnforcerGhostEnemyType.enemyPrefab);
			RegisterEnemyWithConfig(SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostEnabled.Value, SyncedInstance<EnforcerGhostConfig>.Instance.EnforcerGhostSpawnRarity.Value, EnforcerGhostEnemyType, terminalNode, terminalKeyword);
			CustomShotgunAnimator = Assets.MainAssetBundle.LoadAsset<RuntimeAnimatorController>("AnimatorShotgun");
			if ((Object)(object)CustomShotgunAnimator == (Object)null)
			{
				Mls.LogError((object)"custom shotgun animator is null");
			}
		}

		private void SetupHarp()
		{
			HarpItem = Assets.MainAssetBundle.LoadAsset<Item>("HarpItemData");
			if ((Object)(object)HarpItem == (Object)null)
			{
				Mls.LogError((object)"Failed to load HarpItemData from AssetBundle.");
				return;
			}
			NetworkPrefabs.RegisterNetworkPrefab(HarpItem.spawnPrefab);
			Utilities.FixMixerGroups(HarpItem.spawnPrefab);
			AudioClip[] instrumentAudioClips = HarpItem.spawnPrefab.GetComponent<InstrumentBehaviour>().instrumentAudioClips;
			List<string> list = new List<string>();
			list.AddRange(instrumentAudioClips.Select((AudioClip curAudioClip) => ((Object)curAudioClip).name));
			LoadInstrumentAudioClipsAsync(HarpItem.itemName, list);
			Items.RegisterScrap(HarpItem, 0, (LevelTypes)(-1));
		}

		private void SetupBagpipes()
		{
			BagpipesItem = Assets.MainAssetBundle.LoadAsset<Item>("BagpipesItemData");
			if ((Object)(object)BagpipesItem == (Object)null)
			{
				Mls.LogError((object)"Failed to load BagpipesItemData from AssetBundle");
				return;
			}
			NetworkPrefabs.RegisterNetworkPrefab(BagpipesItem.spawnPrefab);
			Utilities.FixMixerGroups(BagpipesItem.spawnPrefab);
			AudioClip[] instrumentAudioClips = BagpipesItem.spawnPrefab.GetComponent<InstrumentBehaviour>().instrumentAudioClips;
			List<string> list = new List<string>();
			list.AddRange(instrumentAudioClips.Select((AudioClip curAudioClip) => ((Object)curAudioClip).name));
			LoadInstrumentAudioClipsAsync(BagpipesItem.itemName, list);
			Items.RegisterScrap(BagpipesItem, 0, (LevelTypes)(-1));
		}

		private static void SetupTuba()
		{
			TubaItem = Assets.MainAssetBundle.LoadAsset<Item>("TubaItemData");
			if ((Object)(object)TubaItem == (Object)null)
			{
				Mls.LogError((object)"Failed to load TubaItemData from AssetBundle");
				return;
			}
			NetworkPrefabs.RegisterNetworkPrefab(TubaItem.spawnPrefab);
			Utilities.FixMixerGroups(TubaItem.spawnPrefab);
			Items.RegisterScrap(TubaItem, 0, (LevelTypes)(-1));
		}

		private static void SetupPlushie()
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			_plushieItem = Assets.MainAssetBundle.LoadAsset<Item>("GhostPlushieItemData");
			if ((Object)(object)_plushieItem == (Object)null)
			{
				Mls.LogError((object)"Failed to load GhostPlushieItemData from AssetBundle");
				return;
			}
			_plushieItem.minValue = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Instance.PlushieMinValue.Value, 0, int.MaxValue);
			_plushieItem.maxValue = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Instance.PlushieMaxValue.Value, 0, int.MaxValue);
			NetworkPrefabs.RegisterNetworkPrefab(_plushieItem.spawnPrefab);
			Utilities.FixMixerGroups(_plushieItem.spawnPrefab);
			Items.RegisterScrap(_plushieItem, Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Instance.PlushieSpawnRate.Value, 0, int.MaxValue), SyncedInstance<HarpGhostConfig>.Instance.PlushieSpawnLevel.Value);
		}

		[HarmonyPatch(typeof(Terminal), "Start")]
		[HarmonyPostfix]
		private static void GetShotgunPrefab()
		{
			using IEnumerator<Item> enumerator = StartOfRound.Instance.allItemsList.itemsList.Where((Item item) => ((Object)item).name.ToLower() == "shotgun").GetEnumerator();
			if (enumerator.MoveNext())
			{
				ShotgunPrefab = enumerator.Current.spawnPrefab;
			}
		}

		private void LoadInstrumentAudioClipsAsync(string instrumentName, List<string> audioClipNames)
		{
			foreach (string audioClipName in audioClipNames)
			{
				((MonoBehaviour)this).StartCoroutine(Assets.LoadAudioClipAsync(audioClipName, delegate(AudioClip clip)
				{
					if (!InstrumentAudioClips.ContainsKey(instrumentName))
					{
						InstrumentAudioClips[instrumentName] = new List<AudioClip>();
					}
					InstrumentAudioClips[instrumentName].Add(clip);
					Mls.LogDebug((object)(instrumentName + " audio clip '" + audioClipName + "' loaded asynchronously"));
				}));
			}
		}

		public static AudioClip GetInstrumentAudioClip(string instrumentName, int index)
		{
			if (InstrumentAudioClips.ContainsKey(instrumentName) && index < InstrumentAudioClips[instrumentName].Count)
			{
				return InstrumentAudioClips[instrumentName][index];
			}
			return null;
		}

		private static void RegisterEnemyWithConfig(bool enemyEnabled, string configMoonRarity, EnemyType enemy, TerminalNode terminalNode, TerminalKeyword terminalKeyword)
		{
			if (enemyEnabled)
			{
				var (dictionary, dictionary2) = ConfigParsing(configMoonRarity);
				Enemies.RegisterEnemy(enemy, dictionary, dictionary2, terminalNode, terminalKeyword);
			}
			else
			{
				Enemies.RegisterEnemy(enemy, 0, (LevelTypes)(-1), terminalNode, terminalKeyword);
			}
		}

		private static (Dictionary<LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) ConfigParsing(string configMoonRarity)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
			foreach (string item in from s in configMoonRarity.Split(',')
				select s.Trim())
			{
				string[] array = item.Split(':');
				if (array.Length != 2)
				{
					continue;
				}
				string text = array[0];
				if (int.TryParse(array[1], out var result))
				{
					if (Enum.TryParse<LevelTypes>(text, ignoreCase: true, out LevelTypes result2))
					{
						dictionary[result2] = result;
					}
					else if (Enum.TryParse<LevelTypes>(text + "Level", ignoreCase: true, out result2))
					{
						dictionary[result2] = result;
					}
					else
					{
						dictionary2[text] = result;
					}
				}
			}
			return (dictionary, dictionary2);
		}

		private static void InitializeNetworkStuff()
		{
			IEnumerable<Type> enumerable;
			try
			{
				enumerable = Assembly.GetExecutingAssembly().GetTypes();
			}
			catch (ReflectionTypeLoadException ex)
			{
				enumerable = ex.Types.Where((Type t) => t != null);
			}
			foreach (Type item in enumerable)
			{
				MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				foreach (MethodInfo methodInfo in methods)
				{
					if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	[Serializable]
	public class SyncedInstance<T>
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static HandleNamedMessageDelegate <0>__OnRequestSync;

			public static HandleNamedMessageDelegate <1>__OnReceiveSync;
		}

		[NonSerialized]
		protected static int IntSize = 4;

		internal static CustomMessagingManager MessageManager => NetworkManager.Singleton.CustomMessagingManager;

		internal static bool IsClient => NetworkManager.Singleton.IsClient;

		internal static bool IsHost => NetworkManager.Singleton.IsHost;

		public static T Default { get; private set; }

		public static T Instance { get; private set; }

		public static bool Synced { get; internal set; }

		protected void InitInstance(T instance)
		{
			Default = instance;
			Instance = instance;
			IntSize = 4;
		}

