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Decompiled source of MetalRecharging v1.0.0
MetalRecharging.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MetalRecharging")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Allows you to charge metal objects")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MetalRecharging")] [assembly: AssemblyTitle("MetalRecharging")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MetalRecharging { [BepInPlugin("MetalRecharging", "MetalRecharging", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MetalRecharging is loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MetalRecharging"; public const string PLUGIN_NAME = "MetalRecharging"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MetalRecharging.Patches { [HarmonyPatch(typeof(HUDManager))] internal class ChatPatch { private static bool _justExploded; private static SpawnableMapObject? _landmine; [HarmonyPatch("AddPlayerChatMessageServerRpc")] [HarmonyPatch("AddChatMessage")] [HarmonyPostfix] private static void OnServerMessageAdded(HUDManager __instance, ref string chatMessage) { //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) if (_justExploded || (Object)(object)((NetworkBehaviour)__instance).NetworkManager == (Object)null || !chatMessage.Contains("iexplode")) { return; } string[] array = chatMessage.Split('-'); if (array.Length != 3) { return; } ulong playerId = ulong.Parse(array[1]); PlayerControllerB val = ((IEnumerable<PlayerControllerB>)__instance.playersManager.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB x) => x.playerClientId == playerId)); if (_landmine == null) { _landmine = __instance.playersManager?.levels?.SelectMany((SelectableLevel x) => x.spawnableMapObjects).FirstOrDefault((Func<SpawnableMapObject, bool>)((SpawnableMapObject x) => ((Object)x.prefabToSpawn).name == "Landmine")); } if (!((Object)(object)val == (Object)null) && _landmine != null) { if (!((NetworkBehaviour)__instance).NetworkManager.IsHost && !((NetworkBehaviour)__instance).NetworkManager.IsServer) { LandminePatch.LastExplosionWasCharger = true; return; } LandminePatch.LastExplosionWasCharger = true; Debug.Log((object)"Explisuion time."); _justExploded = true; Vector3 val2 = ((Component)val).transform.position - new Vector3(0f, 0.25f, 0f); GameObject obj = Object.Instantiate<GameObject>(_landmine.prefabToSpawn, val2, Quaternion.identity, RoundManager.Instance.mapPropsContainer.transform); Landmine componentInChildren = obj.GetComponentInChildren<Landmine>(); obj.GetComponent<NetworkObject>().Spawn(true); componentInChildren.ExplodeMineServerRpc(); Unexplode(); } } private static async Task Unexplode() { await Task.Delay(200); _justExploded = false; } public static void SendExplosionChat() { if (!((Object)(object)GameNetworkManager.Instance == (Object)null) && !((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null)) { int num = (int)GameNetworkManager.Instance.localPlayerController.playerClientId; HUDManager.Instance.AddTextToChatOnServer("<size=0>-" + num + "-iexplode</size>", num); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class InteractPerformedPatch { private static bool _swappingTwoHandedValue; [HarmonyPatch("Interact_performed")] [HarmonyPrefix] internal static void InteractPerformedPrefix(PlayerControllerB __instance) { if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && __instance.twoHanded) { Transform parent = ((Component)__instance.hoveringOverTrigger).transform.parent; if (!((Object)(object)parent == (Object)null) && !(((Object)((Component)parent).gameObject).name != "ChargeStationTrigger")) { _swappingTwoHandedValue = true; __instance.twoHanded = false; } } } [HarmonyPatch("Interact_performed")] [HarmonyPostfix] internal static void InteractPerformedPostfix(PlayerControllerB __instance) { if (_swappingTwoHandedValue) { _swappingTwoHandedValue = false; __instance.twoHanded = true; } } } [HarmonyPatch(typeof(ItemCharger))] internal class ItemChargerPatch { [HarmonyPatch("Update")] [HarmonyPrefix] private static bool ItemChargerUpdate(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript) { if ((Object)(object)NetworkManager.Singleton == (Object)null) { return false; } if (___updateInterval > 1f) { ___updateInterval = 0f; if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer == (Object)null || (!currentlyHeldObjectServer.itemProperties.isConductiveMetal && !currentlyHeldObjectServer.itemProperties.requiresBattery)) { ___triggerScript.interactable = false; ___triggerScript.disabledHoverTip = "(Requires battery-powered or metal item)"; } else { ___triggerScript.interactable = true; } ___triggerScript.twoHandedItemAllowed = true; return false; } } ___updateInterval += Time.deltaTime; return false; } [HarmonyPatch("ChargeItem")] [HarmonyPostfix] private static void ItemChargerCharge(ItemCharger __instance) { GrabbableObject currentlyHeldObjectServer = GameNetworkManager.Instance.localPlayerController.currentlyHeldObjectServer; if ((Object)(object)currentlyHeldObjectServer != (Object)null && !currentlyHeldObjectServer.itemProperties.requiresBattery && currentlyHeldObjectServer.itemProperties.isConductiveMetal) { LandminePatch.LastExplosionWasLocalPlayer = true; ChatPatch.SendExplosionChat(); } } } [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { public static bool LastExplosionWasLocalPlayer; public static bool LastExplosionWasCharger; [HarmonyPatch("SpawnExplosion")] [HarmonyPrefix] private static bool SpawnExplosion(Vector3 explosionPosition, bool spawnExplosionEffect = false, float killRange = 1f, float damageRange = 1f) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"Spawning explosion"); Debug.Log((object)"Charger:"); Debug.Log((object)LastExplosionWasCharger); Debug.Log((object)LastExplosionWasLocalPlayer); if (!LastExplosionWasCharger) { return true; } PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; Vector3 val = (((Component)localPlayerController.gameplayCamera).transform.position - explosionPosition) * 80f / Vector3.Distance(((Component)localPlayerController.gameplayCamera).transform.position, explosionPosition); if (LastExplosionWasLocalPlayer) { localPlayerController.KillPlayer(val, true, (CauseOfDeath)3, 0); } LastExplosionWasCharger = false; LastExplosionWasLocalPlayer = false; int num = ~LayerMask.GetMask(new string[1] { "Room" }); num = ~LayerMask.GetMask(new string[1] { "Colliders" }); Collider[] array = Physics.OverlapSphere(explosionPosition, 10f, num); for (int i = 0; i < array.Length; i++) { Rigidbody component = ((Component)array[i]).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.AddExplosionForce(70f, explosionPosition, 10f); } } return false; } } }