		private static void RequestSync()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			if (!IsClient)
			{
				return;
			}
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(IntSize, (Allocator)2, -1);
			try
			{
				MessageManager.SendNamedMessage("LCM_HauntedHarpist|1.3.18_OnRequestConfigSync", 0uL, val, (NetworkDelivery)3);
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		private static void OnRequestSync(ulong clientId, FastBufferReader _)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!IsHost)
			{
				return;
			}
			Debug.Log((object)$"Config sync request received from client: {clientId}");
			byte[] array = SerializeToBytes(Instance);
			int num = array.Length;
			FastBufferWriter val = default(FastBufferWriter);
			((FastBufferWriter)(ref val))..ctor(num + IntSize, (Allocator)2, -1);
			try
			{
				((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref num, default(ForPrimitives));
				((FastBufferWriter)(ref val)).WriteBytesSafe(array, -1, 0);
				MessageManager.SendNamedMessage("LCM_HauntedHarpist|1.3.18_OnReceiveConfigSync", clientId, val, (NetworkDelivery)3);
			}
			catch (Exception arg)
			{
				Debug.Log((object)$"Error occurred syncing config with client: {clientId}\n{arg}");
			}
			finally
			{
				((IDisposable)(FastBufferWriter)(ref val)).Dispose();
			}
		}

		private static void OnReceiveSync(ulong _, FastBufferReader reader)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if (!((FastBufferReader)(ref reader)).TryBeginRead(IntSize))
			{
				Debug.LogError((object)"Config sync error: Could not begin reading buffer.");
				return;
			}
			int num = default(int);
			((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
			if (!((FastBufferReader)(ref reader)).TryBeginRead(num))
			{
				Debug.LogError((object)"Config sync error: Host could not sync.");
				return;
			}
			byte[] data = new byte[num];
			((FastBufferReader)(ref reader)).ReadBytesSafe(ref data, num, 0);
			SyncInstance(data);
			Debug.Log((object)"Successfully synced config with host.");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		public static void InitializeLocalPlayer()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			if (IsHost)
			{
				CustomMessagingManager messageManager = MessageManager;
				object obj = <>O.<0>__OnRequestSync;
				if (obj == null)
				{
					HandleNamedMessageDelegate val = OnRequestSync;
					<>O.<0>__OnRequestSync = val;
					obj = (object)val;
				}
				messageManager.RegisterNamedMessageHandler("LCM_HauntedHarpist|1.3.18_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
				Synced = true;
				return;
			}
			Synced = false;
			CustomMessagingManager messageManager2 = MessageManager;
			object obj2 = <>O.<1>__OnReceiveSync;
			if (obj2 == null)
			{
				HandleNamedMessageDelegate val2 = OnReceiveSync;
				<>O.<1>__OnReceiveSync = val2;
				obj2 = (object)val2;
			}
			messageManager2.RegisterNamedMessageHandler("LCM_HauntedHarpist|1.3.18_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
			RequestSync();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		public static void PlayerLeave()
		{
			RevertSync();
		}

		internal static void SyncInstance(byte[] data)
		{
			Instance = DeserializeFromBytes(data);
			Synced = true;
		}

		internal static void RevertSync()
		{
			Instance = Default;
			Synced = false;
		}

		public static byte[] SerializeToBytes(T val)
		{
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			using MemoryStream memoryStream = new MemoryStream();
			try
			{
				binaryFormatter.Serialize(memoryStream, val);
				return memoryStream.ToArray();
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"Error serializing instance: {arg}");
				return null;
			}
		}

		public static T DeserializeFromBytes(byte[] data)
		{
			BinaryFormatter binaryFormatter = new BinaryFormatter();
			using MemoryStream serializationStream = new MemoryStream(data);
			try
			{
				return (T)binaryFormatter.Deserialize(serializationStream);
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"Error deserializing instance: {arg}");
				return default(T);
			}
		}
	}
	internal static class Assets
	{
		private const string MainAssetBundleName = "Assets.harpghostbundle";

		internal static AssetBundle MainAssetBundle;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		internal static void PopulateAssetsFromEmbedded()
		{
			if ((Object)(object)MainAssetBundle != (Object)null)
			{
				return;
			}
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + ".Assets.harpghostbundle");
			MainAssetBundle = AssetBundle.LoadFromStream(stream);
		}

		internal static void PopulateAssetsFromFile()
		{
			if ((Object)(object)MainAssetBundle != (Object)null)
			{
				return;
			}
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (directoryName != null)
			{
				MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "harpghostbundle"));
				if ((Object)(object)MainAssetBundle != (Object)null)
				{
					return;
				}
				MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.Combine(directoryName, "Assets"), "harpghostbundle"));
			}
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Plugin.logger.LogError((object)"Failed to load Haunted Harpist bundle");
			}
		}

		internal static IEnumerator LoadAudioClipAsync(string clipName, Action<AudioClip> callback)
		{
			if (!((Object)(object)MainAssetBundle == (Object)null))
			{
				AssetBundleRequest request = MainAssetBundle.LoadAssetAsync<AudioClip>(clipName);
				yield return request;
				Object asset = request.asset;
				AudioClip obj = (AudioClip)(object)((asset is AudioClip) ? asset : null);
				callback?.Invoke(obj);
			}
		}
	}
	internal static class LobbyCompatibilityChecker
	{
		internal static bool Enabled => Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility");

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		internal static void Init()
		{
			PluginHelper.RegisterPlugin("LethalCompanyHarpGhost", Version.Parse("1.3.18"), (CompatibilityLevel)2, (VersionStrictness)3);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalCompanyHarpGhost";

		public const string PLUGIN_NAME = "LethalCompanyHarpGhost";

		public const string PLUGIN_VERSION = "1.3.18";
	}
}
namespace LethalCompanyHarpGhost.Items
{
	public class InstrumentBehaviour : PhysicsProp
	{
		[Serializable]
		public struct ItemOffset : INetworkSerializable
		{
			public Vector3 positionOffset;

			public Vector3 rotationOffset;

			public ItemOffset(Vector3 positionOffset = default(Vector3), Vector3 rotationOffset = default(Vector3))
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				this.positionOffset = default(Vector3);
				this.rotationOffset = default(Vector3);
				this.positionOffset = positionOffset;
				this.rotationOffset = rotationOffset;
			}

			public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
			{
				serializer.SerializeValue(ref positionOffset);
				serializer.SerializeValue(ref rotationOffset);
			}
		}

		private ManualLogSource _mls;

		private string _instrumentId;

		public AudioSource instrumentAudioSource;

		public AudioClip[] instrumentAudioClips;

		[SerializeField]
		private AudioLowPassFilter instrumentAudioLowPassFilter;

		[SerializeField]
		private AudioHighPassFilter instrumentAudioHighPassFilter;

		[SerializeField]
		private AudioEchoFilter instrumentAudioEchoFilter;

		[SerializeField]
		private AudioChorusFilter instrumentAudioChorusFilter;

		[SerializeField]
		private OccludeAudio instrumentOccludeAudio;

		private int _timesPlayedWithoutTurningOff;

		private float _noiseInterval;

		private float _defaultPitch;

		private bool _isPlayingMusic;

		private bool _isInAltPlayerOffset;

		[SerializeField]
		private ItemOffset playerInstrumentOffset;

		[SerializeField]
		private ItemOffset playerAltInstrumentOffset;

		[SerializeField]
		private ItemOffset enemyInstrumentOffset;

		private void Awake()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_05aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_05be: Unknown result type (might be due to invalid IL or missing references)
			string itemName = ((GrabbableObject)this).itemProperties.itemName;
			switch (itemName)
			{
			default:
				_ = itemName == "Sitar";
				break;
			case "Harp":
				playerInstrumentOffset = new ItemOffset(new Vector3(-0.8f, 0.22f, 0.07f), new Vector3(3f, 12f, -100f));
				playerAltInstrumentOffset = new ItemOffset(new Vector3(-0.4f, 0.2f, -0.1f), new Vector3(-70f, 115f, -200f));
				enemyInstrumentOffset = new ItemOffset(new Vector3(0f, -0.6f, 0.6f));
				_defaultPitch = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpPitch.Value, -3f, 3f);
				instrumentAudioSource.pitch = _defaultPitch;
				instrumentAudioSource.volume = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpVolume.Value, 0f, 1f);
				instrumentAudioSource.bypassReverbZones = SyncedInstance<HarpGhostConfig>.Default.HarpBypassReverbZones.Value;
				instrumentAudioSource.reverbZoneMix = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpReverbZoneMix.Value, 0f, 1.1f);
				instrumentAudioSource.dopplerLevel = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpDopplerLevel.Value, 0f, 5f);
				instrumentAudioSource.spread = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpSoundSpread.Value, 0, 360);
				instrumentAudioSource.maxDistance = Mathf.Clamp((float)SyncedInstance<HarpGhostConfig>.Default.HarpSoundMaxDistance.Value, 0f, float.PositiveInfinity);
				instrumentAudioLowPassFilter = ((Component)this).GetComponent<AudioLowPassFilter>();
				((Behaviour)instrumentAudioLowPassFilter).enabled = SyncedInstance<HarpGhostConfig>.Default.HarpAudioLowPassFilterEnabled.Value;
				instrumentAudioLowPassFilter.cutoffFrequency = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpAudioLowPassFilterCutoffFrequency.Value, 10, 2200);
				instrumentAudioLowPassFilter.lowpassResonanceQ = SyncedInstance<HarpGhostConfig>.Default.HarpAudioLowPassFilterLowpassResonanceQ.Value;
				instrumentAudioHighPassFilter = ((Component)this).GetComponent<AudioHighPassFilter>();
				((Behaviour)instrumentAudioHighPassFilter).enabled = SyncedInstance<HarpGhostConfig>.Default.HarpAudioHighPassFilterEnabled.Value;
				instrumentAudioHighPassFilter.cutoffFrequency = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpAudioHighPassFilterCutoffFrequency.Value, 10, 22000);
				instrumentAudioHighPassFilter.highpassResonanceQ = SyncedInstance<HarpGhostConfig>.Default.HarpAudioHighPassFilterHighpassResonanceQ.Value;
				instrumentAudioEchoFilter = ((Component)this).GetComponent<AudioEchoFilter>();
				((Behaviour)instrumentAudioEchoFilter).enabled = SyncedInstance<HarpGhostConfig>.Default.HarpAudioEchoFilterEnabled.Value;
				instrumentAudioEchoFilter.delay = SyncedInstance<HarpGhostConfig>.Default.HarpAudioEchoFilterDelay.Value;
				instrumentAudioEchoFilter.decayRatio = Mathf.Clamp(SyncedInstance<HarpGhostConfig>.Default.HarpAudioEchoFilterDecayRatio.Value, 0f, 1f);
				instrumentAudioEchoFilter.dryMix = SyncedInstance<HarpGhostConfig>.Default.HarpAudioEchoFilterDryMix.Value;
				instrumentAudioEchoFilter.wetMix = SyncedInstance<HarpGhostConfig>.Default.HarpAudioEchoFilterWetMix.Value;
				instrumentAudioChorusFilter = ((Component)this).GetComponent<AudioChorusFilter>();
				((Behaviour)instrumentAudioChorusFilter).enabled = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterEnabled.Value;
				instrumentAudioChorusFilter.dryMix = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterDryMix.Value;
				instrumentAudioChorusFilter.wetMix1 = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterWetMix1.Value;
				instrumentAudioChorusFilter.wetMix2 = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterWetMix2.Value;
				instrumentAudioChorusFilter.wetMix3 = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterWetMix3.Value;
				instrumentAudioChorusFilter.delay = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterDelay.Value;
				instrumentAudioChorusFilter.rate = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterRate.Value;
				instrumentAudioChorusFilter.depth = SyncedInstance<HarpGhostConfig>.Default.HarpAudioChorusFilterDepth.Value;
				instrumentOccludeAudio = ((Component)this).GetComponent<OccludeAudio>();
				((Behaviour)instrumentOccludeAudio).enabled = SyncedInstance<HarpGhostConfig>.Default.HarpOccludeAudioEnabled.Value;
				instrumentOccludeAudio.useReverb = SyncedInstance<HarpGhostConfig>.Default.HarpOccludeAudioUseReverbEnabled.Value;
				instrumentOccludeAudio.overridingLowPass = SyncedInstance<HarpGhostConfig>.Default.HarpOccludeAudioOverridingLowPassEnabled.Value;
				instrumentOccludeAudio.lowPassOverride = SyncedInstance<HarpGhostConfig>.Default.HarpOccludeAudioLowPassOverride.Value;
				break;
			case "Bagpipes":
				playerInstrumentOffset = new ItemOffset(new Vector3(-0.24f, 0.15f, 0.07f), new Vector3(-5f, 15f, -105f));
				enemyInstrumentOffset = new ItemOffset(new Vector3(0.5f, -0.25f, 0.4f), new Vector3(0f, 90f, 0f));
				_defaultPitch = Mathf.Clamp(SyncedInstance<BagpipeGhostConfig>.Default.BagpipesPitch.Value, -3f, 3f);
				instrumentAudioSource.pitch = _defaultPitch;
				instrumentAudioSource.volume = Mathf.Clamp(SyncedInstance<BagpipeGhostConfig>.Default.BagpipesVolume.Value, 0f, 1f);
				instrumentAudioSource.maxDistance = Mathf.Clamp((float)SyncedInstance<BagpipeGhostConfig>.Default.BagpipesSoundMaxDistance.Value, 0f, float.PositiveInfinity);
				break;
			case "Tuba":
				playerInstrumentOffset = new ItemOffset(new Vector3(-0.4f, 0.2f, -0.1f), new Vector3(-70f, 115f, -200f));
				break;
			}
		}

		public override void Start()
		{
			((GrabbableObject)this).Start();
			_instrumentId = Guid.NewGuid().ToString();
			_mls = Logger.CreateLogSource("LCM_HauntedHarpist|1.3.18 | Instrument " + _instrumentId);
			Random.InitState(StartOfRound.Instance.randomMapSeed + _instrumentId.GetHashCode());
			if (!((NetworkBehaviour)this).IsOwner)
			{
				return;
			}
			if ((Object)(object)instrumentAudioSource == (Object)null)
			{
				_mls.LogError((object)"instrumentAudioSource is null!");
				return;
			}
			if (instrumentAudioClips == null || instrumentAudioClips.Length == 0)
			{
				_mls.LogError((object)"instrumentAudioClips is null or empty!");
			}
			_isPlayingMusic = false;
		}

		public override void Update()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).Update();
			if (((NetworkBehaviour)this).IsOwner && _isPlayingMusic)
			{
				if ((double)_noiseInterval <= 0.0)
				{
					_noiseInterval = 1f;
					_timesPlayedWithoutTurningOff++;
					RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 16f, 3f, _timesPlayedWithoutTurningOff, ((GrabbableObject)this).isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 540);
				}
				else
				{
					_noiseInterval -= Time.deltaTime;
				}
			}
		}

		public override void LateUpdate()
		{
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((GrabbableObject)this).parentObject != (Object)null)
			{
				Vector3 rotationOffset;
				Vector3 positionOffset;
				if (((GrabbableObject)this).isHeldByEnemy)
				{
					rotationOffset = enemyInstrumentOffset.rotationOffset;
					positionOffset = enemyInstrumentOffset.positionOffset;
				}
				else if (_isInAltPlayerOffset)
				{
					rotationOffset = playerAltInstrumentOffset.rotationOffset;
					positionOffset = playerAltInstrumentOffset.positionOffset;
				}
				else
				{
					rotationOffset = playerInstrumentOffset.rotationOffset;
					positionOffset = playerInstrumentOffset.positionOffset;
				}
				((Component)this).transform.rotation = ((GrabbableObject)this).parentObject.rotation;
				((Component)this).transform.Rotate(rotationOffset);
				((Component)this).transform.position = ((GrabbableObject)this).parentObject.position;
				Transform transform = ((Component)this).transform;
				transform.position += ((GrabbableObject)this).parentObject.rotation * positionOffset;
			}
			if ((Object)(object)((GrabbableObject)this).radarIcon != (Object)null)
			{
				((GrabbableObject)this).radarIcon.position = ((Component)this).transform.position;
			}
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (!_isPlayingMusic)
				{
					StartMusicServerRpc();
				}
				else
				{
					StopMusicServerRpc();
				}
				((GrabbableObject)this).isBeingUsed = used;
			}
		}

		private void StartMusic(int clipIndex)
		{
			AudioClip val = HarpGhostPlugin.GetInstrumentAudioClip(((GrabbableObject)this).itemProperties.itemName, clipIndex);
			if ((Object)(object)val == (Object)null)
			{
				_mls.LogWarning((object)(((GrabbableObject)this).itemProperties.itemName + " audio clips not loaded yet!"));
				val = instrumentAudioClips[clipIndex];
			}
			instrumentAudioSource.clip = val;
			instrumentAudioSource.pitch = _defaultPitch;
			instrumentAudioSource.Play();
			WalkieTalkie.TransmitOneShotAudio(instrumentAudioSource, instrumentAudioSource.clip, instrumentAudioSource.volume);
			_isPlayingMusic = true;
		}

		private void StopMusic()
		{
			((MonoBehaviour)this).StartCoroutine(MusicPitchDown());
			_timesPlayedWithoutTurningOff = 0;
			_isPlayingMusic = false;
		}

		public override void ItemInteractLeftRight(bool right)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemInteractLeftRight(right);
			if (right && (!(playerAltInstrumentOffset.positionOffset == default(Vector3)) || !(playerInstrumentOffset.rotationOffset == default(Vector3))))
			{
				_isInAltPlayerOffset = !_isInAltPlayerOffset;
			}
		}

		private IEnumerator MusicPitchDown()
		{
			int i = 0;
			while (i < 30)
			{
				yield return null;
				AudioSource obj = instrumentAudioSource;
				obj.pitch -= 0.033f;
				if ((double)instrumentAudioSource.pitch <= 0.0)
				{
					break;
				}
				int num = i + 1;
				i = num;
			}
			instrumentAudioSource.Stop();
		}

		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
			StopMusicServerRpc();
		}

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			((GrabbableObject)this).isHeld = true;
		}

		public override void FallWithCurve()
		{
			((GrabbableObject)this).FallWithCurve();
			((GrabbableObject)this).isHeld = false;
			((GrabbableObject)this).isHeldByEnemy = false;
		}

		public override void OnHitGround()
		{
			((GrabbableObject)this).OnHitGround();
			((GrabbableObject)this).isHeld = false;
			((GrabbableObject)this).isHeldByEnemy = false;
			StopMusicServerRpc();
		}

		public override void GrabItemFromEnemy(EnemyAI enemy)
		{
			((GrabbableObject)this).GrabItemFromEnemy(enemy);
			((GrabbableObject)this).isHeldByEnemy = true;
			((GrabbableObject)this).isHeld = true;
		}

		public override void DiscardItemFromEnemy()
		{
			((GrabbableObject)this).DiscardItemFromEnemy();
			((GrabbableObject)this).isHeldByEnemy = false;
			((GrabbableObject)this).isHeld = false;
		}

		[ServerRpc(RequireOwnership = false)]
		internal void StopMusicServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2522209364u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2522209364u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && _isPlayingMusic)
				{
					StopMusicClientRpc();
				}
			}
		}

		[ClientRpc]
		private void StopMusicClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3641364563u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3641364563u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					StopMusic();
				}
			}
		}

		[ServerRpc(RequireOwnership = false)]
		internal void StartMusicServerRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(397421066u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 397421066u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && !_isPlayingMusic)
				{
					StartMusicClientRpc(Random.Range(0, instrumentAudioClips.Length));
				}
			}
		}

		[ClientRpc]
		private void StartMusicClientRpc(int clipNumber)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(483246262u, val, (RpcDelivery)0);
					BytePacker.WriteValueBitPacked(val2, clipNumber);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 483246262u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					StartMusic(clipNumber);
				}
			}
		}

		private void LogDebug(string msg)
		{
		}

		protected override void __initializeVariables()
		{
			((PhysicsProp)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_InstrumentBehaviour()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(2522209364u, new RpcReceiveHandler(__rpc_handler_2522209364));
			NetworkManager.__rpc_func_table.Add(3641364563u, new RpcReceiveHandler(__rpc_handler_3641364563));
			NetworkManager.__rpc_func_table.Add(397421066u, new RpcReceiveHandler(__rpc_handler_397421066));
			NetworkManager.__rpc_func_table.Add(483246262u, new RpcReceiveHandler(__rpc_handler_483246262));
		}

		private static void __rpc_handler_2522209364(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((InstrumentBehaviour)(object)target).StopMusicServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3641364563(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((InstrumentBehaviour)(object)target).StopMusicClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_397421066(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((InstrumentBehaviour)(object)target).StartMusicServerRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_483246262(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				int clipNumber = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref clipNumber);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((InstrumentBehaviour)(object)target).StartMusicClientRpc(clipNumber);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "InstrumentBehaviour";
		}
	}
	public class PlushieBehaviour : PhysicsProp
	{
		private string _plushieId;

		[SerializeField]
		private Material[] plushieMaterialVariants;

		private CachedValue<NetworkObject> _networkObject;

		private readonly NetworkVariable<int> _variantIndex = new NetworkVariable<int>(-1, (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)1);

		private bool _loadedVariantFromSave;

		private bool _networkEventsSubscribed;

		private void Awake()
		{
			_networkObject = new CachedValue<NetworkObject>((Func<NetworkObject>)((Component)this).GetComponent<NetworkObject>, eager: true);
		}

		private void OnEnable()
		{
			SubscribeToNetworkEvents();
		}

		private void OnDisable()
		{
			UnsubscribeFromNetworkEvents();
		}

		public override void Start()
		{
			((GrabbableObject)this).Start();
			if (((NetworkBehaviour)this).IsServer)
			{
				_plushieId = Guid.NewGuid().ToString();
				Random.InitState(StartOfRound.Instance.randomMapSeed + _plushieId.GetHashCode());
				if (!_loadedVariantFromSave)
				{
					_variantIndex.Value = Random.Range(0, plushieMaterialVariants.Length);
				}
			}
		}

		private void ApplyVariant(int chosenVariantIndex)
		{
			if (plushieMaterialVariants.Length != 0)
			{
				((Renderer)((GrabbableObject)this).mainObjectRenderer).material = plushieMaterialVariants[chosenVariantIndex];
			}
		}

		private void OnVariantIndexChanged(int oldValue, int newValue)
		{
			ApplyVariant(newValue);
		}

		public override int GetItemDataToSave()
		{
			return _variantIndex.Value + 1;
		}

		public override void LoadItemSaveData(int saveData)
		{
			_loadedVariantFromSave = true;
			((MonoBehaviour)this).StartCoroutine(ApplyItemSaveData(saveData - 1));
		}

		private IEnumerator ApplyItemSaveData(int loadedVariantIndex)
		{
			while (!_networkObject.Value.IsSpawned)
			{
				yield return (object)new WaitForSeconds(0.2f);
			}
			_variantIndex.Value = loadedVariantIndex;
		}

		private void SubscribeToNetworkEvents()
		{
			if (!_networkEventsSubscribed)
			{
				NetworkVariable<int> variantIndex = _variantIndex;
				variantIndex.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Combine((Delegate?)(object)variantIndex.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<int>(OnVariantIndexChanged));
				_networkEventsSubscribed = true;
			}
		}

		private void UnsubscribeFromNetworkEvents()
		{
			if (_networkEventsSubscribed)
			{
				NetworkVariable<int> variantIndex = _variantIndex;
				variantIndex.OnValueChanged = (OnValueChangedDelegate<int>)(object)Delegate.Remove((Delegate?)(object)variantIndex.OnValueChanged, (Delegate?)(object)new OnValueChangedDelegate<int>(OnVariantIndexChanged));
				_networkEventsSubscribed = false;
			}
		}

		protected override void __initializeVariables()
		{
			if (_variantIndex == null)
			{
				throw new Exception("PlushieBehaviour._variantIndex cannot be null. All NetworkVariableBase instances must be initialized.");
			}
			((NetworkVariableBase)_variantIndex).Initialize((NetworkBehaviour)(object)this);
			((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_variantIndex, "_variantIndex");
			((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_variantIndex);
			((PhysicsProp)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "PlushieBehaviour";
		}
	}
}
namespace LethalCompanyHarpGhost.HarpGhost
{
	public class HarpGhostAIClient : MonoBehaviour
	{
		private ManualLogSource _mls;

		private string _ghostId;

		private static readonly int AlternativeColourFadeInTimer = Shader.PropertyToID("_AlternativeColourFadeInTimer");

		[SerializeField]
		private Transform grabTarget;

		[SerializeField]
		private Transform eye;

		[SerializeField]
		private HarpGhostNetcodeController netcodeController;

		[Header("Materials and Renderers")]
		[Space(3f)]
		[SerializeField]
		private bool enableGhostAngryModel = true;

		[SerializeField]
		private Renderer rendererLeftEye;

		[SerializeField]
		private Renderer rendererRightEye;

		[SerializeField]
		private MaterialPropertyBlock _propertyBlock;

		private readonly NullableObject<InstrumentBehaviour> _heldInstrument = new NullableObject<InstrumentBehaviour>();

		private readonly NullableObject<PlayerControllerB> _targetPlayer = new NullableObject<PlayerControllerB>();

		private NetworkObjectReference _instrumentObjectRef;

		private bool _isTransitioningMaterial;

		private float _transitioningMaterialTimer;

		private int _instrumentScrapValue;

		private void OnEnable()
		{
			netcodeController.OnDropHarp += HandleDropInstrument;
			netcodeController.OnSpawnHarp += HandleSpawnInstrument;
			netcodeController.OnGrabHarp += HandleGrabInstrument;
			netcodeController.OnPlayHarpMusic += HandleOnPlayInstrumentMusic;
			netcodeController.OnStopHarpMusic += HandleOnStopInstrumentMusic;
			netcodeController.OnChangeTargetPlayer += HandleChangeTargetPlayer;
			netcodeController.OnDamageTargetPlayer += HandleDamageTargetPlayer;
			netcodeController.OnIncreaseTargetPlayerFearLevel += HandleIncreaseTargetPlayerFearLevel;
			netcodeController.OnUpdateGhostIdentifier += HandleUpdateGhostIdentifier;
			netcodeController.OnGhostEyesTurnRed += HandleGhostEyesTurnRed;
		}

		private void OnDisable()
		{
			netcodeController.OnDropHarp -= HandleDropInstrument;
			netcodeController.OnSpawnHarp -= HandleSpawnInstrument;
			netcodeController.OnGrabHarp -= HandleGrabInstrument;
			netcodeController.OnPlayHarpMusic -= HandleOnPlayInstrumentMusic;
			netcodeController.OnStopHarpMusic -= HandleOnStopInstrumentMusic;
			netcodeController.OnChangeTargetPlayer -= HandleChangeTargetPlayer;
			netcodeController.OnDamageTargetPlayer -= HandleDamageTargetPlayer;
			netcodeController.OnIncreaseTargetPlayerFearLevel -= HandleIncreaseTargetPlayerFearLevel;
			netcodeController.OnUpdateGhostIdentifier -= HandleUpdateGhostIdentifier;
			netcodeController.OnGhostEyesTurnRed -= HandleGhostEyesTurnRed;
		}

		private void Start()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			_mls = Logger.CreateLogSource("LCM_HauntedHarpist|1.3.18 | Harp Ghost AI " + _ghostId + " | Client");
			_propertyBlock = new MaterialPropertyBlock();
			InitializeConfigValues();
		}

		private void InitializeConfigValues()
		{
			enableGhostAngryModel = SyncedInstance<HarpGhostConfig>.Default.HarpGhostAngryEyesEnabled.Value;
		}

		private void HandleUpdateGhostIdentifier(string receivedGhostId)
		{
			_ghostId = receivedGhostId;
		}

		private void HandleGhostEyesTurnRed(string receivedGhostId)
		{
			if (!(_ghostId != receivedGhostId) && enableGhostAngryModel && !_isTransitioningMaterial)
			{
				((MonoBehaviour)this).StartCoroutine(GhostEyesTurnRed());
			}
		}

		private IEnumerator GhostEyesTurnRed()
		{
			_isTransitioningMaterial = true;
			_transitioningMaterialTimer = 0f;
			while (true)
			{
				_transitioningMaterialTimer += Time.deltaTime;
				float num = Mathf.Clamp01(_transitioningMaterialTimer / 5f);
				rendererLeftEye.GetPropertyBlock(_propertyBlock);
				rendererRightEye.GetPropertyBlock(_propertyBlock);
				_propertyBlock.SetFloat(AlternativeColourFadeInTimer, num);
				rendererLeftEye.SetPropertyBlock(_propertyBlock);
				rendererRightEye.SetPropertyBlock(_propertyBlock);
				if (_transitioningMaterialTimer >= 5f)
				{
					break;
				}
				LogDebug($"Transition material timer: {_transitioningMaterialTimer}");
				yield return (object)new WaitForSeconds(0.01f);
			}
		}

		private void HandleIncreaseTargetPlayerFearLevel(string receivedGhostId)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			if (!(_ghostId != receivedGhostId) && _targetPlayer.IsNotNull && !((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)_targetPlayer.Value))
			{
				if (_targetPlayer.Value.HasLineOfSightToPosition(eye.position, 115f, 50, 3f))
				{
					_targetPlayer.Value.JumpToFearLevel(1f, true);
					_targetPlayer.Value.IncreaseFearLevelOverTime(0.8f, 1f);
				}
				else if (Vector3.Distance(((Component)eye).transform.position, ((Component)_targetPlayer.Value).transform.position) < 3f)
				{
					_targetPlayer.Value.JumpToFearLevel(0.6f, true);
					_targetPlayer.Value.IncreaseFearLevelOverTime(0.4f, 1f);
				}
			}
		}

		private void HandleOnPlayInstrumentMusic(string receivedGhostId)
		{
			if (!(_ghostId != receivedGhostId) && _heldInstrument.IsNotNull)
			{
				_heldInstrument.Value.StartMusicServerRpc();
			}
		}

		private void HandleOnStopInstrumentMusic(string receivedGhostId)
		{
			if (!(_ghostId != receivedGhostId) && _heldInstrument.IsNotNull)
			{
				_heldInstrument.Value.StopMusicServerRpc();
			}
		}

		private void HandleDropInstrument(string receivedGhostId, Vector3 dropPosition)
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if (!(_ghostId != receivedGhostId) && _heldInstrument.IsNotNull)
			{
				((GrabbableObject)_heldInstrument.Value).parentObject = null;
				((Component)_heldInstrument.Value).transform.SetParent(StartOfRound.Instance.propsContainer, true);
				((GrabbableObject)_heldInstrument.Value).EnablePhysics(true);
				((GrabbableObject)_heldInstrument.Value).fallTime = 0f;
				Transform parent;
				((GrabbableObject)_heldInstrument.Value).startFallingPosition = (parent = ((Component)_heldInstrument.Value).transform.parent).InverseTransformPoint(((Component)_heldInstrument.Value).transform.position);
				((GrabbableObject)_heldInstrument.Value).targetFloorPosition = parent.InverseTransformPoint(dropPosition);
				((GrabbableObject)_heldInstrument.Value).floorYRot = -1;
				((GrabbableObject)_heldInstrument.Value).grabbable = true;
				((GrabbableObject)_heldInstrument.Value).grabbableToEnemies = true;
				((GrabbableObject)_heldInstrument.Value).isHeld = false;
				((GrabbableObject)_heldInstrument.Value).isHeldByEnemy = false;
				_heldInstrument.Value.StopMusicServerRpc();
				_heldInstrument.Value = null;
			}
		}

		private void HandleGrabInstrument(string receivedGhostId)
		{
			NetworkObject val = default(NetworkObject);
			if (!(_ghostId != receivedGhostId) && !_heldInstrument.IsNotNull && ((NetworkObjectReference)(ref _instrumentObjectRef)).TryGet(ref val, (NetworkManager)null))
			{
				_heldInstrument.Value = ((Component)val).gameObject.GetComponent<InstrumentBehaviour>();
				((GrabbableObject)_heldInstrument.Value).SetScrapValue(_instrumentScrapValue);
				((GrabbableObject)_heldInstrument.Value).parentObject = grabTarget;
				((GrabbableObject)_heldInstrument.Value).isHeldByEnemy = true;
				((GrabbableObject)_heldInstrument.Value).grabbableToEnemies = false;
				((GrabbableObject)_heldInstrument.Value).grabbable = false;
			}
		}

		private void HandleSpawnInstrument(string receivedGhostId, NetworkObjectReference instrumentObject, int instrumentScrapValue)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			if (!(_ghostId != receivedGhostId))
			{
				_instrumentObjectRef = instrumentObject;
				_instrumentScrapValue = instrumentScrapValue;
			}
		}

		private void HandleChangeTargetPlayer(string receivedGhostId, ulong targetPlayerObjectId)
		{
			if (!(_ghostId != receivedGhostId))
			{
				if (targetPlayerObjectId == 69420)
				{
					_targetPlayer.Value = null;
					return;
				}
				PlayerControllerB value = StartOfRound.Instance.allPlayerScripts[targetPlayerObjectId];
				_targetPlayer.Value = value;
			}
		}

		private void HandleDamageTargetPlayer(string receivedGhostId, int damage, CauseOfDeath causeOfDeath = 0)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (!(_ghostId != receivedGhostId))
			{
				_targetPlayer.Value.DamagePlayer(damage, true, true, causeOfDeath, 0, false, default(Vector3));
			}
		}

		private void LogDebug(string msg)
		{
		}
	}
	public class HarpGhostAIServer : EnemyAI
	{
		private enum States
		{
			PlayingMusic,
			SearchingForPlayers,
			InvestigatingTargetPosition,
			ChasingTargetPlayer,
			Dead
		}

		private ManualLogSource _mls;

		private string _ghostId;

		[Header("AI and Pathfinding")]
		[Space(5f)]
		public AISearchRoutine roamMap;

		public AISearchRoutine searchForPlayers;

		[SerializeField]
		private float agentMaxAcceleration = 50f;

		[SerializeField]
		private float agentMaxSpeed = 0.3f;

		[SerializeField]
		private float annoyanceLevel;

		[SerializeField]
		private float annoyanceDecayRate = 0.3f;

		[SerializeField]
		private float annoyanceThreshold = 8f;

		[SerializeField]
		private float maxSearchRadius = 100f;

		[SerializeField]
		private float attackCooldown = 2f;

		[SerializeField]
		private float viewWidth = 135f;

		[SerializeField]
		private int viewRange = 80;

		[SerializeField]
		private int proximityAwareness = 3;

		[SerializeField]
		private bool canHearPlayers = true;

		[SerializeField]
		private bool friendlyFire = true;

		private float _agentCurrentSpeed;

		private float _timeSinceHittingLocalPlayer;

		private float _hearNoiseCooldown;

		private bool _hasBegunInvestigating;

		private bool _inStunAnimation;

		private bool _hasTransitionedMaterial;

		private Vector3 _targetPosition;

		private Vector3 _agentLastPosition;

		[Header("Transforms")]
		[Space(5f)]
		[SerializeField]
		private BoxCollider attackArea;

		[Header("Controllers and Managers")]
		[Space(5f)]
		[SerializeField]
		private HarpGhostAudioManager audioManager;

		[SerializeField]
		private HarpGhostNetcodeController netcodeController;

		[SerializeField]
		private HarpGhostAnimationController animationController;

		public override void Start()
		{
			((EnemyAI)this).Start();
			if (((NetworkBehaviour)this).IsServer)
			{
				_ghostId = Guid.NewGuid().ToString();
				_mls = Logger.CreateLogSource("LCM_HauntedHarpist|1.3.18 | Harp Ghost AI " + _ghostId + " | Server");
				netcodeController = ((Component)this).GetComponent<HarpGhostNetcodeController>();
				if ((Object)(object)netcodeController == (Object)null)
				{
					_mls.LogError((object)"Netcode Controller is null");
				}
				base.agent = ((Component)this).GetComponent<NavMeshAgent>();
				if ((Object)(object)base.agent == (Object)null)
				{
					_mls.LogError((object)("NavMeshAgent component not found on " + ((Object)this).name));
				}
				((Behaviour)base.agent).enabled = true;
				audioManager = ((Component)this).GetComponent<HarpGhostAudioManager>();
				if ((Object)(object)audioManager == (Object)null)
				{
					_mls.LogError((object)"Audio Manger is null");
				}
				animationController = ((Component)this).GetComponent<HarpGhostAnimationController>();
				if ((Object)(object)animationController == (Object)null)
				{
					_mls.LogError((object)"Animation Controller is null");
				}
				netcodeController.SyncGhostIdentifierClientRpc(_ghostId);
				Random.InitState(StartOfRound.Instance.randomMapSeed + _ghostId.GetHashCode() - base.thisEnemyIndex);
				InitializeConfigValues();
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsDead, value: false);
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsStunned, value: false);
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsRunning, value: false);
				netcodeController.SpawnHarpServerRpc(_ghostId);
				netcodeController.GrabHarpClientRpc(_ghostId);
				((MonoBehaviour)this).StartCoroutine(DelayedHarpMusicActivate());
				LogDebug("Harp Ghost Spawned");
			}
		}

		public void OnEnable()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				netcodeController.OnChangeTargetPlayer += HandleChangeTargetPlayer;
				netcodeController.OnChangeAgentMaxSpeed += HandleChangeAgentMaxSpeed;
				netcodeController.OnFixAgentSpeedAfterAttack += HandleFixAgentSpeedAfterAttack;
			}
		}

		public void OnDisable()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				netcodeController.OnChangeTargetPlayer -= HandleChangeTargetPlayer;
				netcodeController.OnChangeAgentMaxSpeed -= HandleChangeAgentMaxSpeed;
				netcodeController.OnFixAgentSpeedAfterAttack -= HandleFixAgentSpeedAfterAttack;
			}
		}

		private void InitializeConfigValues()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				netcodeController.InitializeConfigValuesClientRpc(_ghostId);
				base.enemyHP = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostInitialHealth.Value;
				annoyanceDecayRate = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostAnnoyanceLevelDecayRate.Value;
				annoyanceThreshold = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostAnnoyanceThreshold.Value;
				maxSearchRadius = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostMaxSearchRadius.Value;
				attackCooldown = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostAttackCooldown.Value;
				canHearPlayers = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostCanHearPlayersWhenAngry.Value;
				viewWidth = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostViewWidth.Value;
				viewRange = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostViewRange.Value;
				proximityAwareness = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostProximityAwareness.Value;
				friendlyFire = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostFriendlyFire.Value;
				ExtendAttackAreaCollider();
			}
		}

		private void FixedUpdate()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer)
			{
				Vector3 position = ((Component)this).transform.position;
				float agentCurrentSpeed = _agentCurrentSpeed;
				Vector3 val = position - _agentLastPosition;
				_agentCurrentSpeed = Mathf.Lerp(agentCurrentSpeed, ((Vector3)(ref val)).magnitude / Time.deltaTime, 0.75f);
				_agentLastPosition = position;
			}
		}

		public override void Update()
		{
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			CalculateAgentSpeed();
			if ((double)base.stunNormalizedTimer <= 0.0 && _inStunAnimation && !base.isEnemyDead)
			{
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsStunned, value: false);
				_inStunAnimation = false;
			}
			if (StartOfRound.Instance.allPlayersDead)
			{
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsRunning, value: false);
				return;
			}
			_timeSinceHittingLocalPlayer += Time.deltaTime;
			_hearNoiseCooldown -= Time.deltaTime;
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (annoyanceLevel > 0f)
				{
					annoyanceLevel -= annoyanceDecayRate * Time.deltaTime;
					annoyanceLevel = Mathf.Clamp(annoyanceLevel, 0f, float.PositiveInfinity);
				}
				if (annoyanceLevel >= annoyanceThreshold)
				{
					TurnGhostEyesRed();
					netcodeController.PlayCreatureVoiceClientRpc(_ghostId, 4, audioManager.upsetSfx.Length);
					if (_targetPosition != default(Vector3))
					{
						SwitchBehaviourStateLocally(2);
					}
					else
					{
						SwitchBehaviourStateLocally(1);
					}
				}
				break;
			case 1:
			case 2:
			case 3:
				RunAnimation();
				break;
			case 4:
				break;
			}
		}

		public override void DoAIInterval()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Unknown result type (might be due to invalid IL or missing references)
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				if (!roamMap.inProgress)
				{
					((EnemyAI)this).StartSearch(((Component)this).transform.position, roamMap);
				}
				break;
			case 1:
				if (roamMap.inProgress)
				{
					((EnemyAI)this).StopSearch(roamMap, true);
				}
				if ((Object)(object)((EnemyAI)this).CheckLineOfSightForClosestPlayer(viewWidth, viewRange, Mathf.Clamp(proximityAwareness, -1, int.MaxValue), 0f) != (Object)null)
				{
					SwitchBehaviourStateLocally(3);
				}
				else if (!searchForPlayers.inProgress)
				{
					if (_targetPosition != default(Vector3) && CheckForPath(_targetPosition))
					{
						searchForPlayers.searchWidth = 30f;
						((EnemyAI)this).StartSearch(_targetPosition, searchForPlayers);
					}
					else
					{
						searchForPlayers.searchWidth = 100f;
						((EnemyAI)this).StartSearch(((Component)this).transform.position, searchForPlayers);
					}
				}
				break;
			case 2:
				if (roamMap.inProgress)
				{
					((EnemyAI)this).StopSearch(roamMap, true);
				}
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				if ((Object)(object)((EnemyAI)this).CheckLineOfSightForClosestPlayer(viewWidth, viewRange, proximityAwareness, 0f) != (Object)null)
				{
					SwitchBehaviourStateLocally(3);
					break;
				}
				if (!_hasBegunInvestigating)
				{
					if (_targetPosition == default(Vector3))
					{
						SwitchBehaviourStateLocally(1);
					}
					else
					{
						if (!((EnemyAI)this).SetDestinationToPosition(_targetPosition, true))
						{
							SwitchBehaviourStateLocally(1);
							break;
						}
						_hasBegunInvestigating = true;
					}
				}
				if (Vector3.Distance(((Component)this).transform.position, _targetPosition) <= 1f)
				{
					SwitchBehaviourStateLocally(1);
				}
				break;
			case 3:
			{
				if (roamMap.inProgress)
				{
					((EnemyAI)this).StopSearch(roamMap, true);
				}
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				PlayerControllerB[] allPlayersInLineOfSight = ((EnemyAI)this).GetAllPlayersInLineOfSight(viewWidth, viewRange, base.eye, (float)proximityAwareness, StartOfRound.Instance.collidersAndRoomMaskAndDefault);
				if (allPlayersInLineOfSight != null && allPlayersInLineOfSight.Length > 0)
				{
					if (!((Object)(object)base.targetPlayer != (Object)null) || !allPlayersInLineOfSight.Any((PlayerControllerB playerControllerB) => (Object)(object)playerControllerB == (Object)(object)base.targetPlayer && (Object)(object)playerControllerB != (Object)null))
					{
						PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForClosestPlayer(viewWidth, viewRange, proximityAwareness, 0f);
						if ((Object)(object)val == (Object)null)
						{
							SwitchBehaviourStateLocally(2);
							break;
						}
						BeginChasingPlayer(val.playerClientId);
					}
					_targetPosition = ((Component)base.targetPlayer).transform.position;
					if ((Object)(object)base.targetPlayer == (Object)null)
					{
						netcodeController.ChangeTargetPlayerClientRpc(_ghostId, base.targetPlayer.playerClientId);
					}
					netcodeController.IncreaseTargetPlayerFearLevelClientRpc(_ghostId);
					if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < 8f)
					{
						AttackPlayerIfClose();
					}
				}
				else
				{
					SwitchBehaviourStateLocally(2);
				}
				break;
			}
			case 4:
				if (roamMap.inProgress)
				{
					((EnemyAI)this).StopSearch(roamMap, true);
				}
				if (searchForPlayers.inProgress)
				{
					((EnemyAI)this).StopSearch(searchForPlayers, true);
				}
				break;
			}
		}

		private void SwitchBehaviourStateLocally(int state)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)this).IsServer)
			{
				switch (state)
				{
				case 0:
					LogDebug($"Switched to behaviour state {0}!");
					agentMaxSpeed = 0.3f;
					agentMaxAcceleration = 50f;
					base.movingTowardsTargetPlayer = false;
					_targetPosition = default(Vector3);
					_hasBegunInvestigating = false;
					base.openDoorSpeedMultiplier = 6f;
					netcodeController.ChangeTargetPlayerClientRpc(_ghostId, 69420uL);
					break;
				case 1:
					LogDebug($"Switched to behaviour state {1}!");
					agentMaxSpeed = 3f;
					agentMaxAcceleration = 100f;
					base.movingTowardsTargetPlayer = false;
					_hasBegunInvestigating = false;
					base.openDoorSpeedMultiplier = 2f;
					_targetPosition = default(Vector3);
					netcodeController.DropHarpClientRpc(_ghostId, ((Component)this).transform.position);
					break;
				case 2:
					LogDebug($"Switched to behaviour state {2}!");
					agentMaxSpeed = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostMaxSpeedInChaseMode.Value;
					agentMaxAcceleration = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostMaxAccelerationInChaseMode.Value;
					base.movingTowardsTargetPlayer = false;
					_hasBegunInvestigating = false;
					base.openDoorSpeedMultiplier = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostDoorSpeedMultiplierInChaseMode.Value;
					netcodeController.DropHarpClientRpc(_ghostId, ((Component)this).transform.position);
					break;
				case 3:
					LogDebug($"Switched to behaviour state {3}!");
					agentMaxSpeed = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostMaxSpeedInChaseMode.Value;
					agentMaxAcceleration = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostMaxAccelerationInChaseMode.Value;
					base.movingTowardsTargetPlayer = true;
					_hasBegunInvestigating = false;
					_targetPosition = default(Vector3);
					base.openDoorSpeedMultiplier = SyncedInstance<HarpGhostConfig>.Instance.HarpGhostDoorSpeedMultiplierInChaseMode.Value;
					netcodeController.DropHarpClientRpc(_ghostId, ((Component)this).transform.position);
					break;
				case 4:
					LogDebug($"Switched to behaviour state {4}!");
					agentMaxSpeed = 0f;
					agentMaxAcceleration = 0f;
					base.movingTowardsTargetPlayer = false;
					base.agent.speed = 0f;
					((Behaviour)base.agent).enabled = false;
					base.isEnemyDead = true;
					_hasBegunInvestigating = false;
					_targetPosition = default(Vector3);
					netcodeController.ChangeTargetPlayerClientRpc(_ghostId, 69420uL);
					netcodeController.DropHarpClientRpc(_ghostId, ((Component)this).transform.position);
					netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsDead, value: true);
					break;
				}
				if (base.currentBehaviourStateIndex != state)
				{
					base.previousBehaviourStateIndex = base.currentBehaviourStateIndex;
					base.currentBehaviourStateIndex = state;
				}
			}
		}

		private bool CheckForPath(Vector3 position)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f, -1);
			base.path1 = new NavMeshPath();
			if (base.agent.CalculatePath(position, base.path1))
			{
				return !((double)Vector3.Distance(base.path1.corners[base.path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 2.7f, -1)) > 1.5499999523162842);
			}
			return false;
		}

		private void CalculateAgentSpeed()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				if (base.stunNormalizedTimer > 0f)
				{
					base.agent.speed = 0f;
					base.agent.acceleration = agentMaxAcceleration;
				}
				else if (base.currentBehaviourStateIndex != 4)
				{
					MoveWithAcceleration();
				}
			}
		}

		private void MoveWithAcceleration()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				float num = Time.deltaTime / 2f;
				base.agent.speed = Mathf.Lerp(base.agent.speed, agentMaxSpeed, num);
				float deltaTime = Time.deltaTime;
				base.agent.acceleration = Mathf.Lerp(base.agent.acceleration, agentMaxAcceleration, deltaTime);
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitId = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitId);
			if (!((NetworkBehaviour)this).IsServer || base.isEnemyDead)
			{
				return;
			}
			NullableObject<PlayerControllerB> nullableObject = new NullableObject<PlayerControllerB>(playerWhoHit);
			if (friendlyFire || nullableObject.IsNotNull)
			{
				base.enemyHP -= force;
				if (base.enemyHP <= 0)
				{
					netcodeController.EnterDeathStateClientRpc(_ghostId);
					((EnemyAI)this).KillEnemyClientRpc(false);
					SwitchBehaviourStateLocally(4);
				}
				else if (nullableObject.IsNotNull)
				{
					TurnGhostEyesRed();
					netcodeController.PlayCreatureVoiceClientRpc(_ghostId, 1, audioManager.damageSfx.Length);
					netcodeController.ChangeTargetPlayerClientRpc(_ghostId, playerWhoHit.playerClientId);
					SwitchBehaviourStateLocally(3);
				}
			}
		}

		public override void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).SetEnemyStunned(setToStunned, setToStunTime, setStunnedByPlayer);
			if (((NetworkBehaviour)this).IsServer)
			{
				TurnGhostEyesRed();
				netcodeController.PlayCreatureVoiceClientRpc(_ghostId, 3, audioManager.stunSfx.Length);
				netcodeController.DropHarpClientRpc(_ghostId, ((Component)this).transform.position);
				netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsStunned, value: true);
				netcodeController.DoAnimationClientRpc(_ghostId, HarpGhostAnimationController.IsStunned);
				_inStunAnimation = true;
				if ((Object)(object)setStunnedByPlayer != (Object)null)
				{
					netcodeController.ChangeTargetPlayerClientRpc(_ghostId, setStunnedByPlayer.playerClientId);
					SwitchBehaviourStateLocally(3);
				}
				else if (base.currentBehaviourStateIndex == 0)
				{
					SwitchBehaviourStateLocally(1);
				}
			}
		}

		private void TurnGhostEyesRed()
		{
			if (((NetworkBehaviour)this).IsServer && !_hasTransitionedMaterial)
			{
				_hasTransitionedMaterial = true;
				netcodeController.TurnGhostEyesRedClientRpc(_ghostId);
			}
		}

		private void AttackPlayerIfClose()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)this).IsServer || base.currentBehaviourStateIndex != 3 || _timeSinceHittingLocalPlayer < attackCooldown || _inStunAnimation)
			{
				return;
			}
			Collider[] array = Physics.OverlapBox(((Component)attackArea).transform.position, attackArea.size * 0.5f, Quaternion.identity, 8);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider collider in array2)
			{
				PlayerControllerB val = PlayerMeetsStandardCollisionConditions(collider);
				if (!((Object)(object)val == (Object)null))
				{
					netcodeController.ChangeTargetPlayerClientRpc(_ghostId, val.playerClientId);
					_timeSinceHittingLocalPlayer = 0f;
					netcodeController.DoAnimationClientRpc(_ghostId, HarpGhostAnimationController.Attack);
					break;
				}
			}
		}

		private IEnumerator DelayedHarpMusicActivate()
		{
			yield return (object)new WaitForSeconds(0.5f);
			netcodeController.PlayHarpMusicClientRpc(_ghostId);
		}

		private void HandleChangeTargetPlayer(string receivedGhostId, ulong targetPlayerObjectId)
		{
			if (((NetworkBehaviour)this).IsServer && !(_ghostId != receivedGhostId))
			{
				if (targetPlayerObjectId == 69420)
				{
					base.targetPlayer = null;
					return;
				}
				PlayerControllerB targetPlayer = StartOfRound.Instance.allPlayerScripts[targetPlayerObjectId];
				base.targetPlayer = targetPlayer;
			}
		}

		private void HandleChangeAgentMaxSpeed(string receivedGhostId, float newMaxSpeed, float newMaxSpeed2)
		{
			if (!(_ghostId != receivedGhostId))
			{
				base.agent.speed = newMaxSpeed;
				agentMaxSpeed = newMaxSpeed2;
			}
		}

		private void HandleFixAgentSpeedAfterAttack(string receivedGhostId)
		{
			if (!(_ghostId != receivedGhostId))
			{
				float speed;
				float num;
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					speed = 0.3f;
					num = 0.3f;
					break;
				case 1:
					speed = 3f;
					num = 1f;
					break;
				case 2:
					speed = 6f;
					num = 1f;
					break;
				case 3:
					speed = 8f;
					num = 1f;
					break;
				case 4:
					speed = 0f;
					num = 0f;
					break;
				default:
					speed = 3f;
					num = 1f;
					break;
				}
				base.agent.speed = speed;
				agentMaxSpeed = num;
			}
		}

		private void BeginChasingPlayer(ulong targetPlayerObjectId)
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				netcodeController.ChangeTargetPlayerClientRpc(_ghostId, targetPlayerObjectId);
				PlayerControllerB movingTowardsTargetPlayer = StartOfRound.Instance.allPlayerScripts[targetPlayerObjectId];
				((EnemyAI)this).SetMovingTowardsTargetPlayer(movingTowardsTargetPlayer);
			}
		}

		private PlayerControllerB PlayerMeetsStandardCollisionConditions(Collider collider)
		{
			if (!((NetworkBehaviour)this).IsServer)
			{
				return null;
			}
			if (base.isEnemyDead || base.currentBehaviourStateIndex == 4)
			{
				return null;
			}
			PlayerControllerB component = ((Component)collider).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component == (Object)null)
			{
				return null;
			}
			if (!component.isInHangarShipRoom && !component.isPlayerDead && (double)component.sinkingValue < 0.7300000190734863)
			{
				return component;
			}
			return null;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			((EnemyAI)this).OnCollideWithPlayer(other);
			if (!((NetworkBehaviour)this).IsServer)
			{
				return;
			}
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			bool flag = ((currentBehaviourStateIndex == 0 || currentBehaviourStateIndex == 4) ? true : false);
			if (flag || _timeSinceHittingLocalPlayer < 2f || _inStunAnimation)
			{
				return;
			}
			PlayerControllerB val = PlayerMeetsStandardCollisionConditions(other);
			if (!((Object)(object)val == (Object)null))
			{
				_timeSinceHittingLocalPlayer = 0f;
				if (base.currentBehaviourStateIndex != 3)
				{
					SwitchBehaviourStateLocally(3);
				}
				netcodeController.ChangeTargetPlayerClientRpc(_ghostId, val.playerClientId);
				netcodeController.DoAnimationClientRpc(_ghostId, HarpGhostAnimationController.Attack);
			}
		}

		public override void FinishedCurrentSearchRoutine()
		{
			((EnemyAI)this).FinishedCurrentSearchRoutine();
			if (((NetworkBehaviour)this).IsServer && searchForPlayers.inProgress)
			{
				searchForPlayers.searchWidth = Mathf.Clamp(searchForPlayers.searchWidth + 10f, 1f, maxSearchRadius);
			}
		}

		public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesNoisePlayedInOneSpot = 0, int noiseID = 0)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesNoisePlayedInOneSpot, noiseID);
			if (!((NetworkBehaviour)this).IsServer || (double)base.stunNormalizedTimer > 0.0 || (double)_hearNoiseCooldown > 0.0 || Enum.IsDefined(typeof(HarpGhostAudioManager.NoiseIDToIgnore), noiseID))
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
			{
				_hearNoiseCooldown = 0.01f;
				float num3 = Vector3.Distance(((Component)this).transform.position, noisePosition);
				float num4 = 15f * noiseLoudness;
				LogDebug($"Harp Ghost '{((Object)((Component)this).gameObject).name}': Heard Noise | Distance: {num3} meters away | Noise loudness: {noiseLoudness}");
				if (Physics.Linecast(((Component)this).transform.position, noisePosition, 256))
				{
					noiseLoudness /= 1.5f;
					num4 /= 1.5f;
				}
				if (!((double)noiseLoudness < 0.25) && !(num3 >= num4))
				{
					if ((noiseID == 5 || noiseID == 75 || noiseID == 1015) ? true : false)
					{
						noiseLoudness *= 2f;
					}
					annoyanceLevel += noiseLoudness;
					_targetPosition = noisePosition;
					LogDebug($"Harp Ghost annoyance level: {annoyanceLevel}");
				}
				break;
			}
			case 1:
				if (timesNoisePlayedInOneSpot <= 5 && canHearPlayers)
				{
					_hearNoiseCooldown = 0.1f;
					float num = Vector3.Distance(((Component)this).transform.position, noisePosition);
					float num2 = 8f * noiseLoudness;
					LogDebug($"Harp Ghost '{((Object)((Component)this).gameObject).name}': Heard Noise | Distance: {num} meters away | Noise loudness: {noiseLoudness}");
					if (Physics.Linecast(((Component)this).transform.position, noisePosition, 256))
					{
						noiseLoudness /= 2f;
						num2 /= 2f;
					}
					if (!((double)noiseLoudness < 0.25) && !(num >= num2))
					{
						_targetPosition = RoundManager.Instance.GetRandomNavMeshPositionInRadius(noisePosition, num / 14f, default(NavMeshHit));
						SwitchBehaviourStateLocally(2);
					}
				}
				break;
			}
		}

		private void ExtendAttackAreaCollider()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Abs(SyncedInstance<HarpGhostConfig>.Instance.HarpGhostAttackAreaLength.Value - 0.91f);
			Vector3 size = attackArea.size;
			size.z += num;
			Vector3 center = attackArea.center;
			center.z += num / 2f;
			attackArea.size = size;
			attackArea.center = center;
		}

		private void RunAnimation()
		{
			if (((NetworkBehaviour)this).IsServer)
			{
				bool flag = _agentCurrentSpeed >= 3f;
				if (animationController.GetBool(HarpGhostAnimationController.IsRunning) != flag && !_inStunAnimation)
				{
					netcodeController.ChangeAnimationParameterBoolClientRpc(_ghostId, HarpGhostAnimationController.IsRunning, flag);
				}
			}
		}

		private void LogDebug(string msg)
		{
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "HarpGhostAIServer";
		}
	}
	public class HarpGhostAnimationController : MonoBehaviour
	{
		private ManualLogSource _mls;

		private string _ghostId;

		[SerializeField]
		private Animator animator;

		[SerializeField]
		private HarpGhostNetcodeController netcodeController;

		[SerializeField]
		private HarpGhostAudioManager audioManager;

		internal static readonly int IsRunning = Animator.StringToHash("Running");

		internal static readonly int IsStunned = Animator.StringToHash("Stunned");

		internal static readonly int IsDead = Animator.StringToHash("Dead");

		internal static readonly int Attack = Animator.StringToHash("Attack");

		private int _attackD